Seeded DCSS version 0.30-a0-956-gcec3b41aec (webtiles) character file. Game seed: 16858698207894944845 (custom seed) 0 Scrimshaw the Gusty (level 1, 0/10 HPs) Began as a Tengu Air Elementalist on Mar 30, 2023. Slain by a quokka (3 damage) ... on level 1 of the Dungeon. The game lasted 00:00:23 (14 turns). Scrimshaw the Gusty (Tengu Air Elementalist) Turns: 14, Time: 00:00:24 Health: 0/10 AC: 2 Str: 8 XL: 1 Next: 0% Magic: 1/4 EV: 12 Int: 15 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . SeeInvis . (no weapon) rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Rampage . (no cloak) rCorr . (no gloves) Will ..... (boots unavailable) Stlth ++ (no amulet) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn (no ring) @: no status effects A: beak, talons 3 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Potions b - a potion of magic Skills: + Level 2.1 Dodging + Level 2.0 Stealth + Level 2.0 Spellcasting + Level 1.3 Conjurations + Level 4.0 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 36% 1d5 8% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 18% 2-3/arc 11% 2 Swiftness Air 13% N/A 13% 3 Airstrike Air 6% 2d(1-17) 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Message History Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. Found a transporter. There is a transporter here. You enter the transporter and appear at another place. A quokka comes into view. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (asleep, 100% to hit) The zap hits the quokka. The quokka is lightly wounded. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (lightly wounded, 56% to hit) The zap misses the quokka. Casting: Shock (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (lightly wounded, 56% to hit) That beam is likely to hit you. Continue anyway? The zap hits the quokka. The quokka is moderately wounded. The zap hits the quokka but does no damage. The quokka is moderately wounded. The zap hits you. The quokka closely misses you. You hit the quokka but do no damage. The quokka is moderately wounded. The quokka bites you. You barely miss the quokka. Your kick misses the quokka. Your peck misses the quokka. The quokka is moderately wounded. The quokka bites you. * * * LOW HITPOINT WARNING * * * The quokka attacks as you move away! The quokka bites you. You die... #####.#.# #####.## ..##©##.# ... #..### .... #...## ... #....# ### #.###.## ..# ##.# ### #@.# ......r..# ####.....# ##....# ##.#.. #.#### #. #+ You could see a quokka. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Scrimshaw the Tengu Air Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 14 | D:1 | Slain by a quokka Illustrated notes Levels and vault maps discovered: D:1: spicycebolla_arrival_risky_transporter, layout_loops_corners, nicolae_ecumenical_snake_handling Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Shock || 3 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 14 | 14 | 0 | 0 | 6 | 1 | 14.0 | Dungeon | 14 | 14 | 0 | 0 | 6 | 1 | 14.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 14 daAuts