Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 10276762836051882869 32 Seabass1289 the Conjurer (level 3, -1/20 HPs) Began as a Tengu Conjurer on Apr 11, 2024. Slain by Terence ... wielding a +0 short sword (4 damage) ... on level 1 of the Dungeon. The game lasted 00:00:56 (1615 turns). Seabass1289 the Conjurer (Tengu Conjurer) Turns: 1615, Time: 00:00:56 Health: -1/20 AC: 2 Str: 7 XL: 3 Next: 27% Magic: 1/7 EV: 12 Int: 20 God: Gold: 82 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . i - +0 war axe rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 82 gold pieces. Inventory: Hand Weapons i - a +0 war axe (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of immolation {unknown} d - 2 scrolls of identify {unknown} e - a scroll of fog {unknown} f - a scroll of amnesia {unknown} h - a scroll of blinking {unknown} Potions b - 2 potions of magic g - 2 potions of haste {unknown} Skills: + Level 0.7 Fighting + Level 1.0 Armour + Level 2.5 Dodging - Level 2.0 Stealth + Level 2.2 Spellcasting * Level 5.9 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 50% 2d6 1% 2 Call Imp Summ 4% N/A 24% 2 Sublimation of Blood Necr 2% N/A 24% 2 Fulminant Prism Conj/Alch 7% 3d6 41% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 41% 4 Volatile Blastmotes Fire/Tloc 4% 2d10 43% 3 Irradiate Conj/Alch 7% 3d14 77% 5 Petrify Alch/Erth 2% N/A 83% 4 Summon Hydra Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:1 Terence Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History The magic dart hits Terence but does no damage. Terence is severely wounded. Terence barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +2 scale mail of positive energy (severely wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. Terence barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +2 scale mail of positive energy (severely wounded, 100% to hit) The magic dart hits Terence. Terence is severely wounded. Terence hits you with a +0 short sword. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 short sword and wearing a +2 scale mail of positive energy (severely wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +0 short sword. You completely miss Terence. You claw Terence, but do no damage. Terence is severely wounded. Terence barely misses you. Terence hits you with a +0 short sword. You hit Terence but do no damage. Your peck misses Terence. Terence is severely wounded. Terence misses you. You hit Terence. You peck Terence, but do no damage. Terence is almost dead. Terence hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * Terence hits you with a +0 short sword. You die... Terence says, "That felt goooood." #.# #................# #.# #.##########..##.# #.####.# ######..##.# #....#.#####.......##.# #.##...#...........##.# #.####.#####.......##.# #.# #.# ######..##.# #.# #.##########..##.# #.# #........@@...##.# #.# ######.####>..##.########## #.# #..................... #.# ####)..#...########### #.# ##.#######.......... #.# ##..####............. #.# ##..##.......######### #.# ##..##.....####.......# #.# #..##....###........... You could see Terence. Vanquished Creatures An adder (D:2) 2 ribbon worms (D:2) A dart slug (D:2) An endoplasm (D:1) A giant cockroach (D:2) 2 goblins (D:1) 2 jackals (D:1) A kobold (D:1) 2 ball pythons (D:2) 2 bats 2 rats 17 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Seabass1289 the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 552 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/6 1456 | D:2 | Reached XP level 3. HP: 20/20 MP: 0/7 1539 | D:2 | Reached skill level 1 in Armour 1574 | D:2 | Noticed Terence 1615 | D:1 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_circle_labyrinth_c, layout_basic, chequers_jeans D:2: layout_basic, kennysheep_generic_room_12, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Armour | 1 | 1.0 Fighting | | 0.7 Dodging | | 2.5 Stealth | | 2.0 Spellcasting | | 2.2 Conjurations | | 5.9 Action || total ---------------------------++------- Melee: Unarmed || 2 War axe || 15 Peck || 4 Kick || 2 Cast: Magic Dart || 47 Armour: Robe || 16 Dodge: Dodged || 36