Dungeon Crawl Stone Soup version 0.32-a0-433-g08bcfe7efd (webtiles) character file. Game seed: 1916278310516462891 189 Scrimshaw the Slasher (level 5, -3/40 HPs) Began as a Coglin Gladiator on Feb 22, 2024. Killed by divine providence ... invoked by an orc priest (16 damage) ... on level 3 of the Dungeon. The game lasted 00:08:51 (1870 turns). Scrimshaw the Slasher (Coglin Gladiator) Turns: 1870, Time: 00:08:52 Health: -3/40 AC: 6 Str: 18 XL: 5 Next: 68% Magic: 5/5 EV: 12 Int: 16 God: Gold: 128 SH: 0 Dex: 17 Spells: 4/4 levels left rFire . . . a - +0 long sword {Namzu} rCold + . . n - +1 dagger of Jeyker {pain, rElec rC+ Str+3 Int+3} rNeg . . . h - +0 ring mail rPois . c - +0 helmet rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + q - +6 ring of intelligence HPRegen 0.26/turn (no ring) MPRegen 0.09/turn %: no passive effects @: immotile, revved A: off-hand wielding, slow wielding, warmup strikes, legs shutdown a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 128 gold pieces. Inventory: Hand Weapons a - a +0 long sword (weapon) {Namzu} n - the +1 dagger of Jeyker (offhand) {pain, rElec rC+ Str+3 Int+3} (You found it on level 2 of the Dungeon) Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). rC+: It protects you from cold. rElec: It insulates you from electricity. Missiles d - 3 throwing nets (quivered) e - a javelin Armour c - a +0 helmet (worn) h - a +0 ring mail (worn) Jewellery o - a ring of ice q - a +6 ring of intelligence (left grasper) Scrolls f - 3 scrolls of identify {unknown} i - 3 scrolls of amnesia {unknown} j - a scroll of enchant armour {unknown} m - a scroll of immolation {unknown} r - a scroll of poison {unknown} Potions b - 3 potions of curing {unknown} g - 3 potions of ambrosia {unknown} k - a potion of lignification {unknown} l - 2 potions of might {unknown} p - a potion of enlightenment {unknown} s - a potion of invisibility {unknown} Skills: + Level 2.8 Fighting + Level 0.7(2.7) Short Blades + Level 4.7(4.8) Long Blades + Level 1.8 Throwing + Level 1.1 Armour + Level 3.5 Dodging You had 4 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Inner Flame Hex/Fire 0% N/A 80% 3 Animate Dead Necr 0% N/A 99% 4 Passage of Golubria Tloc 0% N/A 99% 4 Irradiate Conj/Alch 0% 3d11 100% 5 Silence Hex/Air 0% N/A 100% 5 Haunt Necr/Summ 0% N/A 100% 7 Ignition Fire 0% 3d3 100% 8 Infestation Necr 0% N/A 100% 8 Lehudib's Crystal Spear Conj/Erth 0% 10d2 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:3 [ Innate Abilities, Weirdness & Mutations You can wield a second weapon in your off-hand. It takes a long time for you to wield or remove held weapons. Your first few attacks do less damage. Attacking and casting redirects power from your legs. Message History You hit the orc with the +1 dagger of Jeyker. You kill the orc! You barely miss the orc with your +0 long sword. You hit the orc with the +1 dagger of Jeyker. The orc hits you with a +0 mace. The orc priest calls upon Beogh to heal the orc. The orc's wounds heal themselves! You hit the orc with the +1 dagger of Jeyker. The orc is heavily wounded. You barely miss the orc with your +0 long sword. The orc closely misses you. You hit the orc with the +1 dagger of Jeyker. You kill the orc! The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You are too injured to fight recklessly! You are too injured to fight recklessly! You are no longer unable to travel. A goblin comes into view. It is wielding a +0 club. You are too injured to fight recklessly! You are too injured to fight recklessly! The goblin shouts! The orc priest hits you but does no damage. Things that are here: a +0 mace; a +0 whip; an orc corpse You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the orc priest but do no damage. x2 The orc priest barely misses you. You hit the orc priest with the +1 dagger of Jeyker. The orc priest is lightly wounded. You hit the orc priest with your +0 long sword. The orc priest hits you with a +0 short sword. You barely miss the orc priest with your +0 long sword. The orc priest is heavily wounded. You hit the orc priest with the +1 dagger of Jeyker. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You die... ######### #.......# #.#####.# ##.#####.# #.####### #........# ....g.o.######..##.##.# #@........##.##.# #########.......# .# #.####..# .# #.####..# .# #.......# .# ######.## .## #.# ... ####.# ... #....# You could see an orc priest and a goblin. Vanquished Creatures An orc priest (D:3) Natasha (thrice) (D:2) A gnoll (D:1) 2 adder zombies (D:2) 2 ribbon worms (D:2) A dart slug (D:1) 6 orcs (D:3) 6 ball pythons 7 endoplasms A giant cockroach (D:1) 2 hobgoblins 4 jackals (D:1) 4 kobolds (D:1) 2 quokkas A ball python simulacrum (D:2) A ball python zombie (D:2) 3 bats 2 frilled lizards A giant cockroach zombie (D:2) 3 goblins A quokka skeleton (D:2) 3 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Scrimshaw the Coglin Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 72 | D:1 | Reached XP level 2. HP: 14/22 MP: 2/2 328 | D:1 | Reached XP level 3. HP: 17/27 MP: 3/3 774 | D:2 | Noticed Natasha 788 | D:2 | Killed Natasha 789 | D:2 | Reached XP level 4. HP: 8/34 MP: 4/4 804 | D:2 | Identified the +1 dagger of Jeyker {pain, rElec rC+ Str+3 | Int+3} 904 | D:2 | Noticed Natasha 912 | D:2 | Killed Natasha 913 | D:2 | Reached skill level 4 in Long Blades 1006 | D:2 | Reached skill level 1 in Armour 1090 | D:2 | Reached XP level 5. HP: 39/39 MP: 5/5 1200 | D:2 | Noticed Natasha 1216 | D:2 | Killed Natasha 1783 | D:3 | Found Tujuisun's Jewellery Shoppe. 1817 | D:3 | Found Iqovy's Antique Armour Boutique. 1870 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stone_temple_mockup, layout_rooms, minmay_misc_feat_tiny, chequers_serial_rivers_room_b, dreamdust_mushroom_princess, minmay_misc_feat_nine_boxes, skrybe_limestone_x D:2: layout_basic, dilly_guarded_unrand_morg D:3: layout_loops_cross, serial_shops, shop, nicolae_shop_back_alley_shop, nicolae_shop_overgrown_old_shop Skill XL: | 1 2 3 4 | ---------------+-------------+----- Dodging | 3 | 3.5 Long Blades | 4 | 4.7 Armour | 1 | 1.1 Fighting | | 2.8 Short Blades | | 0.7 Throwing | | 1.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Long sword | 85 | 72 || 157 Short sword | 27 | 5 || 32 Dagger | | 57 || 57 Throw: Throwing net | | 1 || 1 Armour: Leather armour | 22 | || 22 Ring mail | 37 | 38 || 75 Dodge: Dodged | 51 | 35 || 86 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1897 | 1771 | 126 | 0 | 1377 | 3 | 632.3 | Dungeon | 1897 | 1771 | 126 | 0 | 1377 | 3 | 632.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 739 daAuts D:2: 671 daAuts D:3: 486 daAuts