Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 11142161219973222989 55 Seabass1289 the Conjurer (level 3, -3/20 HPs) Began as a Tengu Conjurer on June 12, 2024. Slain by a centaur (5 damage) ... on level 3 of the Dungeon. The game lasted 00:01:29 (1966 turns). Seabass1289 the Conjurer (Tengu Conjurer) Turns: 1966, Time: 00:01:30 Health: -3/20 AC: 3 Str: 7 XL: 3 Next: 93% Magic: 0/7 EV: 12 Int: 20 God: Gold: 57 SH: 0 Dex: 12 Spells: 3/6 levels left rFire x . . (no weapon) rCold + . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . f - +0 cloak rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ c - ring of ice HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: acrobat @: brilliant A: beak, talons 3, acrobatic a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 57 gold pieces. Inventory: Armour a - a +0 robe (worn) f - a +0 cloak (worn) i - a +0 pair of gloves Jewellery c - a ring of ice (left hand) j - a +6 ring of intelligence Scrolls g - a scroll of enchant weapon {unknown} h - a scroll of blinking {unknown} k - a scroll of identify {unknown} m - a scroll of vulnerability {unknown} o - a scroll of noise {unknown} p - 3 scrolls of enchant armour {unknown} q - a scroll of fear {unknown} Potions b - a potion of magic e - a potion of curing {unknown} l - a potion of cancellation {unknown} n - a potion of heal wounds {unknown} Skills: + Level 0.5 Fighting + Level 0.6 Staves + Level 0.5 Armour + Level 2.3 Dodging * Level 2.5 Stealth + Level 0.4 Shields + Level 2.1 Spellcasting * Level 5.6 Conjurations * Level 1.0 Translocations * Level 0.6 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 74% 2d7 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 88% 1d8 4% 1 Apportation Tloc 18% N/A 11% 1 Hailstorm Conj/Ice 30% 3d8 14% 3 Necrotise Necr 12% 1d4 16% 1 Summon Small Mammal Summ 12% N/A 16% 1 Summon Ice Beast Ice/Summ 4% N/A 43% 3 Iskenderun's Mystic Bla Conj/Tloc 23% 2d6 36% 4 Fulminant Prism Conj/Alch 11% 3d8 38% 4 Sculpt Simulacrum Ice/Alch 3% N/A 100% 6 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:2 ( Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History The centaur misses you. The centaur barely misses you. The centaur hits you. The centaur misses you. The searing ray hits the centaur. The centaur is heavily wounded. The centaur completely misses you. x2 The searing ray hits the centaur. The centaur is heavily wounded. You finish channelling your searing ray. The centaur misses you. x2; The centaur completely misses you. x2 You closely miss the centaur. You claw the centaur. The centaur is severely wounded. The centaur closely misses you. The centaur barely misses you. You hit the centaur but do no damage. Your kick misses the centaur. The centaur is severely wounded. The centaur hits you. The centaur kicks you. The centaur hits you. The centaur kicks you. * * * LOW HITPOINT WARNING * * * You hit the centaur but do no damage. Your punch misses the centaur. The centaur is severely wounded. The centaur misses you. The centaur kicks you. * * * LOW HITPOINT WARNING * * * You barely miss the centaur. The centaur is severely wounded. The centaur barely misses you. The centaur kicks you. * * * LOW HITPOINT WARNING * * * The centaur closely misses you. The centaur kicks you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - centaur Aim: a centaur (severely wounded, 100% to hit) The magic dart hits the centaur. The centaur is almost dead. The centaur barely misses you. The centaur kicks you. * * * LOW HITPOINT WARNING * * * It was a potion of brilliance. You feel clever all of a sudden. The centaur hits you. You die... ## .# ### .# ##.## .###...## ........########### .###............@.# .# ##.###########c# .# #.# .# .# #.# .# ## #+# .# .# .# .# You could see a centaur. Vanquished Creatures A dart slug (D:1) 4 orcs 6 endoplasms 4 giant cockroaches (D:1) 6 goblins 6 hobgoblins 4 bats 3 frilled lizards 6 kobolds 3 rats 43 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Seabass1289 the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 84 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/6 568 | D:1 | Reached XP level 3. HP: 19/19 MP: 5/7 981 | D:2 | Found Ninirer's Antique Weapon Shoppe. 1628 | D:3 | Reached skill level 1 in Translocations 1697 | D:2 | Learned a level 2 spell: Searing Ray 1954 | D:3 | Noticed a centaur 1965 | D:3 | HP: 1/20 [centaur (1)] 1966 | D:3 | Slain by a centaur Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_triangle_medium, layout_rooms D:2: layout_loops_ring, serial_shops, shop D:3: layout_loops_corners, gammafunk_temple_overflow_claw, minmay_cupped Skill XL: | 1 2 3 | ---------------+----------+----- Translocations | 1 | 1.0 Fighting | | 0.5 Staves | | 0.6 Armour | | 0.5 Dodging | | 2.3 Stealth | | 2.5 Shields | | 0.4 Spellcasting | | 2.1 Conjurations | | 5.6 Alchemy | | 0.6 Action || total ---------------------------++------- Melee: Unarmed || 12 Kick || 4 Peck || 1 Cast: Magic Dart || 77 Searing Ray || 1 Use: Potion || 1 Armour: Robe || 25 Dodge: Dodged || 28