Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 3940054850693301504 43 Seabass1289 the Conjurer (level 3, -2/19 HPs) Began as a Tengu Conjurer on June 12, 2024. Slain by a gnoll ... wielding a +0 flail (9 damage) ... on level 1 of the Dungeon. The game lasted 00:01:11 (1767 turns). Seabass1289 the Conjurer (Tengu Conjurer) Turns: 1767, Time: 00:01:12 Health: -2/19 AC: 2 Str: 7 XL: 3 Next: 58% Magic: 0/7 EV: 12 Int: 20 God: Gold: 63 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 63 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery k - a ring of magical power Scrolls f - a scroll of poison {unknown} h - 2 scrolls of identify {unknown} j - a scroll of revelation {unknown} l - a scroll of torment {unknown} Potions b - a potion of magic c - a potion of might {unknown} d - a potion of attraction {unknown} e - a potion of ambrosia {unknown} g - a potion of lignification {unknown} i - 3 potions of heal wounds {unknown} m - 2 potions of experience {unknown} n - a potion of curing {unknown} Skills: + Level 0.3 Fighting + Level 0.3 Staves + Level 0.5 Armour + Level 2.3 Dodging * Level 2.4 Stealth + Level 0.2 Shields + Level 2.0 Spellcasting * Level 5.6 Conjurations * Level 0.7 Translocations * Level 1.1 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 s - Searing Ray Conj 48% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 36% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 38% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 ? Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History The gnoll attacks as it pursues you! The gnoll misses you. The gnoll attacks as it pursues you! The gnoll completely misses you. The gnoll attacks as it pursues you! The gnoll closely misses you. The gnoll attacks as it pursues you! The gnoll misses you. There is an escape hatch in the ceiling here. The gnoll misses you. A mysterious force pulls you upwards. The hatch slams shut behind you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 flail (100% to hit) The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll hits you with a +0 flail. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (lightly wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 flail! The gnoll attacks as it pursues you! The gnoll misses you. What are your orders? t - Shout! Orders for allies: a - Attack new target. p - Attack previous target. r - Retreat! s - Stop attacking. g - Guard the area. f - Follow me. Anything else - Cancel. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 flail (moderately wounded, 100% to hit) The magic dart hits the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 flail! You die... ..# #..#### (.###.....# .......##.# .####..##.# .# #.###.# .####(# #.# ......# #.# #########.######## #...........g@# #..#.#.######## ####..#.#.# ..........# ####..#.###### #.........##### #.............# #.##.####.##.## #.##.####.##.# You could see a gnoll. Vanquished Creatures A gnoll (D:2) An adder (D:2) A ribbon worm (D:2) A ball python (D:1) 2 endoplasms A giant cockroach (D:1) 3 goblins 2 hobgoblins 2 jackals (D:1) A quokka (D:2) A bat (D:2) 3 frilled lizards 3 kobolds A rat (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Seabass1289 the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 190 | D:1 | Found Munavoeph's Magic Scroll Shoppe. 194 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/6 276 | D:1 | You fall into a shaft and drop 1 floor! 645 | D:2 | Reached XP level 3. HP: 19/19 MP: 2/7 649 | D:2 | Learned a level 2 spell: Searing Ray 1698 | D:2 | Reached skill level 1 in Alchemy 1767 | D:1 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shelter, layout_basic, serial_shops, shop, minivault_5 D:2: layout_basic, minmay_tree_intersection Skill XL: | 1 2 3 | ---------------+----------+----- Alchemy | 1 | 1.1 Fighting | | 0.3 Staves | | 0.3 Armour | | 0.5 Dodging | | 2.3 Stealth | | 2.4 Shields | | 0.2 Spellcasting | | 2.0 Conjurations | | 5.6 Translocations | | 0.7 Action || total ---------------------------++------- Melee: Unarmed || 7 Kick || 2 Peck || 1 Cast: Magic Dart || 57 Armour: Robe || 10 Dodge: Dodged || 13