Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 11346883035005470653 220 Seabass1289 the Conjurer (level 5, 0/29 HPs) Began as a Tengu Conjurer on June 4, 2024. Slain by an ogre ... wielding a +0 giant club (29 damage) ... on level 5 of the Dungeon. The game lasted 00:02:36 (2724 turns). Seabass1289 the Conjurer (Tengu Conjurer) Turns: 2724, Time: 00:02:37 Health: 0/29 AC: 2 Str: 7 XL: 5 Next: 97% Magic: 13/18 EV: 28 Int: 20 God: Gold: 120 SH: 0 Dex: 19 Spells: 1/8 levels left rFire . . . n - +2 war axe (freeze) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth +++ e - ring of magical power HPRegen 0.24/turn f - +6 ring of dexterity MPRegen 0.16/turn %: acrobat @: acrobatic A: beak, talons 3, acrobatic a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 120 gold pieces. Inventory: Hand Weapons n - a +2 war axe of freezing (weapon) Armour a - a +0 robe (worn) c - a +1 pair of gloves Jewellery e - a ring of magical power (left hand) f - a +6 ring of dexterity (right hand) Wands m - a wand of acid (9) Scrolls h - a scroll of poison {unknown} i - a scroll of identify {unknown} l - a scroll of blinking {unknown} Potions b - a potion of magic d - a potion of berserk rage {unknown} g - 2 potions of curing {unknown} j - a potion of lignification {unknown} k - 2 potions of invisibility {unknown} Skills: + Level 1.3 Fighting + Level 1.5 Staves + Level 1.4 Armour + Level 2.6 Dodging * Level 2.9 Stealth + Level 1.3 Shields + Level 2.4 Spellcasting * Level 6.0 Conjurations + Level 0.9 Translocations * Level 1.6 Alchemy You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 f - Fulminant Prism Conj/Alch 8% 3d7 30% 4 s - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 4% N/A 22% 2 Jinxbite Hex 4% N/A 22% 2 Sublimation of Blood Necr 2% N/A 22% 2 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 36% 4 Yara's Violent Unravell Hex/Alch 2% 3d3 96% 5 Enfeeble Hex 1% N/A 100% 7 Summon Hydra Summ 1% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:5 [ Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History You kill the gnoll bouda! You finish channelling your searing ray. A bombardier beetle comes into view. A bombardier beetle is nearby! A bombardier beetle is nearby! Things that are here: a +0 whip of electrocution; a +0 robe Things that are here: a +0 club; a gnoll corpse Things that are here: a +0 spear; a gnoll corpse You hit the bombardier beetle. You freeze the bombardier beetle. The bombardier beetle is severely wounded. You hit the bombardier beetle. You freeze the bombardier beetle. You claw the bombardier beetle. You peck the bombardier beetle. You kill the bombardier beetle! Your Conjurations skill increases to level 6! An ogre comes into view. It is wielding a +0 giant club. An ogre is nearby! An ogre is nearby! Found a mace. You see here a scroll labelled QIUNIAFUNKO. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (90% to hit) The searing ray hits the ogre. The ogre is lightly wounded. (Press . to maintain the ray.) The searing ray hits the ogre! The ogre is heavily wounded. The searing ray hits the ogre. The ogre is severely wounded. The searing ray hits the ogre. The ogre is severely wounded. You finish channelling your searing ray. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... .# .. #.# .# #. .. .## #.# ..# #.#### #.# #)#.. #.# #.#.# #.# #.#.### #.# #)....# #<##########....@### ........)))......O.....) #.##########......#..... ### #....."...#.# ##..##.###.. #.## .# .. #.# .# # ..# #. .# You could see an ogre. Vanquished Creatures A bombardier beetle (D:5) A gnoll bouda (D:5) 8 gnolls 3 adders A dart slug (D:2) 2 orcs 5 ball pythons 5 bats 4 endoplasms 2 giant cockroaches (D:1) 5 goblins 4 hobgoblins (D:1) 4 jackals (D:1) 6 kobolds 2 quokkas (D:2) 3 frilled lizards 5 rats 61 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Seabass1289 the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 338 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/6 698 | D:1 | Reached XP level 3. HP: 19/20 MP: 7/7 1338 | D:2 | Reached skill level 1 in Staves 1422 | D:2 | Reached skill level 1 in Shields 1512 | D:2 | Reached XP level 4. HP: 24/24 MP: 8/8 1545 | D:2 | Reached skill level 1 in Alchemy 1581 | D:2 | Learned a level 2 spell: Searing Ray 1586 | D:2 | Learned a level 4 spell: Fulminant Prism 2102 | D:2 | Reached skill level 1 in Armour 2227 | D:3 | You fall into a shaft and drop 2 floors! 2227 | D:5 | Entered Level 5 of the Dungeon 2339 | D:5 | Found Efromn's Armour Shop. 2462 | D:5 | Reached skill level 1 in Fighting 2518 | D:5 | Reached XP level 5. HP: 26/29 MP: 9/9 2650 | D:5 | Reached skill level 6 in Conjurations 2719 | D:5 | Noticed an ogre 2724 | D:5 | Slain by an ogre Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_snail, layout_loops_ring, corexii_leaking_fountain, grunt_decor_junction, kennysheep_nondescript D:2: layout_loops_ring D:3: layout_basic, mainiacjoe_overflow_swirl, nicolae_ecumenical_lake_church, serial_corexii_hall, corexii_hall_statues_x, chequers_hall_statues_y, corexii_hall_statues_l, chequers_mini_garden, uniq_terence D:5: layout_loops_ring, serial_shops, nicolae_stop_n_shop_1 Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Staves | 1 | 1.5 Shields | 1 | 1.3 Alchemy | 1 | 1.6 Armour | 1 | 1.4 Fighting | 1 | 1.3 Conjurations | 6 | 6.0 Dodging | | 2.6 Stealth | | 2.9 Spellcasting | | 2.4 Translocations | | 0.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: War axe | | 3 || 3 Kick | | 1 || 1 Peck | | 1 || 1 Cast: Magic Dart | 75 | 60 || 135 Searing Ray | | 2 || 2 Armour: Robe | 7 | 7 || 14 Dodge: Dodged | 10 | 9 || 19