Seeded DCSS version 0.32.1-1-g848d7226f3 (webtiles) character file. Game seed: 5554476426044848591 (custom seed) 1 Scrimshaw the Gusty (level 1, 10/10 HPs) Began as a Tengu Air Elementalist on Oct 20, 2024. Got out of the dungeon alive. The game lasted 00:01:02 (46 turns). Scrimshaw the Gusty (Tengu Air Elementalist) Turns: 46, Time: 00:01:03 Health: 10/10 AC: 2 Str: 8 XL: 1 Next: 20% Magic: 2/4 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . d - staff of conjuration rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.09/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You escaped. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Magical Staves d - a staff of conjuration (weapon) Scrolls c - a scroll of identify {unknown} Potions b - a potion of magic Skills: + Level 2.1 Dodging - Level 2.0 Stealth + Level 2.0 Spellcasting * Level 1.3 Conjurations * Level 4.1 Air Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 56% 1d6 7% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 28% 3-5/arc 11% 2 Swiftness Air 13% N/A 12% 3 Airstrike Air 6% 2d(1-17) 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Welcome, Scrimshaw the Tengu Air Elementalist. Game seed: 5554476426044848591 (custom seed) Press ? for a list of commands and other information. Found a scroll labelled KIULUR WYERAUV. Found a staircase leading out of the dungeon. c - a scroll labelled KIULUR WYERAUV As you open the door, it creaks loudly! You open the door. A bat comes into view. There is an open door here. The helpless bat fails to defend itself. You hit the bat. You claw the bat. You kill the bat! A rat comes into view. Found a long smoking staff. You see here a staff of conjuration. d - a staff of conjuration The rat squeaks loudly. There is an open door here. A rat is nearby! There is a staircase leading out of the dungeon here. Okay, then. d - a staff of conjuration (weapon) Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f - rat Aim: a rat (71% to hit) You feel a surge of power! The zap misses the rat. Aiming: Shock (safe; 8% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line, f/p - rat Aim: a rat (71% to hit) You feel a surge of power! The zap hits the rat. You kill the rat! You have escaped! #####.....## #..........## ##...........####... .............'...... #...♣.......####... #....ß.....## #.........## #.........# #.....@...# #.........# ######..### ##.# ... .... .... .#.. There were no monsters in sight! Vanquished Creatures A bat (D:1) A rat (D:1) 2 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Scrimshaw the Tengu Air Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 46 | D:$ | Got out of the dungeon alive. Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_peaceful_grave, layout_loops_corners Action || total ---------------------------++------- Melee: Unarmed || 1 Kick || 1 Cast: Shock || 2 Stab: Sleeping || 1