Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 8839056147071743561 15 Seabass1289 the Conjurer (level 2, -1/16 HPs) Began as a Tengu Conjurer on June 4, 2024. Slain by a ribbon worm (6 damage) ... on level 2 of the Dungeon. The game lasted 00:00:40 (948 turns). Seabass1289 the Conjurer (Tengu Conjurer) Turns: 948, Time: 00:00:40 Health: -1/16 AC: 2 Str: 7 XL: 2 Next: 50% Magic: 5/6 EV: 12 Int: 18 God: Gold: 97 SH: 0 Dex: 12 Spells: 4/5 levels left rFire . . . i - +3 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.10/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 97 gold pieces. Inventory: Hand Weapons i - a +3 dagger (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of noise {unknown} d - a scroll of enchant weapon {unknown} h - a scroll of identify {unknown} j - a scroll of teleportation {unknown} Potions b - a potion of magic e - a potion of heal wounds {unknown} f - a potion of curing {unknown} g - a potion of brilliance {unknown} Skills: + Level 0.3 Fighting + Level 0.2 Staves + Level 0.1 Armour + Level 2.2 Dodging * Level 2.1 Stealth + Level 0.3 Shields + Level 2.0 Spellcasting * Level 5.4 Conjurations + Level 0.0 Translocations * Level 1.0 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 42% 2d6 3% 2 Slow Hex 4% N/A 19% 1 Fulminant Prism Conj/Alch 6% 3d6 43% 4 Confusing Touch Hex 1% N/A 47% 3 Sigil of Binding Hex 1% N/A 47% 3 Vampiric Draining Necr 1% 2d6 47% 3 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 50% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: The Shining One Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History The ribbon worm is moderately wounded. A ribbon worm is nearby! A ribbon worm is nearby! The magic dart hits the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! You are caught in a web! You are caught in a web! You struggle to detach yourself from the web. The web tears apart. The ribbon worm misses you. You barely miss the ribbon worm. You claw the ribbon worm, but do no damage. The ribbon worm is lightly wounded. The ribbon worm bites you. You hit the ribbon worm. The ribbon worm is moderately wounded. The ribbon worm bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You hit the ribbon worm. You claw the ribbon worm. The ribbon worm is severely wounded. You hit the ribbon worm but do no damage. Your peck misses the ribbon worm. The ribbon worm is severely wounded. The ribbon worm expels a string of sticky webbing. The stream of webbing hits you but does no damage. You are caught in a web! The web tears apart. The ribbon worm bites you! You hit the ribbon worm. The ribbon worm is severely wounded. The ribbon worm bites you. You die... ####### #######.....########### #...................... #.#####.._..########### #................ ##.####.....[##..### .............>#..# ......#@#####.#..# ##.####w#####.#..# .. ...........# ##.#####.##.# #.# #.##.# #.# #.##.# ..# #.##.# ..# #.##.# #.##.# You could see a ribbon worm (catching breath). Vanquished Creatures 2 bats An endoplasm (D:1) A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:2) A kobold (D:1) 3 quokkas 2 rats (D:1) 12 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Seabass1289 the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 134 | D:1 | Found a faded altar of an unknown god. 321 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/6 859 | D:2 | Found a glowing golden altar of the Shining One. 864 | D:2 | Reached skill level 1 in Alchemy 948 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_water_cross, layout_loops_ring, ebering_ecumenical_altar_petrified D:2: layout_basic, basic_altar, chequers_serial_rivers_micro_e, bh_walls_and_bars Skill XL: | 1 2 | ---------------+-------+----- Alchemy | 1 | 1.0 Fighting | | 0.3 Staves | | 0.2 Armour | | 0.1 Dodging | | 2.2 Stealth | | 2.1 Shields | | 0.3 Spellcasting | | 2.0 Conjurations | | 5.4 Action || total ---------------------------++------- Melee: Dagger || 5 Kick || 2 Cast: Magic Dart || 23 Armour: Robe || 5 Dodge: Dodged || 6