Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 299612671410985259 72 Seabass1289 the Conjurer (level 4, -4/25 HPs) Began as a Tengu Conjurer on May 16, 2024. Slain by Terence ... wielding a +0 flail (9 damage) ... on level 2 of the Dungeon. The game lasted 00:00:56 (1290 turns). Seabass1289 the Conjurer (Tengu Conjurer) Turns: 1290, Time: 00:00:57 Health: -4/25 AC: 4 Str: 7 XL: 4 Next: 25% Magic: 1/8 EV: 12 Int: 21 God: Gold: 88 SH: 0 Dex: 12 Spells: 6/7 levels left rFire . . . f - +2 mace (holy) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . j - +1 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 88 gold pieces. Inventory: Hand Weapons f - a +2 mace of holy wrath (weapon) Armour a - a +0 robe (worn) j - a +1 pair of gloves (worn) Jewellery h - a +6 ring of dexterity Scrolls c - a scroll of vulnerability {unknown} e - a scroll of teleportation {unknown} g - a scroll of noise {unknown} i - a scroll of amnesia {unknown} Potions b - a potion of magic d - 2 potions of curing {unknown} k - a potion of heal wounds {unknown} l - 2 potions of brilliance {unknown} m - a potion of enlightenment {unknown} Skills: + Level 1.1 Fighting + Level 1.3 Armour + Level 2.8 Dodging - Level 2.0 Stealth + Level 2.4 Spellcasting * Level 6.1 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 56% 2d6 1% 2 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History A rat comes into view. The hound barely misses you. The magic dart hits the hound. The hound is almost dead. The rat squeaks loudly. The hound bites you. The magic dart hits the hound. You kill the hound! Your Fighting skill increases to level 1! Your Conjurations skill increases to level 6! You have reached level 4! You feel clever. The magic dart hits Terence but does no damage. You are out of magic! You hit Terence but do no damage. You claw Terence, but do no damage. You peck Terence. Terence is lightly wounded. Terence misses you. You hit Terence but do no damage. Terence is lightly wounded. Terence closely misses you. Terence hits you with a +0 flail. You closely miss Terence. Your peck misses Terence. Terence is lightly wounded. Terence shouts, "Get ready for death!" Terence hits you with a +0 flail. You barely miss Terence. You claw Terence. Your peck misses Terence. Terence is lightly wounded. Terence hits you with a +0 flail. Terence barely misses you. You hit Terence. Your kick misses Terence. Your peck misses Terence. Terence is heavily wounded. Terence misses you. You barely miss Terence. Terence is heavily wounded. Terence hits you with a +0 flail! * * * LOW HITPOINT WARNING * * * You hit Terence. Your kick misses Terence. Terence is heavily wounded. Terence hits you with a +0 flail! You die... Terence says, "Time to find some more victims." #......# #...... #..... #.... #... #r. #@# #@## ######..## #........## #.>...8...+ #.)...†.)## ######..## #.## #+# You could see Terence and a rat. Vanquished Creatures A hound (D:2) An adder (D:2) 2 endoplasms (D:1) 3 giant cockroaches 4 goblins A hobgoblin (D:1) 2 quokkas (D:1) 4 ball pythons 4 frilled lizards (D:1) 6 kobolds (D:1) 4 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Seabass1289 the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 169 | D:1 | Reached XP level 2. HP: 16/16 MP: 1/6 882 | D:1 | Reached XP level 3. HP: 20/20 MP: 4/7 1204 | D:2 | Reached skill level 1 in Armour 1278 | D:2 | Noticed Terence 1283 | D:2 | Reached skill level 1 in Fighting 1283 | D:2 | Reached skill level 6 in Conjurations 1283 | D:2 | Reached XP level 4. HP: 22/25 MP: 1/8 1290 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_chambers_temple_mockup, layout_basic D:2: layout_rooms, st_stairs_7, grunt_ministairs_14, uniq_terence, uniq_sigmund Skill XL: | 1 2 3 | ---------------+----------+----- Armour | 1 | 1.3 Fighting | 1 | 1.1 Conjurations | 6 | 6.1 Dodging | | 2.8 Stealth | | 2.0 Spellcasting | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Mace | 1 | 7 || 8 Kick | | 2 || 2 Peck | | 1 || 1 Cast: Magic Dart | 56 | 1 || 57 Armour: Robe | 7 | 5 || 12 Dodge: Dodged | 2 | 4 || 6