Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 13483053224751860778 24 Seabass1289 the Conjurer (level 3, 0/20 HPs) Began as a Tengu Conjurer on May 16, 2024. Succumbed to a scorpion's poison ... on level 2 of the Dungeon. The game lasted 00:00:46 (1302 turns). Seabass1289 the Conjurer (Tengu Conjurer) Turns: 1302, Time: 00:00:46 Health: 0/20 AC: 2 Str: 7 XL: 3 Next: 2% Magic: 0/7 EV: 12 Int: 20 God: Gold: 39 SH: 0 Dex: 12 Spells: 5/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: random rage (3%), acrobat @: lethally poisoned (0 -> -8), very slightly contaminated A: beak, talons 3, acrobatic, berserk 1, persistent drain a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 39 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls d - a scroll of blinking {unknown} f - a scroll of identify {unknown} g - 2 scrolls of teleportation {unknown} Potions b - a potion of magic e - a potion of degeneration {unknown} Skills: + Level 0.6 Fighting + Level 0.9 Armour + Level 2.5 Dodging - Level 2.0 Stealth + Level 2.2 Spellcasting * Level 5.7 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 50% 2d6 2% 2 Fulminant Prism Conj/Alch 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. You sometimes lose your temper in combat. Your health recovers twice as slowly from being drained. Message History The magic dart hits the scorpion but does no damage. The scorpion is heavily wounded. The magic dart hits the scorpion. The scorpion is almost dead. The scorpion stings you. You are poisoned. The scorpion poisons you! The magic dart hits the scorpion but does no damage. The scorpion is almost dead. You feel sick. The scorpion closely misses you. You hit the scorpion but do no damage. The scorpion is almost dead. You feel sick. The scorpion stings you but does no damage. The scorpion stings you. You hit the scorpion but do no damage. Your kick misses the scorpion. You peck the scorpion, but do no damage. The scorpion is almost dead. You feel sick. The scorpion barely misses you. You barely miss the scorpion. The scorpion is almost dead. You feel sick. The scorpion barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - scorpion Aim: a scorpion (almost dead, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You feel sick. The scorpion stings you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The scorpion poisons you! * * * LOW HITPOINT WARNING * * * You feel very sick. There is an open door here. It was a potion of mutation. You feel extremely strange. You feel a little pissed off. You begin to recover more slowly from draining effects. You die... ...#####.######..###............ .##.#.....######..# #.##.###..### ........#.#...##..# #.##......... .##.#.###.#...##..# #.##......).. ...............†>.###....###_.... ..<.............................. ###.#.###.######.#######......... ###........... #.# #.......[. .##.#+###+####.#@## #.###..### ................s.# #.. ..... .##....)..........# #.. #.. .##...............# #... .. .##.#+###....#....# ..#.# .##.#....# ..... # #....# .##.# #....# .##.# #....# You could see a scorpion. Vanquished Creatures 2 dart slugs (D:1) A giant cockroach (D:2) 3 hobgoblins A quokka (D:1) 2 ball pythons 3 bats A frilled lizard (D:2) 3 goblins A kobold (D:1) 3 rats (D:1) 20 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Seabass1289 the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 335 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/6 1231 | D:2 | Found a faded altar of an unknown god. 1234 | D:2 | Reached XP level 3. HP: 20/20 MP: 4/7 1289 | D:2 | Noticed a scorpion 1302 | D:2 | Gained mutation: You sometimes lose your temper in combat. | [potion of mutation] 1302 | D:2 | Gained mutation: Your health recovers twice as slowly from | being drained. [potion of mutation] 1302 | D:2 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_same_balls, layout_loops_ring, minmay_tetromino_i4 D:2: layout_basic, hellmonk_ecumenical_altar_lost_god Action || total ---------------------------++------- Melee: Unarmed || 3 Peck || 1 Cast: Magic Dart || 42 Use: Potion || 1 Armour: Robe || 9 Dodge: Dodged || 25