Dungeon Crawl Stone Soup version 0.27.1-33-g824d729ab1 (webtiles) character file. Game seed: 14600026564033937337 39 Sarah the Conjurer (level 3, 0/21 HPs) Began as a Felid Conjurer on Dec 31, 2021. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:06:21 (899 turns). Sarah the Conjurer (Felid Conjurer) Turns: 899, Time: 00:06:22 Health: 0/21 AC: 21 Str: 3 XL: 3 Next: 26% Magic: 0/7 EV: 4 Int: 20 God: Gold: 45 SH: 0 Dex: 14 Spells: 2/7 levels left Lives: 0 Deaths: 0 rFire . . . SeeInvis + (weapon unavailable) rCold . . . Faith . (shield unavailable) rNeg + + + Spirit . (armour unavailable) rPois + Reflect . (helmet unavailable) rElec . Harm . (cloak unavailable) rCorr . Rampage . (gloves unavailable) Will +.... NoTele + (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn a - +4 ring of evasion MPRegen 0.10/turn (no ring) @: lethally poisoned (0 -> -5), tree-form A: stationary, stasis, torment immunity, boosted hp, very small, (claws 1), (fangs 3), see invisible, (speed 1), (shaggy fur 1), (stealthy paws), no weapons or thrown items, no armour, multi-lived, strong-willed 1, screaming 1 a: no special abilities You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 45 gold pieces. Inventory: Jewellery a - a +4 ring of evasion (left branch) Skills: + Level 2.7 Dodging + Level 3.1 Stealth + Level 2.5 Spellcasting + Level 4.2 Conjurations + Level 0.1 Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 3d4 4% 2 c - Animate Skeleton Necr 4% N/A 14% 1 d - Pain Necr 8% 1d4 14% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Vampiric Draining Necr 1% 2d6 41% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your roots penetrate the ground, keeping you stationary. You cannot be teleported. You are immune to unholy pain and torment. Your maximum health is greatly increased. ((You have sharp claws.)) ((You have razor-sharp teeth.)) You have supernaturally acute eyesight. (SInv) ((You cover ground quickly. (Speed+))) ((You are covered in fur. (AC +1))) ((Your paws help you pounce on unaware monsters.)) You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. You are strong-willed. (Will+) You occasionally shout uncontrollably at your foes. Message History The magic dart hits the adder. The adder is heavily wounded. You feel sick. The adder bites you but does no damage. You barely miss the adder. The adder is heavily wounded. You feel sick. The adder barely misses you. You hit the adder. The adder is almost dead. You feel sick. The adder bites you but does no damage. A worm comes into view. The adder bites you but does no damage. You closely miss the adder. The adder is almost dead. You feel sick. The adder bites you but does no damage. You barely miss the adder. The adder is almost dead. You feel sick. You are no longer poisoned. The adder bites you but does no damage. You hit the adder. The adder is almost dead. The adder bites you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The adder poisons you! The adder bites you but does no damage. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 100% to hit) The magic dart hits the adder. You kill the adder! * * * LOW HITPOINT WARNING * * * You feel sick. You aren't carrying any potions. You aren't carrying any scrolls. There is a lethal amount of poison in your body! There is a lethal amount of poison in your body! There is a lethal amount of poison in your body! There is a lethal amount of poison in your body! There is a lethal amount of poison in your body! You die... # ##....... ..... #.#.......#....# #.#.w##...#.h.### ............... #....#..#.##.## #.##.#).#.##.# #..)..†.#....##.# ##.#.#.##.......# #.#.#♣##<......# #.#.#..........# #.#.####........ #.#.# ##)......# #.#####........# #^(............# ################ You could see a worm. Vanquished Creatures An adder (D:2) A dart slug (D:1) 6 endoplasms (D:1) 6 goblins A hobgoblin (D:1) 2 jackals (D:2) A quokka (D:1) A bat (D:1) 2 frilled lizards (D:1) 2 kobolds A rat (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Sarah the Felid Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 7/7 MP: 4/4 277 | D:1 | Reached XP level 2. HP: 7/11 MP: 1/6 292 | D:1 | Learned a level 2 spell: Searing Ray 312 | D:1 | Learned a level 1 spell: Animate Skeleton 314 | D:1 | Learned a level 1 spell: Pain 623 | D:1 | Reached skill level 4 in Conjurations 849 | D:2 | Gained mutation: You are strong-willed. (Will+) [potion of | mutation] 849 | D:2 | Gained mutation: You occasionally shout uncontrollably at | your foes. [potion of mutation] 890 | D:2 | Reached XP level 3. HP: 14/14 MP: 2/7 898 | D:2 | HP: 1/21 [poisoned by an adder] 899 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_court, layout_basic D:2: layout_loops_cross, hellmonk_ecumenical_altar_leap_of_faith, serial_bayou_pond_a, corner_web_ring, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.1 Conjurations | 4 | 4.2 Dodging | | 2.7 Spellcasting | | 2.5 Necromancy | | 0.1 Action || total -------------------------++------- Melee: Unarmed || 9 Cast: Magic Dart || 41 Pain || 1 Animate Skeleton || 1 Searing Ray || 1 Use: Scroll || 2 Potion || 2 Armor: Skin || 7 Dodge: Dodged || 8