Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 3125474432881119420 168 Seabass1289 the Conjurer (level 5, -7/28 HPs) Began as a Tengu Conjurer on June 13, 2024. Mangled by a gnoll ... wielding a +0 spear (10 damage) ... on level 3 of the Dungeon. The game lasted 00:01:39 (2839 turns). Seabass1289 the Conjurer (Tengu Conjurer) Turns: 2839, Time: 00:01:39 Health: -7/28 AC: 2 Str: 8 XL: 5 Next: 49% Magic: 0/9 EV: 12 Int: 26 God: Gold: 168 SH: 0 Dex: 12 Spells: 5/8 levels left rFire . . . m - +2 hand axe rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ j - ring of wizardry HPRegen 0.24/turn k - +6 ring of intelligence MPRegen 0.11/turn %: acrobat, wizardry (x1) @: no status effects A: beak, talons 3, acrobatic a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 168 gold pieces. Inventory: Hand Weapons m - a +2 hand axe (weapon) Missiles d - a throwing net Armour a - a +0 robe (worn) p - a +1 pair of gloves Jewellery c - a +4 ring of slaying j - a ring of wizardry (left hand) k - a +6 ring of intelligence (right hand) o - a ring of poison resistance Scrolls e - a scroll of identify {unknown} f - a scroll of immolation {unknown} g - a scroll of poison {unknown} h - a scroll of torment {unknown} l - a scroll of teleportation {unknown} n - a scroll of enchant weapon {unknown} Potions b - a potion of magic i - 2 potions of lignification {unknown} Skills: + Level 0.9 Fighting + Level 1.1 Staves + Level 0.7 Armour + Level 2.5 Dodging * Level 2.9 Stealth + Level 0.9 Shields + Level 2.2 Spellcasting * Level 5.7 Conjurations * Level 1.3 Translocations * Level 1.9 Alchemy You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 s - Searing Ray Conj 66% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sting Conj/Alch 92% 1d8 1% 1 Fulminant Prism Conj/Alch 11% 3d9 9% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 10% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Sif Muna Trog Shops: D:1 [ D:3 ? Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Aim: a gnoll, wielding a +0 flail (83% to hit) The searing ray hits the gnoll. The gnoll is moderately wounded. The searing ray hits the gnoll! The gnoll is severely wounded. The searing ray hits the gnoll! The gnoll is heavily wounded. (Press . to maintain the ray.) The searing ray hits the gnoll! You kill the gnoll! The searing ray hits the gnoll! You kill the gnoll! The gnoll barely misses you. The gnoll closely misses you. You finish channelling your searing ray. The gnoll barely misses you. You completely miss the gnoll. You claw the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 spear! The gnoll completely misses you. You closely miss the gnoll. Your kick misses the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 spear! * * * LOW HITPOINT WARNING * * * You hit the gnoll but do no damage. You claw the gnoll. The gnoll is almost dead. The gnoll misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (almost dead, 100% to hit) The magic dart hits the gnoll. The gnoll is almost dead. The gnoll barely misses you. You closely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 spear. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 spear! You die... #. #.# ##### ..# #g@.# #.# #.#.# #.# #)#.# #.# .)#.# #.#####.#.# #.......#.# #.#####.#.# ###########.#.. #.#.# #....[....#.#.# #.#.# You could see a gnoll. Vanquished Creatures 7 gnolls 4 adders (D:3) A white imp (D:3) 2 dart slugs A ribbon worm (D:3) 6 ball pythons 3 endoplasms 2 giant cockroaches (D:1) 5 goblins 4 hobgoblins 3 jackals (D:3) 2 quokkas 3 bats 7 frilled lizards 5 kobolds 2 rats 57 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Seabass1289 the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 132 | D:1 | Found Zecar's Antique Armour Shoppe. 199 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/6 941 | D:2 | Reached XP level 3. HP: 19/19 MP: 0/7 944 | D:2 | Learned a level 2 spell: Searing Ray 1040 | D:2 | Reached skill level 1 in Alchemy 1121 | D:2 | Reached skill level 1 in Translocations 1207 | D:2 | Reached XP level 4. HP: 24/24 MP: 6/8 2053 | D:3 | Found a shimmering blue altar of Sif Muna. 2061 | D:3 | Got Sif Muna's Catalogue of Reagents 2066 | D:3 | Found a bloodstained altar of Trog. 2393 | D:3 | Reached skill level 1 in Staves 2394 | D:3 | Reached XP level 5. HP: 28/28 MP: 2/9 2502 | D:3 | Found Vaqafycy's Magic Scroll Shoppe. 2839 | D:3 | Mangled by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_shrine, layout_loops_ring, serial_shops, shop, serial_glass, glass_columns_b, glass_columns_a, glass_columns_b, glass_columns_a, glass_columns_b, glass_columns_b, glass_columns_a, glass_columns_b, glass_columns_a, glass_columns_a, glass_columns_c, glass_columns_c, glass_columns_a, glass_columns_b, minmay_crystal_water, minmay_hedge_maze D:2: layout_basic, minmay_misc_feat_more_columns D:3: layout_loops_ring, nzn_overflow_gifts_of_might_and_magic, serial_shops, shop, roderic_lattice_a, columned_hall_lemuel Skill XL: | 1 2 3 4 | ---------------+-------------+----- Alchemy | 1 | 1.9 Translocations | 1 | 1.3 Staves | 1 | 1.1 Fighting | | 0.9 Armour | | 0.7 Dodging | | 2.5 Stealth | | 2.9 Shields | | 0.9 Spellcasting | | 2.2 Conjurations | | 5.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Kick | 1 | 2 || 3 Peck | 1 | 1 || 2 Unarmed | 1 | || 1 Hand axe | | 5 || 5 Cast: Magic Dart | 50 | 66 || 116 Searing Ray | 1 | 1 || 2 Armour: Robe | 3 | 8 || 11 Dodge: Dodged | 10 | 11 || 21