Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 3258297764468474060 326 Seabass1289 the Conjurer (level 6, -3/34 HPs) Began as a Tengu Conjurer on June 12, 2024. Constricted to death by Ijyb (5 damage) ... on level 3 of the Dungeon. The game lasted 00:02:13 (2599 turns). Seabass1289 the Conjurer (Tengu Conjurer) Turns: 2599, Time: 00:02:14 Health: -3/34 AC: 2 Str: 8 XL: 6 Next: 49% Magic: 1/10 EV: 9 Int: 20 God: Gold: 180 SH: 0 Dex: 12 Spells: 3/10 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv + (boots unavailable) Will ..... (no amulet) Stlth ++ m - ring of see invisible HPRegen 0.25/turn (no ring) MPRegen 0.12/turn %: acrobat @: grasped by roots, acrobatic, constricted A: beak, talons 3, acrobatic a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 180 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery i - a +6 ring of dexterity l - a ring of resist corrosion m - a ring of see invisible (left hand) Scrolls c - a scroll of enchant weapon {unknown} d - 3 scrolls of identify {unknown} e - 2 scrolls of blinking {unknown} k - a scroll of teleportation {unknown} o - a scroll of revelation {unknown} q - a scroll of vulnerability {unknown} Potions b - a potion of magic f - a potion of invisibility {unknown} g - a potion of ambrosia {unknown} h - 2 potions of heal wounds {unknown} j - a potion of haste {unknown} n - 2 potions of might {unknown} p - a potion of curing {unknown} Skills: + Level 1.5 Fighting + Level 1.5 Staves + Level 1.3 Armour + Level 2.7 Dodging * Level 3.2 Stealth + Level 1.2 Shields + Level 2.5 Spellcasting * Level 6.1 Conjurations * Level 1.6 Translocations * Level 1.9 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 f - Fulminant Prism Conj/Alch 9% 3d7 28% 4 s - Searing Ray Conj 54% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 18% 2d6 30% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Ijyb Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History The grasping roots constrict you. Ijyb is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a wand of roots (74% to hit) The searing ray hits Ijyb. Ijyb is lightly wounded. (Press . to maintain the ray.) The grasping roots constrict you! The searing ray hits Ijyb. Ijyb is moderately wounded. The grasping roots constrict you. The grasping roots release their grip on you. The searing ray misses Ijyb. The searing ray hits Ijyb. Ijyb is heavily wounded. You finish channelling your searing ray. Ijyb misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Ijyb Aim: Ijyb, wielding a +0 dagger, wearing a +0 leather armour and carrying a wand of roots (heavily wounded, 74% to hit) The searing ray hits Ijyb. Ijyb is severely wounded. (Press . to maintain the ray.) Ijyb zaps a wand. The roots erupt in riotous growth! The grasping roots grab you! Ijyb is unaffected. The grasping roots constrict you. The searing ray misses Ijyb. Ijyb hits you with a +0 dagger. The grasping roots constrict you! * * * LOW HITPOINT WARNING * * * The searing ray hits Ijyb. Ijyb is severely wounded. Ijyb hits you with a +0 dagger. * * * LOW HITPOINT WARNING * * * The grasping roots constrict you. You die... ##.......## ##.>...# ##.....## #.###.# ##...## #.###.# ##'## #.#...# #.# #.#.#.# #.# #.....# ##.###########.### ##..........###g# .##.............@.# .†.........##.##### .####.#######.# #.# #.# #.#######.# #.........# ########### You could see Ijyb. Vanquished Creatures Grinder (D:3) A bombardier beetle (D:2) 5 adders A dart slug (D:1) 2 ribbon worms 4 endoplasms A giant cockroach (D:1) 4 goblins 7 hobgoblins 2 jackals (D:3) 7 kobolds 4 ball pythons 5 bats 5 frilled lizards 4 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Seabass1289 the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 149 | D:1 | Reached XP level 2. HP: 16/16 MP: 1/6 731 | D:2 | Reached XP level 3. HP: 20/20 MP: 1/7 939 | D:2 | Reached skill level 1 in Alchemy 1175 | D:2 | Reached skill level 1 in Fighting 1175 | D:2 | Reached XP level 4. HP: 25/25 MP: 4/8 1453 | D:2 | Reached skill level 1 in Translocations 1832 | D:3 | Noticed a sky beast 1956 | D:3 | Learned a level 2 spell: Searing Ray 1961 | D:3 | Learned a level 4 spell: Fulminant Prism 2015 | D:3 | Noticed Grinder 2019 | D:3 | Paralysed by Grinder for 3 turns 2024 | D:3 | Killed Grinder 2025 | D:3 | Reached skill level 1 in Staves 2025 | D:3 | Reached skill level 1 in Armour 2025 | D:3 | Reached skill level 1 in Shields 2025 | D:3 | Reached skill level 6 in Conjurations 2025 | D:3 | Reached XP level 5. HP: 29/29 MP: 0/9 2025 | D:3 | Reached XP level 6. HP: 34/34 MP: 0/10 2591 | D:3 | Noticed Ijyb 2599 | D:3 | Constricted to death by Ijyb Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_wavy_path, layout_rooms D:2: layout_basic, hangedman_feature_mirror D:3: minmay_goblin_kobold_castle, layout_loops_corners, chequers_mini_garden, nicolae_titane, uniq_grinder, uniq_ijyb Skill XL: | 1 2 3 4 | ---------------+-------------+----- Alchemy | 1 | 1.9 Fighting | 1 | 1.5 Translocations | 1 | 1.6 Staves | 1 | 1.5 Armour | 1 | 1.3 Stealth | 3 | 3.2 Shields | 1 | 1.2 Conjurations | 6 | 6.1 Dodging | | 2.7 Spellcasting | | 2.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 11 | 10 || 21 Kick | 6 | 3 || 9 Cast: Magic Dart | 54 | 67 || 121 Searing Ray | | 3 || 3 Armour: Robe | 5 | 14 || 19 Dodge: Dodged | 10 | 17 || 27