Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 3989003497991907762 7 SchramBam the Chiller (level 2, 0/19 HPs) Began as a Merfolk Ice Elementalist on Mar 30, 2024. Frozen to death by an endoplasm (5 damage) ... on level 1 of the Dungeon. The game lasted 00:03:56 (238 turns). SchramBam the Chiller (Merfolk Ice Elementalist) Turns: 238, Time: 00:03:57 Health: 0/19 AC: 2 Str: 8 XL: 2 Next: 0% Magic: 3/5 EV: 13 Int: 14 God: Gold: 14 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 14 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls c - a scroll of fear {unknown} e - 2 scrolls of identify {unknown} Potions b - 2 potions of magic d - a potion of brilliance {unknown} Skills: + Level 2.9 Dodging + Level 2.2 Stealth + Level 2.0 Spellcasting + Level 4.6 Ice Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 56% 1d7 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 28% 1d5 11% 3 Ozocubu's Armour Ice 14% N/A 11% 3 Summon Ice Beast Ice/Summ 8% N/A 26% 3 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History Aim: a hobgoblin (almost dead) You freeze the hobgoblin. You kill the hobgoblin! You start resting. HP restored. You start resting. Magic restored. A frilled lizard comes into view. The frilled lizard hisses angrily. An endoplasm comes into view. Casting: Freeze (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Freeze (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard You freeze the frilled lizard! You kill the frilled lizard! The endoplasm quivers. You have reached level 2! Unknown command. An endoplasm comes into view. The endoplasm freezes you. You are frozen. You hit the endoplasm. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You hit the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm barely misses you. You hit the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. * * * LOW HITPOINT WARNING * * * You hit the endoplasm but do no damage. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen. You die... #.##.# # # #.##.# # .# #.##.# # .. ##.##.# # #. #.#...# # #J ##.##.### .#. #. ########.#.. .....#.######..........# #....J@.......#####.... .....###................ ... #.####.####...... . #.# #.# ##..... #.# #.# ##...# #.# #.# ##.## #.# #.# #.# #.# #.# .# #.# #.# .# You could see 2 endoplasms. Vanquished Creatures An endoplasm (D:1) 2 hobgoblins (D:1) A quokka (D:1) A frilled lizard (D:1) A rat (D:1) 6 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | SchramBam the Merfolk Ice Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 233 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 238 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_statuary, layout_loops_ring, st_stairs_2 Action || total ---------------------------++------- Melee: Unarmed || 12 Cast: Freeze || 7 Armour: Robe || 2 Dodge: Dodged || 6