Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 3312994447257567809 38 Seabass1289 the Conjurer (level 3, -3/19 HPs) Began as a Tengu Conjurer on June 11, 2024. Slain by a hobgoblin (5 damage) ... on level 1 of the Dungeon. The game lasted 00:01:23 (1145 turns). Seabass1289 the Conjurer (Tengu Conjurer) Turns: 1145, Time: 00:01:24 Health: -3/19 AC: 2 Str: 7 XL: 3 Next: 43% Magic: 2/7 EV: 12 Int: 20 God: Gold: 52 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . l - +0 hand axe (venom) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 52 gold pieces. Inventory: Hand Weapons l - a +0 hand axe of venom (weapon) Armour a - a +0 robe (worn) i - a +0 buckler Scrolls d - a scroll of acquirement {unknown} e - a scroll of enchant armour {unknown} g - a scroll of fear {unknown} h - a scroll of torment {unknown} k - a scroll of identify {unknown} Potions b - 3 potions of magic c - a potion of brilliance {unknown} f - a potion of might {unknown} j - a potion of berserk rage {unknown} Skills: + Level 0.1 Fighting + Level 1.0 Staves + Level 0.6 Armour + Level 2.4 Dodging * Level 2.4 Stealth + Level 0.3 Shields + Level 2.1 Spellcasting * Level 5.4 Conjurations * Level 0.4 Translocations * Level 0.7 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 s - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fugue of the Fallen Necr 2% N/A 43% 3 Ozocubu's Armour Ice 2% N/A 43% 3 Fulminant Prism Conj/Alch 7% 3d6 41% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Manifold Assault Tloc 3% N/A 78% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History The jackal is almost dead. You hit the hobgoblin. You hit the jackal but do no damage. The jackal is poisoned. The jackal bites you. The hobgoblin barely misses you. The jackal misses you. The jackal barely misses you. You barely miss the jackal. Your kick misses the jackal. The jackal is almost dead. You closely miss the hobgoblin. You hit the jackal but do no damage. The jackal looks even sicker. The jackal closely misses you. The hobgoblin misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The hobgoblin hits you but does no damage. You barely miss the jackal. The jackal is almost dead. You barely miss the jackal. You hit the hobgoblin. The hobgoblin looks as sick as possible! You kill the hobgoblin! The jackal barely misses you. The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (almost dead, 74% to hit) Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - hobgoblin Aim: a hobgoblin (severely wounded, 100% to hit) The magic dart hits the hobgoblin. The hobgoblin is almost dead. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. The hobgoblin hits you. You die... ##.##.#.# #.# ####.# #.##>#.#####.# ######.# ##............# #......# ......#.####### #.####.########## #######.# #.# #........... #.# #.# #.########## #.# #h# #...# # #.##### ##h# ###.# # #.....# #@h# #)# # #.###.# #g## #.# # #.# #.# #.# #.# # #.# #.# #.#######.# # ###.# #.# #.........# # #...# #.# #.######### # #.### #.# #.# # #.# #.# #.# # #.# #.# #.# # You could see 3 jackals and a hobgoblin. Vanquished Creatures A ball python (D:1) 2 bats (D:1) 8 endoplasms (D:1) 2 giant cockroaches (D:1) 5 goblins (D:1) 5 hobgoblins (D:1) A jackal (D:2) 3 kobolds (D:1) A quokka (D:1) A frilled lizard (D:1) A rat (D:2) 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Seabass1289 the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 103 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/6 108 | D:1 | Learned a level 2 spell: Searing Ray 513 | D:1 | Reached XP level 3. HP: 19/19 MP: 3/7 819 | D:1 | Reached skill level 1 in Staves 1132 | D:2 | Noticed Terence 1145 | D:1 | Slain by a hobgoblin Illustrated notes Levels and vault maps discovered: D:1: kennysheep_arrival_forest, layout_loops_ring D:2: layout_rooms, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Staves | 1 | 1.0 Fighting | | 0.1 Armour | | 0.6 Dodging | | 2.4 Stealth | | 2.4 Shields | | 0.3 Spellcasting | | 2.1 Conjurations | | 5.4 Translocations | | 0.4 Alchemy | | 0.7 Action || total ---------------------------++------- Melee: Hand axe || 5 Cast: Magic Dart || 52 Armour: Robe || 21 Dodge: Dodged || 25