Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 16840671115201683414 72 Seabass1289 the Conjurer (level 4, -3/24 HPs) Began as a Tengu Conjurer on June 12, 2024. Slain by an orc priest ... wielding a +0 mace (7 damage) ... on level 3 of the Dungeon. The game lasted 00:02:14 (2393 turns). Seabass1289 the Conjurer (Tengu Conjurer) Turns: 2393, Time: 00:02:14 Health: -3/24 AC: 2 Str: 7 XL: 4 Next: 26% Magic: 3/8 EV: 12 Int: 21 God: Gold: 78 SH: 0 Dex: 12 Spells: 4/7 levels left rFire . . . k - +0 dagger (drain) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . i - +0 hat rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 78 gold pieces. Inventory: Hand Weapons k - a +0 dagger of draining (weapon) Armour a - a +0 robe (worn) i - a +0 hat (worn) Jewellery f - a +6 ring of strength Scrolls c - a scroll of noise {unknown} d - 5 scrolls of identify {unknown} e - a scroll of poison {unknown} g - a scroll of vulnerability {unknown} h - a scroll of teleportation {unknown} j - a scroll of summoning {unknown} Potions b - a potion of magic Skills: + Level 0.5 Fighting + Level 0.4 Staves + Level 0.3 Armour + Level 2.7 Dodging * Level 2.3 Stealth + Level 0.7 Shields + Level 2.1 Spellcasting * Level 5.8 Conjurations * Level 0.9 Translocations * Level 1.0 Alchemy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 52% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 34% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 36% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Kikubaaqudgha Sif Muna Uskayaw Shops: D:2 * Annotations: D:3 Sigmund Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Aim: an endoplasm (heavily wounded, 100% to hit) The magic dart hits the endoplasm. You kill the endoplasm! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club and wearing a +0 ring mail (100% to hit) The magic dart hits the orc. The orc is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club and wearing a +0 ring mail (severely wounded, 100% to hit) The magic dart hits the orc. You kill the orc! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 mace (100% to hit) The magic dart hits the orc priest. The orc priest is lightly wounded. The orc priest looks braver for a moment. There is an open door here. There is an open door here. You close the door. You start resting. An orc priest opens the door. It is wielding a +0 mace. The orc priest calls down the wrath of Beogh upon you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * There is a broken door here. You hit the orc priest. You drain the orc priest. You peck the orc priest, but do no damage. The orc priest is moderately wounded. The orc priest hits you with a +0 mace! You die... #.).##...##...##...##...##...#### .....##.##.....##.##.....##.## ..8...#+#...>...#'#...8...''# .....##.##.....##.##.....##.## #...##...##...##...##...##...## ##'##.....##'##.....##'##.....+ #...##...##(..##...##...##...## .....##.##.....##.##.....##.## ..♣...#''...♣..o@'#...♣...#+# .....##.##.....##.##..{..##.### #...##...##..)##...##...##....### ##'##..⌠..##'##..⌠..##'######.... .#.###...##..###...##.....# #..## .....##.###..# ##.###.###.###._# ####.##'# #.o# #+# #..{.......# #.##?# #..# #####.####.# ##.##.# #... #.# .# You could see an orc priest (very drained). Vanquished Creatures An adder (D:2) A ribbon worm (D:3) 6 orcs (D:3) 5 bats 4 endoplasms A goblin (D:1) 3 hobgoblins 3 jackals (D:1) 8 kobolds 4 quokkas 4 ball pythons 3 frilled lizards 11 rats 54 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Seabass1289 the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 132 | D:1 | Reached XP level 2. HP: 15/15 MP: 1/6 928 | D:1 | Learned a level 2 spell: Searing Ray 952 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/7 1014 | D:2 | Found a faded altar of an unknown god. 1266 | D:2 | Found Vechuado's General Store. 1433 | D:2 | Found a shimmering blue altar of Sif Muna. 1769 | D:3 | Noticed Sigmund 1796 | D:3 | Found a hide-covered altar of Uskayaw. 1948 | D:3 | Found an ancient bone altar of Kikubaaqudgha. 2185 | D:3 | Reached XP level 4. HP: 24/24 MP: 5/8 2189 | D:3 | Reached skill level 1 in Alchemy 2393 | D:3 | Slain by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_long_road, layout_basic D:2: layout_basic, serial_shops, shop, shapermc_ecumenical_altar_gd, basic_altar D:3: layout_loops_corners, overflow_temple_1_default, kiku_gazebo_garden_becter, nicolae_hexahallways, dk_noncrumbling_4, minivault_14, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Alchemy | 1 | 1.0 Fighting | | 0.5 Staves | | 0.4 Armour | | 0.3 Dodging | | 2.7 Stealth | | 2.3 Shields | | 0.7 Spellcasting | | 2.1 Conjurations | | 5.8 Translocations | | 0.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 7 | 14 || 21 Punch | 1 | || 1 Kick | | 7 || 7 Peck | | 3 || 3 Dagger | | 1 || 1 Cast: Magic Dart | 80 | 17 || 97 Searing Ray | 1 | || 1 Armour: Robe | 10 | 8 || 18 Dodge: Dodged | 19 | 10 || 29