Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 15621605842215769057 1257 Seabass1289 the Conjurer (level 8, 0/45 HPs) Began as a Tengu Conjurer on June 13, 2024. Was a Follower of Vehumet. Shot with an arrow by a centaur (12 damage) ... on level 7 of the Dungeon. The game lasted 00:04:42 (5670 turns). Seabass1289 the Conjurer (Tengu Conjurer) Turns: 5670, Time: 00:04:43 Health: 0/45 AC: 3 Str: 7 XL: 8 Next: 51% Magic: 9/13 EV: 18 Int: 27 God: Vehumet [*.....] Gold: 354 SH: 0 Dex: 19 Spells: 2/13 levels left rFire . . . q - +8 dagger "Suid Wif" {elec, ^Contam rElec Int+6 SInv} rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec + n - +0 cloak rCorr . (no gloves) SInv + (boots unavailable) Will ..... (no amulet) Stlth +++ f - +6 ring of dexterity HPRegen 0.27/turn (no ring) MPRegen 0.13/turn %: acrobat @: flying A: beak, talons 3, evasive flight, acrobatic a: Renounce Religion You were on level 7 of the Dungeon. You worshipped Vehumet. Vehumet was aware of your devotion. You visited 2 branches of the dungeon, and saw 8 of its levels. You collected 354 gold pieces. Inventory: Hand Weapons q - the +8 dagger "Suid Wif" (weapon) {elec, ^Contam rElec Int+6 SInv} (You found it on level 3 of the Dungeon) Int+6: It affects your intelligence (+6). rElec: It insulates you from electricity. SInv: It lets you see invisible. ^Contam: It causes magical contamination when unequipped. Missiles v - 2 throwing nets Armour a - a +0 robe (worn) n - a +0 cloak (worn) Jewellery f - a +6 ring of dexterity (left hand) u - the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} (You found it on level 5 of the Dungeon) [amulet of faith] Invo=14: It sets your Invocations skill to 14. Evo=0: It sets your Evocations skill to 0. Faith: It allows you to gain divine favour quickly. MP+5: It affects your magic capacity (+5). Wands m - a wand of flame (20) r - a wand of paralysis (6) y - a wand of polymorph (7) Scrolls d - 3 scrolls of revelation {unknown} e - 3 scrolls of fog {unknown} g - a scroll of teleportation {unknown} j - a scroll of immolation {unknown} k - 2 scrolls of blinking {unknown} l - 2 scrolls of poison {unknown} o - 5 scrolls of identify {unknown} p - a scroll of enchant weapon {unknown} s - a scroll of noise {unknown} w - a scroll of silence {unknown} A - a scroll of fear {unknown} Potions b - a potion of magic c - 5 potions of curing {unknown} h - a potion of invisibility {unknown} i - 3 potions of haste {unknown} t - a potion of attraction {unknown} x - 2 potions of resistance {unknown} z - a potion of lignification {unknown} Skills: + Level 2.3 Fighting + Level 2.6 Staves + Level 2.5 Armour + Level 3.5 Dodging * Level 4.4 Stealth + Level 2.2 Shields + Level 3.1 Spellcasting * Level 7.5 Conjurations * Level 2.7 Translocations * Level 3.0 Alchemy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Iskenderun's Mystic Conj/Tloc 31% 2d8 11% 4 f - Fulminant Prism Conj/Alch 16% 3d10 10% 4 s - Searing Ray Conj 88% 2d7 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 16% 1d4 9% 1 Apportation Tloc 38% N/A 2% 1 Jinxbite Hex 8% N/A 13% 2 Alistair's Intoxication Alch 13% N/A 56% 5 Anguish Hex/Necr 2% N/A 65% 4 Cause Fear Hex 2% N/A 65% 4 Enfeeble Hex 2% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (7/15) Temple (1/1) D:4 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Gozag Hepliaklqana Makhleb Okawaru Ru Sif Muna Trog Uskayaw Vehumet Xom Yredelemnul Zin Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Your magical flight helps you evade attacks. (EV +4) You can magically evade attacks while moving or waiting. Message History HP restored. You start waiting. Done waiting. You fly downwards. The centaur shoots an arrow. The arrow hits you! The arrow burns you. The centaur shoots an arrow. The arrow barely misses you. There is a stone staircase leading up here. The centaur shoots an arrow. The arrow misses you. The centaur shoots an arrow. The arrow hits you. The arrow burns you. You fly upwards. There is a stone staircase leading down here. You start resting. HP restored. You start waiting. Done waiting. You start waiting. Done waiting. You fly downwards. The centaur shoots an arrow. The arrow hits you! The arrow burns you. The centaur shoots an arrow. The arrow barely misses you. There is a stone staircase leading up, spattered with blood here. The centaur shoots an arrow. The arrow completely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The centaur shoots an arrow. The arrow completely misses you. The centaur shoots an arrow. The arrow hits you! The arrow burns you. * * * LOW HITPOINT WARNING * * * Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (quite dangerous; 10% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. The centaur shoots an arrow. The arrow hits you! You die... #...........# ...........# .......c..# #.........# #....*...# #.......# #.......### #...@.....# #.........# #.<.......# #.....#....# #########..# .. . You could see a centaur (ally target) and a friendly fulminant prism. Vanquished Creatures A water moccasin (D:6) 2 black bears An ogre (D:6) An ice beast (D:6) A phantom (D:6) A gnoll sergeant (D:5) 2 killer bees (D:6) An orc priest (D:3) A jelly (D:5) 3 hounds 3 sleepcaps 2 iguanas (D:5) 2 orc wizards (D:4) 8 adders 3 gnolls (D:5) A white imp (D:5) 2 ufetubi (D:6) 2 dart slugs A ribbon worm (D:2) 8 orcs 8 ball pythons A bat (D:2) 10 endoplasms 12 giant cockroaches (D:3) 8 goblins 5 hobgoblins 6 jackals 4 quokkas 4 frilled lizards 7 kobolds 5 rats 116 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Seabass1289 the Tengu Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 240 | D:1 | Reached XP level 2. HP: 15/15 MP: 0/6 840 | D:2 | Reached XP level 3. HP: 18/20 MP: 3/7 845 | D:2 | Learned a level 2 spell: Searing Ray 1020 | D:2 | Identified the +7 falchion "Concordance" {protect, Str+4 | Dex+5} 1046 | D:2 | Reached skill level 1 in Armour 1336 | D:2 | Reached XP level 4. HP: 24/24 MP: 3/8 1482 | D:2 | Reached skill level 1 in Alchemy 1997 | D:3 | Reached skill level 1 in Fighting 2005 | D:3 | Reached skill level 1 in Staves 2005 | D:3 | Reached skill level 6 in Conjurations 2005 | D:3 | Reached skill level 1 in Translocations 2005 | D:3 | Reached XP level 5. HP: 28/29 MP: 9/9 2432 | D:3 | Identified the +8 dagger "Suid Wif" {elec, ^Contam rElec | Int+6 SInv} 2470 | D:4 | Found a staircase to the Ecumenical Temple. 2481 | Temple | Entered the Ecumenical Temple 2499 | Temple | Became a worshipper of Vehumet 2582 | D:4 | Noticed a black bear 2587 | D:4 | Killed a black bear 2588 | D:4 | Reached skill level 1 in Shields 2588 | D:4 | Reached XP level 6. HP: 29/34 MP: 8/10 3236 | D:5 | Entered Level 5 of the Dungeon 3370 | D:5 | Found the Hermit's Pendant {Faith Invo=14 Evo=0 MP+5} 3437 | D:5 | Gained mutation: Your magical flight helps you evade | attacks. (EV +4) [Tengu growth] 3437 | D:5 | Reached XP level 7. HP: 27/38 MP: 1/11 4140 | D:6 | Reached * piety under Vehumet 4140 | D:6 | Offered knowledge of Freeze by Vehumet. 4141 | D:6 | Reached skill level 7 in Conjurations 4228 | D:6 | Reached XP level 8. HP: 44/44 MP: 3/13 4761 | D:6 | Found a hazy altar of Hepliaklqana. 5252 | D:6 | Learned a level 4 spell: Iskenderun's Mystic Blast 5257 | D:6 | Learned a level 4 spell: Fulminant Prism 5670 | D:7 | Shot with an arrow by a centaur Illustrated notes Levels and vault maps discovered: D:1: ncdulo_watergridlock, layout_loops_ring D:2: layout_loops_cross D:3: minmay_roachtagon, layout_rooms D:4: layout_basic, minmay_temple_entry_glass D:5: layout_basic, hex_medium, supply_closet_lemuel D:6: layout_loops_ring, general_overflow_altar D:7: layout_cave_pools, gammafunk_temple_overflow_claw, gammafunk_ghost_smash, roderic_roman_lattice, kennysheep_cross_bottleneck, amcnicky_mini_pool_small Temple: nicolae_temple_bog_church Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Armour | 1 2 | 2.5 Alchemy | 1 2 3 | 3.0 Fighting | 1 2 | 2.3 Staves | 1 2 | 2.6 Conjurations | 6 7 | 7.5 Translocations | 1 2 | 2.7 Stealth | 3 4 | 4.4 Shields | 1 2 | 2.2 Dodging | 3 | 3.5 Spellcasting | 3 | 3.1 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Melee: Unarmed | 1 | | || 1 Falchion | 4 | 72 | || 76 Kick | 3 | 19 | 13 || 35 Peck | 2 | 12 | 7 || 21 Punch | | 2 | 1 || 3 Dagger | | 25 | 38 || 63 Cast: Magic Dart | 49 | 34 | 55 || 138 Searing Ray | | 1 | 6 || 7 Fulminant Prism | | | 1 || 1 Stab: Sleeping | | 9 | || 9 Armour: Robe | 5 | 46 | 22 || 73 Dodge: Dodged | 5 | 77 | 62 || 144