Dungeon Crawl Stone Soup version 0.30.0-5-g1a98f26d00 (webtiles) character file. Game seed: 4552015703158257266 61 Seidenschwarz the Conjurer (level 3, -2/19 HPs) Began as a Deep Elf Conjurer on May 11, 2023. Killed by divine providence ... invoked by an orc priest (12 damage) ... on level 2 of the Dungeon. The game lasted 00:02:12 (1823 turns). Seidenschwarz the Conjurer (Deep Elf Conjurer) Turns: 1823, Time: 00:02:12 Health: -2/19 AC: 2 Str: 4 XL: 3 Next: 83% Magic: 5/10 EV: 13 Int: 28 God: Gold: 126 SH: 0 Dex: 16 Spells: 6/9 levels left rFire . . . h - staff of conjuration rCold . . . (no shield) rNeg . . . g - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ a - ring of Suspected Treachery {Wiz Int+4 Dex+3} HPRegen 0.23/turn (no ring) MPRegen 0.12/turn %: wizardry (x1) @: no status effects A: no striking features a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 126 gold pieces. Inventory: Armour g - a +0 robe (worn) Magical Staves h - a staff of conjuration (weapon) Jewellery a - the ring of Suspected Treachery (left hand) {Wiz Int+4 Dex+3} (You found it on level 2 of the Dungeon) [ring of wizardry] It improves your spell success rate. Int: It affects your intelligence (+4). Dex: It affects your dexterity (+3). Scrolls c - 3 scrolls of identify {unknown} d - 2 scrolls of teleportation {unknown} f - a scroll of vulnerability {unknown} i - a scroll of enchant weapon {unknown} l - a scroll of noise {unknown} m - a scroll of torment {unknown} Potions b - 3 potions of magic e - 2 potions of curing {unknown} j - a potion of might {unknown} k - 2 potions of haste {unknown} Skills: + Level 2.7 Dodging + Level 2.8 Stealth + Level 3.6 Spellcasting + Level 5.5 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 60% N/A 3% 3 Inner Flame Hex/Fire 5% N/A 10% 3 Flame Wave Conj/Fire 30% 2d9 10% 4 Fulminant Prism Conj/Hex 15% 3d10 10% 4 Iskenderun's Mystic Bla Conj/Tloc 30% 2d8 10% 4 Sticky Flame Conj/Fire 30% 2d5 10% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Message History An orc priest comes into view. It is wielding a +0 club. An orc priest is nearby! An orc priest is nearby! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 club and wearing a +0 ring mail (asleep, 100% to hit) You feel a surge of power! The magic dart hits the orc priest but does no damage. The orc priest shouts! An orc comes into view. It is wielding a +0 dagger. An orc priest comes into view. It is wielding a +0 hand axe. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 club and wearing a +0 ring mail (85% to hit) You feel a surge of power! The searing ray hits the orc priest but does no damage. (Press . to maintain the ray.) Unknown command. The searing ray hits the orc priest! The orc priest is heavily wounded. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You hear a shout! Unknown command. The searing ray hits the orc priest. The orc priest is severely wounded. You hear an angry hiss. The searing ray misses the orc priest. You finish channelling your searing ray. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! You die... ####................ .. #.............. ..o ####........##.# ..o ............# .. ###.........##.# .o ............##.# .# ......#'##..##.# .# ###. ......#.##..##.####.#..... ......#.........@oo..# ......#..............# .....................## ......#...#............# ......#...#.##.#####...# [.....#...#.##.# ...# ####..#......#.# ...# ##....#....(.#.# ...# .....##......#.# ## You could see an orc priest and an orc. Vanquished Creatures An adder (D:2) 3 dart slugs (D:1) 3 ball pythons 6 endoplasms 5 goblins 3 hobgoblins 5 quokkas 6 bats A frilled lizard (D:2) 3 kobolds (D:2) 5 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Seidenschwarz the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 259 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 503 | D:1 | Reached skill level 5 in Conjurations 1155 | D:1 | Learned a level 2 spell: Searing Ray 1188 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/9 1237 | D:2 | Identified the ring of Suspected Treachery {Wiz Int+4 | Dex+3} 1823 | D:2 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: sevenhm_arrival_forest_fort_small_6, layout_basic, minmay_cut_off D:2: layout_basic, serial_rivers, chequers_serial_rivers_room_a, chequers_serial_rivers_small_a, chequers_serial_rivers_small_b, chequers_serial_rivers_room_b, chequers_serial_rivers_micro_c Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.5 Dodging | | 2.7 Stealth | | 2.8 Spellcasting | | 3.6 Action || total ---------------------------++------- Cast: Magic Dart || 76 Searing Ray || 1 Dodge: Dodged || 2