Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 12324186584230441866 241 Seabass1289 the Conjurer (level 6, 0/35 HPs) Began as a Tengu Conjurer on Apr 18, 2024. Slain by a water moccasin (3 damage) ... on level 6 of the Dungeon. The game lasted 00:02:08 (2408 turns). Seabass1289 the Conjurer (Tengu Conjurer) Turns: 2408, Time: 00:02:08 Health: 0/35 AC: 3 Str: 8 XL: 6 Next: 8% Magic: 0/11 EV: 12 Int: 20 God: Gold: 167 SH: 0 Dex: 12 Spells: 7/10 levels left rFire . . . (no weapon) rCold . . . o - orb {light} rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . n - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will +.... (no amulet) Stlth + (no ring) HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: acrobat @: lethally poisoned (0 -> -9), enlightened, flying, glowing A: beak, talons 3, acrobatic a: no special abilities You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 167 gold pieces. Inventory: Armour a - a +0 robe (worn) n - a +0 cloak (worn) o - an orb of light (worn) Scrolls c - a scroll of fear {unknown} e - 2 scrolls of poison {unknown} f - a scroll of immolation {unknown} g - 2 scrolls of blinking {unknown} h - 2 scrolls of vulnerability {unknown} i - 5 scrolls of identify {unknown} k - a scroll of brand weapon {unknown} m - a scroll of fog {unknown} Potions b - 3 potions of magic d - 2 potions of enlightenment j - a potion of curing {unknown} l - a potion of berserk rage {unknown} p - a potion of brilliance {unknown} Skills: + Level 2.2 Fighting + Level 2.1 Armour + Level 3.2 Dodging - Level 2.0 Stealth + Level 2.8 Spellcasting * Level 7.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 4% N/A 14% 1 Summon Small Mammal Summ 8% N/A 14% 1 Jinxbite Hex 4% N/A 22% 2 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 34% 4 Call Canine Familiar Summ 2% N/A 41% 3 Gell's Gravitas Tloc 2% N/A 41% 3 Teleport Other Tloc 2% N/A 41% 3 Passage of Golubria Tloc 2% N/A 82% 4 Summon Blazeheart Golem Fire/Summ 2% N/A 82% 4 Alistair's Intoxication Alch 1% N/A 99% 5 Silence Hex/Air 1% N/A 99% 5 Dispersal Tloc 1% N/A 100% 6 Lehudib's Crystal Spear Conj/Erth 8% 10d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History The water moccasin is heavily wounded. The water moccasin bites you. You are poisoned. The water moccasin poisons you! The water moccasin barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (heavily wounded, haloed, 75% to hit) The searing ray hits the water moccasin. The water moccasin is severely wounded. (Press . to maintain the ray.) You feel very sick. The water moccasin bites you. You are lethally poisoned! The water moccasin poisons you! The searing ray misses the water moccasin. You feel very sick. The water moccasin misses you. x2 The searing ray hits the water moccasin. The water moccasin is almost dead. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin completely misses you. The searing ray hits the water moccasin. The water moccasin is almost dead. You finish channelling your searing ray. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. It was a potion of enlightenment. You feel very buoyant. You fly up into the air. * * * LOW HITPOINT WARNING * * * You feel very sick. The water moccasin misses you. The water moccasin bites you. You die... .. #### #.# #... ## .... .... .##.... ..###.## .#... ..##...##... #.#..[..#S# #.#.....@.# ##.#.....#.# #..##...##.# # #..###.###.# #.#..........# ..###.#.###.###....# ......[.###.# #### ...#......#.# .....###...%# You could see a water moccasin. Vanquished Creatures A bullfrog (D:6) A scorpion (D:6) A bombardier beetle (D:3) An orc wizard (D:3) A dart slug (D:1) 5 orcs 9 ball pythons 3 bats 3 endoplasms 2 giant cockroaches 5 goblins 3 hobgoblins 6 jackals (D:2) 2 quokkas (D:1) 4 frilled lizards 2 kobolds 8 rats A spectral kobold (D:3) 58 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Seabass1289 the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 163 | D:1 | Reached XP level 2. HP: 16/16 MP: 1/6 812 | D:1 | Reached skill level 1 in Fighting 812 | D:1 | Reached XP level 3. HP: 20/20 MP: 4/7 1607 | D:3 | Reached skill level 1 in Armour 1676 | D:3 | Reached skill level 6 in Conjurations 1676 | D:3 | Reached XP level 4. HP: 19/25 MP: 0/8 2099 | D:3 | Reached XP level 5. HP: 30/30 MP: 3/9 2274 | D:3 | You fall into a shaft and drop 3 floors! 2298 | D:6 | Learned a level 2 spell: Searing Ray 2347 | D:6 | Reached skill level 7 in Conjurations 2347 | D:6 | Reached XP level 6. HP: 30/35 MP: 7/11 2396 | D:6 | Noticed a water moccasin 2408 | D:6 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: lightli_molten_gateway, layout_basic D:2: layout_rooms D:3: layout_rooms, dreamdust_ecumenical_altar_drowned_temple D:6: layout_rooms, minmay_misc_feat_enclosed, nicolae_concentric_dashed_squares_wild, hex_intersection Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Fighting | 1 2 | 2.2 Armour | 1 2 | 2.1 Conjurations | 6 7 | 7.0 Dodging | 3 | 3.2 Stealth | | 2.0 Spellcasting | | 2.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 9 | 2 || 11 Peck | 3 | || 3 Kick | 2 | || 2 Cast: Magic Dart | 79 | 52 || 131 Searing Ray | | 1 || 1 Use: Potion | | 1 || 1 Armour: Robe | 3 | 10 || 13 Dodge: Dodged | 6 | 18 || 24