Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 12046861990171423411 47 Seabass1289 the Conjurer (level 3, 0/20 HPs) Began as a Tengu Conjurer on June 4, 2024. Slain by a hound (4 damage) ... on level 2 of the Dungeon. The game lasted 00:03:26 (1304 turns). Seabass1289 the Conjurer (Tengu Conjurer) Turns: 1304, Time: 00:03:27 Health: 0/20 AC: 2 Str: 7 XL: 3 Next: 70% Magic: 5/7 EV: 12 Int: 20 God: Gold: 51 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . f - +2 mace (drain) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons f - a +2 mace of draining (weapon) Armour a - a +0 robe (worn) Scrolls c - a scroll of noise {unknown} h - a scroll of identify {unknown} Potions b - 2 potions of magic d - a potion of attraction {unknown} g - a potion of invisibility {unknown} Skills: + Level 0.5 Fighting + Level 0.3 Staves + Level 0.9 Armour + Level 2.5 Dodging * Level 2.3 Stealth + Level 0.5 Shields + Level 2.2 Spellcasting * Level 5.5 Conjurations * Level 1.1 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 s - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 26% N/A 16% 3 Mephitic Cloud Conj/Alch/Air 11% N/A 19% 3 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 45% 4 Curse of Agony Necr 2% N/A 99% 5 Silence Hex/Air 1% N/A 99% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Terence looks scornfully at you. There is a stone staircase leading up here. Terence attacks as he pursues you! Terence barely misses you. Terence attacks as he pursues you! Terence completely misses you. Terence attacks as he pursues you! Terence misses you. Things that are here: a +0 club; a kobold corpse Terence attacks as he pursues you! Terence completely misses you. Terence seems less drained. Terence says, "How do you enjoy it?" Terence attacks as he pursues you! Terence completely misses you. As you read the scroll labelled WYDOFURGHA, it crumbles to dust. You feel strangely unstable. It was a scroll of teleportation. Terence hits you with a +2 flail of protection. * * * LOW HITPOINT WARNING * * * Terence attacks as he pursues you! Terence completely misses you. Your surroundings suddenly seem different. A dart slug, a giant cockroach and a hound come into view. The dart slug moves out of view. The hound moves out of view. The hound barks! The dart slug launches a dart at you. The slug dart misses you. The hound completely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hound Aim: a hound (100% to hit) The magic dart hits the hound. The hound is lightly wounded. The hound misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - hound Aim: a hound (lightly wounded, 100% to hit) The magic dart hits the hound. The hound is moderately wounded. The hound barely misses you. The hound bites you. You die... .# .# .# .# ##### .# #...# .# #...##.###.#. #..Bh@....... ##...###...##. #..#.....#.... #.###...###... #..#.....#.... #....###... #. #.......... #....###.w. #..#..# You could see a hound and a giant cockroach. Vanquished Creatures An adder (D:2) A ball python (D:1) 2 bats (D:1) 4 endoplasms 2 giant cockroaches 8 goblins (D:1) 5 hobgoblins (D:1) 3 frilled lizards (D:1) 4 kobolds A rat (D:1) 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Seabass1289 the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 169 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/6 511 | D:1 | Reached XP level 3. HP: 12/20 MP: 1/7 1107 | D:2 | Reached skill level 1 in Alchemy 1133 | D:2 | Learned a level 2 spell: Searing Ray 1210 | D:2 | Found a faded altar of an unknown god. 1212 | D:2 | Noticed Terence 1264 | D:2 | HP: 1/20 [Terence/+2 flail of protection (10)] 1290 | D:2 | HP: 1/20 [Terence/+2 flail of protection (6)] 1304 | D:2 | Slain by a hound Illustrated notes Levels and vault maps discovered: D:1: lordsloth_arrival_two_stooges, layout_basic, nicolae_concentric_dashed_squares_mild, minmay_misc_feat_plants D:2: layout_basic, basic_ecumenical_altar, minmay_strange_pillars, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 1 | 1.1 Fighting | | 0.5 Staves | | 0.3 Armour | | 0.9 Dodging | | 2.5 Stealth | | 2.3 Shields | | 0.5 Spellcasting | | 2.2 Conjurations | | 5.5 Action || total ---------------------------++------- Melee: Mace || 18 Kick || 4 Peck || 2 Punch || 1 Cast: Magic Dart || 46 Searing Ray || 1 Use: Scroll || 1 Stab: Sleeping || 1 Armour: Robe || 15 Dodge: Dodged || 34