Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 13647476615647036471 114 Seabass1289 the Conjurer (level 4, -2/25 HPs) Began as a Tengu Conjurer on May 29, 2024. Slain by a gnoll ... wielding a +0 club (3 damage) ... on level 3 of the Dungeon. The game lasted 00:01:54 (1532 turns). Seabass1289 the Conjurer (Tengu Conjurer) Turns: 1532, Time: 00:01:54 Health: -2/25 AC: 2 Str: 8 XL: 4 Next: 97% Magic: 0/8 EV: 12 Int: 20 God: Gold: 61 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . f - +1 dagger (flame) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 61 gold pieces. Inventory: Hand Weapons d - a +0 quarterstaff f - a +1 dagger of flaming (weapon) Armour a - a +0 robe (worn) Jewellery h - a ring of ice Scrolls e - a scroll of fog {unknown} i - a scroll of teleportation {unknown} j - 3 scrolls of identify {unknown} k - a scroll of enchant weapon {unknown} Potions b - a potion of magic c - a potion of haste {unknown} g - 2 potions of might {unknown} l - a potion of mutation {unknown} Skills: + Level 1.4 Fighting + Level 1.0 Staves + Level 1.6 Armour + Level 2.9 Dodging - Level 2.0 Stealth + Level 2.4 Spellcasting * Level 6.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 38% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History The searing ray hits the gnoll. The gnoll is severely wounded. The searing ray misses the gnoll. (Press . to maintain the ray.) The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll. The gnoll is heavily wounded. Your Staves skill increases to level 1! Without enough magic to sustain it, your searing ray dissipates. The gnoll misses you. You hit the gnoll but do no damage. Your kick misses the gnoll. Your peck misses the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Unknown command. Unknown command. You barely miss the gnoll. Your kick misses the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. You completely miss the gnoll. Your peck misses the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll attacks as it pursues you! The gnoll completely misses you. You see here a ribbon worm corpse. The gnoll attacks as it pursues you! The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (heavily wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 club. You die... #.........# # #.# ###.......# #.#.# ###.......##########.#.# ..'.................g..# ###.....##############.###### ...............#.[).)......... ###.....######.#.#####.####### ..........####.#g# #.# .#.............#@# #.# .#.####....#####.# #.# .#.#.......#####.# #.# ................># #.# ##.#.##....#####.# .# ......#....##....# ##.#..#.......#### ##.#).#.#.....# ##.#..#.#.....# You could see a gnoll. Vanquished Creatures A bombardier beetle (D:3) 4 gnolls A dart slug (D:1) A ribbon worm (D:3) 2 orcs 2 bats 4 endoplasms (D:1) 2 giant cockroaches 4 goblins 5 hobgoblins 2 jackals (D:1) 2 frilled lizards (D:1) 4 kobolds 5 rats 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Seabass1289 the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 228 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/6 371 | D:1 | Reached XP level 3. HP: 20/20 MP: 7/7 381 | D:1 | Reached skill level 1 in Armour 1068 | D:2 | Learned a level 2 spell: Searing Ray 1089 | D:2 | Reached skill level 1 in Fighting 1228 | D:2 | You fall into a shaft and drop 1 floor! 1341 | D:3 | Reached skill level 6 in Conjurations 1398 | D:3 | Reached XP level 4. HP: 13/25 MP: 3/8 1524 | D:3 | Reached skill level 1 in Staves 1531 | D:3 | HP: 1/25 [gnoll/+0 club (2)] 1532 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dreamdust_arrival_sigmund_warning, layout_basic, amcnicky_mini_rare_corridor_liquid, minmay_surrounded D:2: minmay_skewed_foursquare, layout_basic, hangedman_glass_teeth D:3: layout_basic Skill XL: | 1 2 3 4 | ---------------+-------------+----- Armour | 1 | 1.6 Fighting | 1 | 1.4 Conjurations | 6 | 6.3 Staves | 1 | 1.0 Dodging | | 2.9 Stealth | | 2.0 Spellcasting | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 2 | || 2 Kick | 16 | 1 || 17 Dagger | 48 | 8 || 56 Peck | 3 | 2 || 5 Cast: Magic Dart | 34 | 1 || 35 Searing Ray | 1 | 2 || 3 Armour: Robe | 11 | 10 || 21 Dodge: Dodged | 33 | 15 || 48