Dungeon Crawl Stone Soup version 0.33-a0-788-gb9f7a0f2ca (webtiles) character file. Game seed: 8177252534699525947 410363 Savior361 the Evocator (level 23, -19/186 HPs) Began as a Coglin Hunter on Jan 24, 2025. Was a High Priest of Qazlal. Demolished by a ghostly vault warden ... wielding a +4 long sword of holy wrath (23 damage) ... on level 5 of the Vaults. The game lasted 01:17:01 (42915 turns). Savior361 the Evocator (Coglin Hunter) Turns: 42915, Time: 01:17:01 Health: -19/186 AC: 26 Str: 22 XL: 23 Next: 49% Magic: 0/41 EV: 19 Int: 14 God: Qazlal [*****.] Gold: 2599 SH: 7 Dex: 19 Spells: 31/40 levels left rFire + + . R - +3 Elemental Staff {ele, rElec rF+ rC+ AC+3} rCold + + . T - staff "Yrop" {rElec rPois Will++ Int+2 Conj} rNeg + + + t - +5 moon troll leather armour {Spirit, Regen++ MP+5} rPois + p - +2 helmet {Int+3} rElec + q - +0 cloak of Cowardice {Regen+} rCorr . b - +2 pair of gloves {Str+3} SInv . I - +0 pair of boots of Daworgho {*Slow rN+++ Slay+3} Will ++++. G - laterokinetoboloid dodecaformer {RevParry, rF+ rC+} Stlth + HPRegen 2.91/turn MPRegen 0.27/turn %: slow self (1%), repel missiles, guardian spirit @: protected from physical damage, slowed, studying 2 skills, very slow A: off-hand wielding, slow wielding, warmup strikes, no jewellery, iridescent scales 1, weak 1 }: 2/15 runes: decaying, serpentine a: Renounce Religion, Upheaval, Elemental Force, Disaster Area You were on level 5 of the Vaults. You worshipped Qazlal. Qazlal was extremely pleased with you. You visited 8 branches of the dungeon, and saw 39 of its levels. You also visited: Bailey and Gauntlet. You collected 7287 gold pieces. You spent 4688 gold pieces at shops. Inventory: Hand Weapons R - the +3 Elemental Staff (weapon) {ele, rElec rF+ rC+ AC+3} (You found it in a Gauntlet) rElec: It insulates you from electricity. rF+: It protects you from fire. rC+: It protects you from cold. AC+3: It affects your AC (+3). Armour b - a +2 pair of gloves of strength (worn) p - a +2 helmet of intelligence (worn) q - the +0 cloak of Cowardice (worn) {Regen+} (You bought it in a shop on level 2 of the Orcish Mines) Regen+: It increases your rate of health regeneration. t - the +5 moon troll leather armour (worn) {Spirit, Regen++ MP+5} (You bought it in a shop on level 2 of the Orcish Mines) Regen++: It increases your rate of health regeneration. MP+5: It affects your magic capacity (+5). I - the +0 pair of boots of Daworgho (worn) {*Slow rN+++ Slay+3} (You found it on level 3 of the Elven Halls) *Slow: It may slow you when you take damage. rN+++: It renders you almost immune to negative energy. Slay+3: It affects your accuracy & damage with ranged weapons and melee (+3). Magical Staves T - the staff "Yrop" (offhand) {rElec rPois Will++ Int+2 Conj} (You found it in a bailey) [staff of conjuration] rElec: It insulates you from electricity. rPois: It protects you from poison. Will++: It greatly increases your willpower. Int+2: It affects your intelligence (+2). Conj: It increases the power of your Conjurations spells. Gizmo G - a laterokinetoboloid dodecaformer (installed) {RevParry, rF+ rC+} (You invented it yourself on level 8 of the Dungeon) [laterokinetoboloid dodecaformer] RevParry: Your AC increases as you Rev (up to +5) and while fully Revved, your attacks may disarm enemies. rF+: It protects you from fire. rC+: It protects you from cold. Wands o - a wand of flame (77) x - a wand of paralysis (50) C - a wand of digging (15) H - a wand of mindburst (10) L - a wand of roots (31) W - a wand of polymorph (19) Z - a wand of light (21) Scrolls c - 8 scrolls of butterflies d - 3 scrolls of identify e - 8 scrolls of revelation f - 3 scrolls of poison g - a scroll of noise n - 19 scrolls of teleportation u - 6 scrolls of blinking v - 2 scrolls of silence y - 7 scrolls of fear A - 6 scrolls of immolation B - 6 scrolls of fog E - 4 scrolls of amnesia M - 3 scrolls of torment Q - 8 scrolls of enchant armour S - a scroll of brand weapon V - 3 scrolls of vulnerability X - 3 scrolls of enchant weapon Potions a - 3 potions of mutation h - a potion of haste i - 15 potions of curing k - 6 potions of might l - 10 potions of brilliance m - a potion of attraction s - 2 potions of lignification w - 3 potions of cancellation z - 11 potions of heal wounds D - 5 potions of enlightenment F - 9 potions of ambrosia J - 2 potions of resistance K - a potion of invisibility N - 3 potions of magic Y - 2 potions of berserk rage Miscellaneous j - a +0 tin of tremorstones (inert) r - a +1 box of beasts O - a +0 lightning rod (1/4) P - a +2 phial of floods (inert) U - a +2 phantom mirror Skills: - Level 16.7 Fighting - Level 14.6 Axes - Level 12.0 Staves - Level 4.8 Ranged Weapons - Level 8.0 Armour - Level 13.2 Dodging - Level 0.7 Stealth - Level 9.0 Spellcasting + Level 13.1 Conjurations * Level 7.8 Fire Magic - Level 15.0 Invocations - Level 22.0 Evocations You had 31 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Fire Storm Conj/Fire 34% 8d9 100% 9 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 100% 1d9 1% 1 Momentum Strike Conj/Tloc 74% 3d10 1% 2 Scorch Fire 84% 2d8 1% 2 Flame Wave Conj/Fire 69% 2d16 1% 4 Volatile Blastmotes Fire/Tloc 50% 2d14 8% 3 Fulminant Prism Conj/Alch 18% 3d10 9% 4 Iskenderun's Mystic Bla Conj/Tloc 37% 2d9 (+2d4 9% 4 Slow Hex 24% N/A 13% 1 Soul Splinter Necr 24% N/A 13% 1 Summon Small Mammal Summ 24% N/A 13% 1 Blink Tloc 12% N/A 19% 2 Call Imp Summ 12% N/A 19% 2 Ensorcelled Hibernation Hex/Ice 18% N/A 19% 2 Grave Claw Necr 12% 2d7 19% 2 Lesser Beckoning Tloc 12% N/A 19% 2 Sublimation of Blood Necr 6% N/A 19% 2 Ignite Poison Fire/Alch 25% N/A 26% 4 Call Canine Familiar Summ 6% N/A 36% 3 Confusing Touch Hex 6% N/A 36% 3 Frozen Ramparts Ice 18% 1d3 36% 3 Ozocubu's Armour Ice 9% N/A 36% 3 Passwall Erth 9% N/A 36% 3 Sigil of Binding Hex 6% N/A 36% 3 Swiftness Air 9% N/A 36% 3 Vampiric Draining Necr 6% 2d6 36% 3 Anguish Hex/Necr 3% N/A 77% 4 Animate Dead Necr 6% N/A 77% 4 Awaken Armour Erth/Frge 18% N/A 77% 4 Cause Fear Hex 3% N/A 77% 4 Cigotuvi's Putrefaction Necr/Air 9% N/A 77% 4 Dimensional Bullseye Hex/Tloc 3% N/A 77% 4 Eringya's Surprising Cr Summ 6% N/A 77% 4 Forge Lightning Spire Air/Frge 9% 3d4 77% 4 Martyr's Knell Necr/Summ 6% N/A 77% 4 Olgreb's Toxic Radiance Alch 6% N/A 77% 4 Passage of Golubria Tloc 6% N/A 77% 4 Summon Seismosaurus Egg Summ/Erth 9% N/A 77% 4 Borgnjor's Vile Clutch Necr/Erth 4% N/A 98% 5 Hoarfrost Cannonade Ice/Frge 4% 3d6/3d12 98% 5 Lee's Rapid Deconstruct Erth 4% 3d5* 98% 5 Metabolic Englaciation Hex/Ice 4% N/A 98% 5 Silence Hex/Air 4% N/A 98% 5 Summon Forest Summ/Tloc 3% N/A 98% 5 Forge Monarch Bomb Fire/Frge 12% 4d8 98% 6 Eringya's Noxious Bog Alch 3% 4d6 100% 6 Sculpt Simulacrum Ice/Alch 4% N/A 100% 6 Summon Cactus Giant Summ 3% N/A 100% 6 Enfeeble Hex 3% N/A 100% 7 Magnavolt Erth/Air 7% 4d10 100% 7 Malign Gateway Summ/Tloc 3% N/A 100% 7 Ozocubu's Refrigeration Ice 4% 4d8 100% 7 Rimeblight Ice/Necr 4% 2d4 (prima100% 7 Splinterfrost Shell Ice/Frge 4% 6d5 100% 7 Summon Hydra Summ 3% N/A 100% 7 Discord Hex 3% N/A 100% 8 Lehudib's Crystal Spear Conj/Erth 26% 10d7 100% 8 Summon Horrible Things Summ 3% N/A 100% 8 Chain Lightning Conj/Air 26% 3d35 100% 9 Shatter Erth 4% 3d8* 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:8 Swamp (4/4) Lair:3 Snake (4/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:12 Elf (3/3) Orc:2 Vaults (4/5) D:14 Crypt (0/3) Vaults:2 Depths (0/4) D:15 Bailey (visited) Gauntlet (visited) Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:2 ( D:4 =! D:5 : D:10 = D:13 (=!: Orc:2 ?:[?:![: Elf:1 !( Snake:1 ** Vaults:1 : Portals: Abyss: Lair:2 Trove: Vaults:4 (give horn of Geryon) Annotations: D:6 1 runed translucent door, Minebeasties's ghost, novice TrFi D:11 exclusion: oklob sapling Lair:2 2 transporters, Fuvi's ghost, journeyman TrFi Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. You cannot equip rings or amulets. You are partially covered in iridescent scales. (AC +2) You are weak. (Str -2) Message History The cutting wind hits the deep elf annihilator!!! You kill the deep elf annihilator! Qazlal accepts your kill. A freezing mist starts to gather... A deep elf annihilator simulacrum comes into view. The ironbound convoker is engulfed in a thunderstorm. Electricity crackles from the ironbound thunderhulk's apparatus. The bolt of lightning hits you. You resist. Your resistance to physical damage fades away. You feel protected from electricity. The ghostly vault warden is engulfed in a thunderstorm. The ghostly vault warden hits you with a +4 long sword of holy wrath! Your resistance to electricity fades away. You feel protected from physical attacks. The titan is engulfed in freezing vapours. The titan waves its arms in wide circles. The confined air twists around weakly and strikes you. The deep elf high priest invokes the aid of its god against you. Something smites you! The stone giant is engulfed in freezing vapours. The stone giant closely misses you. The ettin hits you with a +0 dire flail!! The ettin hits you with a +0 dire flail. * * * LOW HITPOINT WARNING * * * The hell knight hits you with a +5 war axe!! * * * LOW HITPOINT WARNING * * * You feel more protected from physical attacks. The green very ugly thing bites you! * * * LOW HITPOINT WARNING * * * The vault sentinel splashes around in the water. The deep elf death mage is engulfed in a thunderstorm. You kill the deep elf death mage! Qazlal accepts your kill. A freezing mist starts to gather... The ettin hits you with a +0 dire flail! * * * LOW HITPOINT WARNING * * * You feel more protected from physical attacks. You block the ettin's attack. The ghostly vault warden hits you with a +4 long sword of holy wrath!! You die... .e #....#... §§p#....#..## #p§#.)[†#cu. #..Z)O..≈≈C ##§§[≈[[.§##### ..Z)○○☼~§§.≈... ..[§§