Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 13391342594903191316 39 Seabass1289 the Conjurer (level 3, -6/20 HPs) Began as a Tengu Conjurer on June 13, 2024. Mangled by a gnoll ... wielding a +0 halberd (15 damage) ... on level 2 of the Dungeon. The game lasted 00:01:22 (1372 turns). Seabass1289 the Conjurer (Tengu Conjurer) Turns: 1372, Time: 00:01:22 Health: -6/20 AC: 2 Str: 7 XL: 3 Next: 47% Magic: 7/7 EV: 12 Int: 20 God: Gold: 56 SH: 0 Dex: 12 Spells: 0/6 levels left rFire . . . d - +0 dagger rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn %: acrobat @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 56 gold pieces. Inventory: Hand Weapons d - a +0 dagger (weapon) Armour a - a +0 robe (worn) Potions b - a potion of magic c - a potion of ambrosia {unknown} e - a potion of enlightenment {unknown} f - a potion of lignification {unknown} g - a potion of curing {unknown} Skills: + Level 0.4 Fighting + Level 0.4 Staves + Level 0.6 Armour + Level 2.3 Dodging * Level 2.3 Stealth + Level 0.4 Shields + Level 2.0 Spellcasting * Level 5.5 Conjurations * Level 0.8 Translocations * Level 0.6 Alchemy You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 s - Searing Ray Conj 48% 2d6 2% 2 w - Swiftness Air 2% N/A 43% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Cigotuvi's Dreadful Rot Necr/Alch/Air 4% N/A 22% 2 Ensorcelled Hibernation Hex/Ice 4% N/A 24% 2 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 38% 4 Fulminant Prism Conj/Alch 7% 3d7 41% 4 Passwall Erth 2% N/A 43% 3 Ignite Poison Fire/Alch 3% N/A 80% 4 Freezing Cloud Conj/Ice/Air 4% 6-21 90% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History The jackal is moderately wounded. The jackal bites you. You hit the jackal but do no damage. You claw the jackal. You kill the jackal! There is a stone staircase leading down here. You climb downwards. The jackal bites you. There is a stone staircase leading up here. The jackal misses you. The gnoll completely misses you. You climb upwards. There is a stone staircase leading down here. You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. The jackal is almost dead. The jackal barely misses you. The jackal misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, 100% to hit) The magic dart hits the jackal. You kill the jackal! You start resting. HP restored. You start resting. Magic restored. You climb downwards. A giant cockroach comes into view. The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! There is a stone staircase leading up, spattered with blood here. The gnoll shouts! The gnoll hits you from afar with a +0 halberd! Ouch! That really hurt! You die... .# .. #. ## #.## .### ##g.. ...###. #.##...g ......# ...)...#...# #..#@#..# #..†#...# ##.......# ####........# ..........### ####.....## .$....B.... ######.##### #. You could see 2 gnolls and a giant cockroach. Vanquished Creatures A gnoll (D:1) 2 dart slugs (D:1) 3 ball pythons (D:1) 2 giant cockroaches (D:1) 3 hobgoblins (D:1) 3 jackals 2 kobolds (D:1) 2 quokkas 2 bats 2 frilled lizards (D:1) A goblin (D:2) 2 rats (D:1) 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Seabass1289 the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 209 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/6 717 | D:1 | Reached XP level 3. HP: 20/20 MP: 3/7 720 | D:1 | Learned a level 2 spell: Searing Ray 724 | D:1 | Learned a level 3 spell: Swiftness 1372 | D:2 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_maybe_door_vault, layout_basic D:2: layout_loops_ring, amethyst_killhole, roderic_roman_lattice, st_stairs_14 Action || total ---------------------------++------- Melee: Dagger || 12 Kick || 3 Peck || 3 Cast: Magic Dart || 50 Armour: Robe || 12 Dodge: Dodged || 21