Dungeon Crawl Stone Soup version 0.33-b1-14-gc25c0cc3d1 (webtiles) character file. Game seed: 4675463276935446481 0 Seabass1289 the Caller (level 1, 9/9 HPs) Began as a Felid Summoner on Apr 30, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:00:06 (93 turns). Seabass1289 the Caller (Felid Summoner) Turns: 93, Time: 00:00:07 Health: 9/9 AC: 1 Str: 4 XL: 1 Next: 0% Magic: 4/4 EV: 16 Int: 18 God: Gold: 0 SH: 0 Dex: 16 Spells: 3/4 levels left Lives: 0 Deaths: 1 rFire . . . (no amulet) rCold . . . (no ring) rNeg . . . (no ring) rPois . rElec . rCorr . SInv + Will ..... Stlth ++ HPRegen 0.21/turn MPRegen 0.09/turn %: no passive effects @: no status effects A: very small, claws 1, fangs 3, see invisible, shaggy fur 1, stealthy paws, no weapons or thrown items, no armour, multi-lived a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Potions a - a potion of magic Skills: + Level 0.0 Fighting + Level 2.6 Dodging + Level 2.6 Stealth + Level 2.0 Spellcasting * Level 4.0 Summonings You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 64% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 32% N/A 5% 2 Call Canine Familiar Summ 16% N/A 11% 3 Eringya's Surprising Cr Summ 16% N/A 34% 4 Summon Seismosaurus Egg Summ/Erth 9% N/A 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have sharp claws. You have razor-sharp teeth. You have supernaturally acute vision. (SInv) You are covered in fur. (AC +1) Your paws help you pounce on unaware monsters. You are incapable of wielding weapons or throwing items. You cannot wear armour. You gain extra lives every three experience levels. Message History Lua error: /dgldir/rcfiles/crawl-0.33/Seabass1289.rc:47: 'then' expected near ':' Welcome, Seabass1289 the Felid Summoner. If you return without finding the Orb of Zot, so far below, it's all over! Press ? for a list of commands and other information. Found a staircase leading out of the dungeon. You enter the shallow water. Moving in this stuff is going to be slow. An endoplasm comes into view. An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! An endoplasm is nearby! Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A quokka appears in a puff of smoke. The endoplasm freezes you. You are frozen. Casting: Summon Small Mammal (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. A quokka appears in a puff of smoke. The endoplasm freezes you. You are frozen. You scratch the endoplasm. The endoplasm is moderately wounded. Your quokka barely misses the endoplasm. Your quokka bites the endoplasm. The endoplasm freezes you. You are frozen. You die... You rejoin the land of the living... Found a dagger and a sling. A goblin comes into view. It is wielding a +0 club. Unknown command. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) #.... #.... #.... #...# #...# #..)# #..)# #g.@# ##### You could see a goblin (asleep). Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Seabass1289 the Felid Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 92 | D:1 | Frozen to death by an endoplasm 92 | D:1 | Lost a life (0 lives remaining) 93 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: kilobyte_arrival_exit_the_forest, layout_basic Action || total ---------------------------++------- Melee: Unarmed || 1 Cast: Summon Small Mamm || 2