Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 15599557295262348106 83 Seabass1289 the Conjurer (level 4, 0/24 HPs) Began as a Tengu Conjurer on June 6, 2024. Slain by a gnoll ... wielding a +0 spear of distortion (5 damage) ... on level 3 of the Dungeon. The game lasted 00:01:10 (1843 turns). Seabass1289 the Conjurer (Tengu Conjurer) Turns: 1843, Time: 00:01:10 Health: 0/24 AC: 2 Str: 8 XL: 4 Next: 44% Magic: 4/8 EV: 12 Int: 20 God: Gold: 77 SH: 0 Dex: 12 Spells: 0/7 levels left rFire . . . e - +2 dagger (holy) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 77 gold pieces. Inventory: Hand Weapons e - a +2 dagger of holy wrath (weapon) Armour a - a +0 robe (worn) Jewellery h - the ring of Nayshrov {Fly rElec rCorr Str-2 Stlth+} (You found it on level 2 of the Dungeon) [ring of resist corrosion] Str-2: It affects your strength (-2). rElec: It insulates you from electricity. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. Scrolls g - a scroll of fog {unknown} i - a scroll of noise {unknown} k - a scroll of fear {unknown} l - a scroll of identify {unknown} Potions b - a potion of magic c - a potion of brilliance {unknown} d - a potion of heal wounds {unknown} f - 2 potions of might {unknown} j - 2 potions of haste {unknown} Skills: + Level 0.7 Fighting + Level 0.5 Staves + Level 1.0 Armour + Level 2.4 Dodging * Level 2.5 Stealth + Level 0.9 Shields + Level 2.2 Spellcasting * Level 5.7 Conjurations * Level 1.0 Translocations * Level 1.0 Alchemy You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 f - Fulminant Prism Conj/Alch 7% 3d6 36% 4 s - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll shouts! A gnoll comes into view. It is wielding a +0 spear of distortion. Found 11 gold pieces. There is a stone staircase leading up here. You climb upwards. There is a stone staircase leading down here. You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 's'. This spell is astonishingly dangerous to cast! You start memorising the spell. You continue memorising. x4 You finish memorising. Spell assigned to 'f'. Okay, then. Unknown command. There's nothing to close nearby. You climb downwards. The gnoll closely misses you. The gnoll hits you with a +0 whip! There is a stone staircase leading up here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 whip (moderately wounded, 82% to hit) The searing ray hits the gnoll. The gnoll is heavily wounded. (Press . to maintain the ray.) The gnoll hits you with a +0 whip. The searing ray misses the gnoll. The gnoll hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll! The gnoll is almost dead. A gnoll comes into view. It is wielding a +0 club. Your Armour skill increases to level 1! Your Translocations skill increases to level 1! Your Alchemy skill increases to level 1! The gnoll hits you from afar with a +0 spear of distortion. You die... ......gg...................>#.# ......####.#.g..#......####.#.. ..... #.#...)#.........#.### #### #.#....#..^......#.# #.#....#.##......#.# #.#....#.##......#.# #.#..g...........#.# #.#..).##......(...# #.#.#@.....#+###.### #.......## .# ##......... ## .$..####.. ###### # You could see 2 gnolls. Vanquished Creatures Jessica (D:2) A gnoll (D:3) 2 dart slugs (D:2) 4 bats An endoplasm (D:1) A giant cockroach (D:1) 4 goblins A hobgoblin (D:2) 6 jackals (D:1) 6 kobolds 2 quokkas (D:1) 6 ball pythons A frilled lizard (D:1) 3 rats (D:1) 39 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Seabass1289 the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 244 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/6 876 | D:1 | Reached XP level 3. HP: 12/20 MP: 7/7 1370 | D:2 | Identified the ring of Nayshrov {Fly rElec rCorr Str-2 | Stlth+} 1552 | D:2 | Noticed Jessica 1554 | D:2 | Killed Jessica 1555 | D:2 | Reached XP level 4. HP: 24/24 MP: 5/8 1610 | D:2 | Found a faded altar of an unknown god. 1833 | D:2 | Learned a level 2 spell: Searing Ray 1838 | D:2 | Learned a level 4 spell: Fulminant Prism 1843 | D:3 | Reached skill level 1 in Armour 1843 | D:3 | Reached skill level 1 in Translocations 1843 | D:3 | Reached skill level 1 in Alchemy 1843 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_flooded_house, layout_basic, minmay_distorted D:2: layout_rooms, basic_ecumenical_altar, uniq_jessica D:3: layout_basic Skill XL: | 1 2 3 4 | ---------------+-------------+----- Armour | 1 | 1.0 Translocations | 1 | 1.0 Alchemy | 1 | 1.0 Fighting | | 0.7 Staves | | 0.5 Dodging | | 2.4 Stealth | | 2.5 Shields | | 0.9 Spellcasting | | 2.2 Conjurations | | 5.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 10 | || 10 Unarmed | 1 | || 1 Kick | 3 | || 3 Cast: Magic Dart | 59 | 1 || 60 Searing Ray | | 1 || 1 Stab: Sleeping | 1 | || 1 Armour: Robe | 13 | 4 || 17 Dodge: Dodged | 30 | 1 || 31