Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 12008145057968966765 483 Seabass1289 the Conjurer (level 7, -6/38 HPs) Began as a Tengu Conjurer on June 4, 2024. Mangled by an ice beast (13 damage) ... on level 5 of the Dungeon. The game lasted 00:04:05 (4995 turns). Seabass1289 the Conjurer (Tengu Conjurer) Turns: 4995, Time: 00:04:06 Health: -6/38 AC: 4 Str: 7 XL: 7 Next: 12% Magic: 2/11 EV: 16 Int: 21 God: Gold: 235 SH: 0 Dex: 12 Spells: 4/11 levels left rFire . . . h - +0 dagger rCold . . . v - orb {*channel} rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . n - +0 cloak rCorr . y - +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.26/turn (no ring) MPRegen 0.12/turn %: acrobat, channel magic (20%) @: flying, very slightly contaminated, studying Polearms A: beak, talons 3, evasive flight, acrobatic a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 235 gold pieces. Inventory: Hand Weapons h - a +0 dagger (weapon) Armour a - a +0 robe (worn) j - a +0 kite shield n - a +0 cloak (worn) v - an orb of energy (worn) y - a +0 pair of gloves (worn) Scrolls c - 2 scrolls of fear {unknown} d - a scroll of enchant weapon {unknown} f - a scroll of noise {unknown} g - a scroll of immolation {unknown} i - 2 scrolls of fog {unknown} m - 2 scrolls of teleportation {unknown} o - 3 scrolls of blinking {unknown} q - a scroll of silence {unknown} u - 2 scrolls of identify {unknown} w - a scroll of amnesia {unknown} x - 2 scrolls of revelation {unknown} Potions b - a potion of magic e - a potion of heal wounds {unknown} k - a potion of ambrosia {unknown} l - a potion of lignification {unknown} p - a potion of berserk rage {unknown} r - a potion of invisibility {unknown} s - 2 potions of curing {unknown} t - 2 potions of might {unknown} z - 2 potions of haste {unknown} Skills: + Level 1.5 Fighting + Level 1.8 Staves + Level 1.6 Armour + Level 3.0 Dodging * Level 3.7 Stealth + Level 1.4 Shields + Level 2.6 Spellcasting * Level 6.5 Conjurations + Level 1.1 Translocations * Level 2.5 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 4% 1 f - Fulminant Prism Conj/Alch 10% 3d8 43% 4 s - Searing Ray Conj 60% 2d6 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 84% 1d8 9% 1 Apportation Tloc 14% N/A 22% 1 Dazzling Flash Conj/Hex 32% N/A 26% 3 Hailstorm Conj/Ice 16% 3d6 26% 3 Mephitic Cloud Conj/Alch/Air 15% N/A 28% 3 Freeze Ice 8% 1d3 32% 1 Necrotise Necr 8% 1d4 32% 1 Summon Small Mammal Summ 8% N/A 32% 1 Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 50% 4 Frozen Ramparts Ice 4% 1d1 61% 3 Curse of Agony Necr 2% N/A 99% 5 Silence Hex/Air 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Hepliaklqana Kikubaaqudgha Ru Sif Muna Yredelemnul The Shining One Shops: D:1 * Annotations: D:5 2 transporters, booth's ghost, amateur HOMo Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Your magical flight helps you evade attacks. (EV +4) You can magically evade attacks while moving or waiting. Message History The magic dart hits the ice beast. The ice beast is moderately wounded. The ice beast misses you. The magic dart hits the ice beast but does no damage. The ice beast is moderately wounded. The ice beast closely misses you. The magic dart hits the ice beast but does no damage. The ice beast is moderately wounded. Magical energy flows into your mind! The ice beast misses you. Casting: Magic Dart (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (moderately wounded, 79% to hit) The searing ray hits the ice beast. The ice beast is moderately wounded. (Press . to maintain the ray.) The ice beast barely misses you. The searing ray hits the ice beast! The ice beast is severely wounded. The ice beast misses you. The searing ray misses the ice beast. The ice beast hits you. The ice beast freezes you! The searing ray hits the ice beast! The ice beast is almost dead. You finish channelling your searing ray. The ice beast hits you. The ice beast freezes you! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ice beast Aim: an ice beast (almost dead, 79% to hit) You miscast Searing Ray. You are very lightly contaminated with residual magic. Nothing appears to happen. Magical energy flows into your mind! The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you! You die... #.# #.# #.# # # ##.# #.##.#..# .....#.?## .........# .....#######Y@# #.............## #....#######...# #....# #.### ####....# #.# ...#....# #.# ##.#)...# #.# #(#....# #.# ##.#...## #.# You could see an ice beast. Vanquished Creatures Edmund (D:5) 2 scorpions A bombardier beetle (D:5) A jelly (D:5) 5 adders A white imp (D:5) 2 ufetubi (D:4) 4 dart slugs A ribbon worm (D:5) 5 orcs 10 ball pythons 2 bat zombies (D:3) 7 endoplasms A giant cockroach (D:2) 6 goblins 9 hobgoblins 6 jackals 6 kobolds 6 quokkas 4 bats 4 frilled lizards A frilled lizard zombie (D:3) 4 rats 89 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Seabass1289 the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 181 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/6 370 | D:1 | Found Suclido's Assorted Antiques. 619 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/7 903 | D:1 | Reached skill level 1 in Alchemy 1620 | D:2 | Reached XP level 4. HP: 24/24 MP: 6/8 1700 | D:2 | You fall into a shaft and drop 2 floors! 2065 | D:3 | Found a shimmering blue altar of Sif Muna. 2099 | D:3 | Found a basalt altar of Yredelemnul. 3115 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 3364 | D:4 | Found a glowing golden altar of the Shining One. 3586 | D:4 | Noticed a scorpion 3597 | D:4 | Killed a scorpion 3598 | D:4 | Reached skill level 1 in Staves 3598 | D:4 | Reached skill level 1 in Armour 3598 | D:4 | Reached XP level 5. HP: 15/28 MP: 0/9 3704 | D:4 | Learned a level 2 spell: Searing Ray 3709 | D:4 | Learned a level 4 spell: Fulminant Prism 3983 | D:4 | Reached skill level 1 in Shields 3983 | D:4 | Reached skill level 6 in Conjurations 4081 | D:5 | Entered Level 5 of the Dungeon 4090 | D:5 | Reached skill level 1 in Fighting 4197 | D:5 | Reached XP level 6. HP: 34/34 MP: 6/10 4237 | D:5 | Found a hazy altar of Hepliaklqana. 4237 | D:5 | Found a sacrificial altar of Ru. 4262 | D:5 | Found a transporter. 4266 | D:5 | Noticed booth's ghost (amateur HOMo) 4420 | D:5 | Found a transporter. 4494 | D:5 | Noticed Edmund 4505 | D:5 | Killed Edmund 4506 | D:5 | Reached skill level 1 in Translocations 4701 | D:5 | Gained mutation: Your magical flight helps you evade | attacks. (EV +4) [Tengu growth] 4701 | D:5 | Reached XP level 7. HP: 17/38 MP: 2/11 4995 | D:5 | Mangled by an ice beast Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_stone_temple_mockup, layout_loops_ring, serial_shops, nicolae_shop_behind_doors D:2: layout_basic D:3: kennysheep_big_flooded_room, layout_loops_ring, led_sif_pool, yredelemnul_altar_generic, lemuel_zombie_altar_kikubaaqudgha, roderic_roman_lattice, grunt_decor_mini_mirrors, palyth_stone_intersect D:4: layout_loops_ring, amcnicky_altar_gilded, minmay_quadrilaterals D:5: layout_basic, mainiacjoe_overflow_boulevard, kennysheep_mini, grunt_temple_overflow_open, gammafunk_ghost_stat_death, hangedman_decor_diamond_cutter, uniq_edmund Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Alchemy | 1 2 | 2.5 Staves | 1 | 1.8 Armour | 1 | 1.6 Stealth | 3 | 3.7 Shields | 1 | 1.4 Conjurations | 6 | 6.5 Fighting | 1 | 1.5 Translocations | 1 | 1.1 Dodging | 3 | 3.0 Spellcasting | | 2.6 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Dagger | 12 | 2 | || 14 Kick | 8 | | || 8 Unarmed | 4 | | || 4 Peck | 2 | | || 2 Cast: Magic Dart | 77 | 97 | 21 || 195 Searing Ray | | 8 | 1 || 9 Armour: Robe | 5 | 11 | 3 || 19 Dodge: Dodged | 16 | 18 | 6 || 40