Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 16279184593639493477 91 Seabass1289 the Conjurer (level 4, -2/25 HPs) Began as a Tengu Conjurer on June 12, 2024. Slain by a gnoll ... wielding a +0 club (5 damage) ... on level 3 of the Dungeon. The game lasted 00:02:02 (2170 turns). Seabass1289 the Conjurer (Tengu Conjurer) Turns: 2170, Time: 00:02:03 Health: -2/25 AC: 2 Str: 7 XL: 4 Next: 59% Magic: 1/8 EV: 12 Int: 21 God: Gold: 171 SH: 0 Dex: 12 Spells: 6/7 levels left rFire . . . c - +3 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 171 gold pieces. Inventory: Hand Weapons c - a +3 dagger (weapon) Armour a - a +0 robe (worn) Scrolls e - a scroll of enchant armour {unknown} f - 2 scrolls of identify {unknown} g - a scroll of amnesia {unknown} h - a scroll of vulnerability {unknown} j - a scroll of noise {unknown} Potions b - a potion of magic d - a potion of mutation {unknown} i - a potion of curing {unknown} Skills: + Level 1.0 Fighting + Level 1.2 Staves + Level 0.7 Armour + Level 2.4 Dodging * Level 2.5 Stealth + Level 0.6 Shields + Level 2.2 Spellcasting * Level 5.7 Conjurations * Level 0.8 Translocations * Level 1.0 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 52% 2d6 1% 2 Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 [ D:2 * Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +1 dagger of protection (severely wounded, 100% to hit) The magic dart hits the goblin. You kill the goblin! You hit the gnoll. You claw the gnoll. You kill the gnoll! Your Alchemy skill increases to level 1! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club (100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * You hit the gnoll. Your kick misses the gnoll. You peck the gnoll. The gnoll is severely wounded. The gnoll closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club (severely wounded, 100% to hit) The magic dart hits the gnoll but does no damage. The gnoll is severely wounded. The gnoll hits you with a +0 club. You die... ..########..#.....##<#.<# . #..##.##.##.#..# ###..##.##.##.#..# #..).##.##.##.#..# #.##)##.##.>.....# .##.###.##.............# ..........###..........# ....###g#.# ........#### ## #@#.# .#### #.#.# #.#. ... #.. ###. . .# You could see a gnoll. Vanquished Creatures 2 gnolls (D:3) 2 adders (D:2) 2 dart slugs (D:1) An orc (D:2) 3 bats 5 endoplasms 4 giant cockroaches 6 goblins 3 hobgoblins 4 quokkas 6 ball pythons 3 frilled lizards (D:1) 3 kobolds 2 rats (D:1) 46 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Seabass1289 the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 122 | D:1 | Reached XP level 2. HP: 16/16 MP: 3/6 307 | D:1 | Found Weenn's Armour Shoppe. 727 | D:1 | Reached XP level 3. HP: 19/20 MP: 5/7 944 | D:1 | Reached skill level 1 in Staves 1129 | D:2 | Found Wollis's General Store. 1247 | D:2 | Reached skill level 1 in Fighting 1351 | D:2 | Identified the +5 whip of Toffiogg {antimagic, rPois} 1589 | D:2 | Noticed Terence 1971 | D:2 | Reached XP level 4. HP: 25/25 MP: 2/8 2144 | D:3 | Identified the +0 quarterstaff of the End {drain, rPois | rN++ rCorr Int-2} 2167 | D:3 | Reached skill level 1 in Alchemy 2170 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_cross, layout_loops_ring, serial_shops, nicolae_shop_trees D:2: layout_basic, serial_shops, shop, minmay_misc_feat_cross, minmay_fractal_squares_gapless_5, uniq_terence D:3: layout_loops_ring, mainiacjoe_overflow_catwalk_spiral, fiery_altar_vehumet, amcnicky_altar_lugonu_corruption, uniq_natasha Skill XL: | 1 2 3 4 | ---------------+-------------+----- Staves | 1 | 1.2 Fighting | 1 | 1.0 Alchemy | 1 | 1.0 Armour | | 0.7 Dodging | | 2.4 Stealth | | 2.5 Shields | | 0.6 Spellcasting | | 2.2 Conjurations | | 5.7 Translocations | | 0.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 11 | || 11 Kick | 6 | 4 || 10 Dagger | 18 | 13 || 31 Peck | 2 | 3 || 5 Cast: Magic Dart | 65 | 13 || 78 Armour: Robe | 18 | 11 || 29 Dodge: Dodged | 31 | 12 || 43