Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 2920242616281597792 26 Seabass1289 the Conjurer (level 3, -1/20 HPs) Began as a Tengu Conjurer on June 12, 2024. Slain by an orc ... wielding a +0 hand axe (5 damage) ... on level 1 of the Dungeon. The game lasted 00:00:51 (1125 turns). Seabass1289 the Conjurer (Tengu Conjurer) Turns: 1125, Time: 00:00:52 Health: -1/20 AC: 2 Str: 7 XL: 3 Next: 8% Magic: 1/7 EV: 12 Int: 20 God: Gold: 78 SH: 0 Dex: 12 Spells: 3/6 levels left rFire . . . i - +0 falchion rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 78 gold pieces. Inventory: Hand Weapons i - a +0 falchion (weapon) Armour a - a +0 robe (worn) Scrolls d - a scroll of fear {unknown} g - a scroll of identify {unknown} h - a scroll of butterflies {unknown} Potions b - a potion of magic c - 2 potions of enlightenment {unknown} e - a potion of haste {unknown} f - a potion of curing {unknown} Skills: + Level 0.4 Fighting + Level 0.5 Staves + Level 0.2 Armour + Level 2.4 Dodging * Level 2.4 Stealth + Level 0.1 Shields + Level 2.1 Spellcasting * Level 5.4 Conjurations * Level 0.1 Translocations * Level 0.6 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 s - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 7% 3d7 41% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 45% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Shops: D:1 * Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History A hobgoblin comes into view. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 There are monsters nearby! You are out of magic! You are out of magic! You are out of magic! An orc priest comes into view. It is wielding a +0 club. The hobgoblin shouts! The orc priest shouts! The orc priest miscasts a cantrip. The adder misses you. You see here a +0 falchion. i - a +0 falchion (weapon) The adder attacks as it pursues you! The adder bites you. You are poisoned. The adder poisons you! The orc barely misses you. The orc hits you with a +0 whip. A ribbon worm comes into view. The adder misses you. You feel sick. The orc attacks as it pursues you! The orc completely misses you. x2 The orc priest looks encouraged for a moment. You feel sick. The orc attacks as it pursues you! The orc closely misses you. There is a stone staircase leading up here. You feel sick. You climb upwards. You feel sick. There is a stone staircase leading down here. You slash the orc! You kill the orc! You feel sick. The orc hits you with a +0 hand axe. * * * LOW HITPOINT WARNING * * * You hit the orc. The orc is moderately wounded. You feel sick. You are no longer poisoned. The orc hits you with a +0 hand axe. You die... .......###.#.#.# ........##.#.#.# .........#.#.#.# .........#.#.#.# ..####+#.....#.# .......#.....#.# ..######..##.#.# ..######.....#.### ...............)@# #.........#..#.#o# ###########..#.#.# #..#.#.# #..#.#.# ###### #..#.#.# .....######..#.#.# .###.#.......#.#.# .# #.######.##.#.# You could see an orc. Vanquished Creatures 2 orcs 2 endoplasms (D:1) 2 giant cockroaches (D:1) A goblin (D:1) 2 hobgoblins A kobold (D:1) A quokka (D:1) 5 ball pythons (D:1) A bat (D:1) 4 frilled lizards (D:1) 2 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Seabass1289 the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 188 | D:1 | Reached XP level 2. HP: 15/15 MP: 3/6 240 | D:1 | Learned a level 2 spell: Searing Ray 705 | D:1 | Found Nieth's Assorted Antiques. 1115 | D:2 | Reached XP level 3. HP: 20/20 MP: 0/7 1125 | D:1 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: erik_arrival_orb_chamber, layout_basic, serial_shops, shop, minmay_misc_feat_alley D:2: layout_basic, shapermc_ecumenical_altar_gd, minmay_hexomino_r4 Action || total ---------------------------++------- Melee: Falchion || 2 Cast: Magic Dart || 42 Armour: Robe || 4 Dodge: Dodged || 7