Seeded DCSS version 0.28.0 (webtiles) character file. Game seed: 16246147751276941076 (custom seed) 763 Selrock the Sneak (level 7, 0/32 HPs) Began as a Spriggan Conjurer on Feb 11, 2022. Was a Priest of Nemelex Xobeh. Killed by divine providence ... invoked by an orc priest (9 damage) ... on level 5 of the Dungeon. The game lasted 00:16:29 (4604 turns). Selrock the Sneak (Spriggan Conjurer) Turns: 4604, Time: 00:16:29 Health: 0/32 AC: 2 Str: 5 XL: 7 Next: 51% Magic: 7/16 EV: 18 Int: 31 God: Nemelex Xobeh [***...] Gold: 245 SH: 0 Dex: 13 Spells: 11/17 levels left rFire . . . SeeInvis + o - +12 dagger "Otivvoak" {vorpal, Int+5} rCold . . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois . Reflect . (helmet restricted) rElec . Harm . (no cloak) rCorr . Rampage . (gloves unavailable) Will +.... (boots unavailable) Stlth +++....... k - amulet of the acrobat HPRegen 0.10/turn g - +6 ring of intelligence MPRegen 0.15/turn s - ring of wizardry @: marked, very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: Renounce Religion, Draw Escape, Draw Destruction, Draw Summoning, Triple Draw You were on level 5 of the Dungeon. You worshipped Nemelex Xobeh. Nemelex Xobeh was most pleased with you. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 245 gold pieces. Inventory: Hand Weapons o - the +12 dagger "Otivvoak" (weapon) {vorpal, Int+5} (You found it on level 4 of the Dungeon) It inflicts extra damage upon your enemies. Int: It affects your intelligence (+5). Missiles e - 2 boomerangs Armour a - a +0 robe (worn) Jewellery g - a +6 ring of intelligence (left hand) k - an amulet of the acrobat (around neck) s - a ring of wizardry (right hand) Scrolls b - a scroll of fog {unknown} c - 2 scrolls of teleportation {unknown} i - a scroll of blinking {unknown} j - 2 scrolls of identify {unknown} l - a scroll of amnesia {unknown} p - 2 scrolls of immolation {unknown} Potions d - 3 potions of flight {unknown} f - 2 potions of haste {unknown} h - a potion of magic {unknown} m - 2 potions of curing {unknown} n - a potion of heal wounds {unknown} q - a potion of brilliance {unknown} r - a potion of attraction {unknown} t - a potion of degeneration {unknown} Skills: * Level 4.0 Short Blades - Level 1.7 Throwing - Level 4.6 Dodging - Level 5.5 Stealth + Level 5.5 Spellcasting + Level 4.2 Conjurations You had 11 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 1% 2 c - Dazzling Flash Conj/Hex 42% N/A 2% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 32% 1d5 2% 1 Frozen Ramparts Ice 16% 1d3 6% 3 Fulminant Prism Conj/Hex 10% 3d9 9% 4 Hailstorm Conj/Ice 21% 3d6 9% 4 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 9% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Cheibriados Elyvilon Hepliaklqana Nemelex Xobeh Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You cover ground extremely quickly. (Speed+++) Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (wandering, hasn't noticed you, 100% to hit) The magic dart hits the adder. The adder is lightly wounded. The adder hisses angrily. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (lightly wounded, 100% to hit) The magic dart hits the adder! The adder is almost dead. You hit the centaur zombie. The centaur zombie is lightly damaged. The centaur zombie misses you. The centaur zombie closely misses you. You puncture the centaur zombie! The centaur zombie is heavily damaged. The centaur zombie misses you. The centaur zombie closely misses you. x2 The centaur zombie kicks you but does no damage. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - centaur zombie, p - adder Aim: a centaur zombie (heavily damaged, 100% to hit) The searing ray hits the adder! You kill the adder! The searing ray hits the centaur zombie! The centaur zombie is severely damaged. (Press . to maintain the ray.) The centaur zombie hits you but does no damage. The centaur zombie closely misses you. You puncture the centaur zombie! You destroy the centaur zombie! You see here an adder corpse. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found 12 gold pieces. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Found 10 gold pieces and 27 sling bullets. An orc comes into view. It is wielding a +0 trident. Found an escape hatch in the ceiling. You see here 12 gold pieces. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 trident (wandering, hasn't noticed you, 100% to hit) The magic dart hits the orc. The orc is heavily wounded. The orc shouts! You hear a shout! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 trident (heavily wounded, 100% to hit) The magic dart hits the orc. You kill the orc! Found a dagger. You now have 205 gold pieces (gained 12). An orc comes into view. It is wielding a +0 club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club (100% to hit) The magic dart hits the orc! You kill the orc! An orc comes into view. It is wielding a +0 club. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 club, wearing a +0 leather armour and quivering stones (wandering, hasn't noticed you, 100% to hit) The magic dart hits the orc. The orc is severely wounded. The orc shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 club, wearing a +0 leather armour and quivering stones (severely wounded, 100% to hit) The magic dart hits the orc. You kill the orc! An orc comes into view. It is wielding a +0 short sword. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 short sword (wandering, hasn't noticed you, 100% to hit) The magic dart hits the orc! You kill the orc! You now have 236 gold pieces (gained 31). Things that are here: a +0 club; a +0 trident; an orc corpse t - a fuming black potion You now have 245 gold pieces (gained 9). There is an escape hatch in the ceiling here. Items here: ( ) [ †. You see here a +0 dagger. A sourceless malevolence fills the Dungeon... With a horrendous wail, an alarm goes off! A sentinel's mark forms upon you. You hear an angry hiss. You hear a shout! x4; You hear an angry hiss. You hear a shout! x2 A water moccasin comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - water moccasin Aim: a water moccasin (100% to hit) The magic dart hits the water moccasin but does no damage. An orc priest comes into view. It is wielding a +0 dagger. An orc comes into view. It is wielding a +0 morningstar. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (100% to hit) The magic dart hits the water moccasin but does no damage. The orc priest mumbles some strange prayers to Beogh against you. You resist with significant effort. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Dazzling Flash (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate The orc priest casts a cantrip, but nothing happens. The water moccasin bites you but does no damage. You hit the water moccasin. The water moccasin is lightly wounded. The water moccasin barely misses you. A sky beast comes into view. You hit the water moccasin. The water moccasin is moderately wounded. The water moccasin bites you. The sky beast flickers out of sight for a moment. You see here a +0 dagger. The orc priest completely misses you. Casting: Dazzling Flash (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The searing ray hits the orc priest! The orc priest is heavily wounded. The searing ray hits the water moccasin! The water moccasin is heavily wounded. (Press . to maintain the ray.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 morningstar and wearing a +0 scale mail (83% to hit) The searing ray hits the orc priest! You kill the orc priest! The searing ray hits the water moccasin! The water moccasin is almost dead. The searing ray hits the orc. The orc is moderately wounded. (Press . to maintain the ray.) You puncture the water moccasin! You kill the water moccasin! Your Short Blades skill increases to level 4! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A necrophage comes into view. Things that are here: a +0 dagger; a water moccasin corpse Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Casting: Dazzling Flash (dangerous; 2% risk of failure) Press: ? - help, Dir - look around, f - activate The orc is dazzled. The orc hits you with a +0 morningstar! You puncture the orc! You kill the orc! You hit the sky beast but do no damage. An orc comes into view. It is wielding a +0 club. The sky beast hits you. The sky beast shocks you. You hit the sky beast. The sky beast is moderately wounded. The sky beast hits you. The sky beast shocks you. * * * LOW HITPOINT WARNING * * * Found a cloak. The sky beast flickers out of sight for a moment. An iguana comes into view. An orc priest comes into view. It is wielding a +0 whip. An orc wizard comes into view. It is wielding a +3 dagger. The orc priest looks encouraged for a moment. You see here a +0 cloak. You draw a card... You have drawn Pain. Press: ? - help, Shift-Dir - straight line, f - sky beast Aim: a sky beast (moderately wounded) The sky beast convulses! The orc priest calls down the wrath of Beogh upon you. Beogh smites you! You die... Your body glows with a rainbow of weird colours and disappears. #..)).n.o..#).... #.#####.##)..###. #.#####n##l.####. #.##..o.......##. ####§##.##l##....##. #.....o....##.#..##. #.......#####....... #..Y....# ###..... #..@...## #.#... #......# ......# #......# #.#.##.# ######## # #. #. . #. . #. ($ You could see a sky beast, a necrophage, an iguana, an orc priest and an orc. Vanquished Creatures 2 water moccasins A necrophage (D:4) An ogre (D:4) A scorpion (D:4) A centaur zombie (D:5) An orc priest (D:5) An iguana (D:4) Jessica (D:2) An orc wizard (D:4) 7 adders An ufetubus (D:4) An adder skeleton (D:4) 3 worms 2 dart slugs 15 orcs 9 ball pythons 2 bats 5 endoplasms A giant cockroach (D:2) 5 goblins 5 hobgoblins 3 quokkas 7 frilled lizards 8 kobolds 3 rats 87 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Selrock the Spriggan Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 302 | D:1 | Found a faded altar of an unknown god. 305 | D:1 | Prayed at the altar of an unknown god. 305 | D:1 | Became a worshipper of Nemelex Xobeh the Trickster 305 | D:1 | Reached * piety under Nemelex Xobeh 435 | D:1 | Received a gift from Nemelex Xobeh 580 | D:1 | Reached XP level 2. HP: 13/13 MP: 4/6 583 | D:1 | Learned a level 2 spell: Searing Ray 1149 | D:2 | Reached XP level 3. HP: 16/16 MP: 2/8 1278 | D:2 | Noticed Jessica 1284 | D:2 | Killed Jessica 1527 | D:2 | Reached XP level 4. HP: 12/21 MP: 3/10 2126 | D:3 | Reached ** piety under Nemelex Xobeh 2213 | D:3 | Received a gift from Nemelex Xobeh 2284 | D:3 | Found a white marble altar of Elyvilon. 2284 | D:3 | Found a hazy altar of Hepliaklqana. 2285 | D:3 | Found a snail-covered altar of Cheibriados. 2559 | D:3 | Identified the +7 falchion of Death {vorpal, Contam +Blink | rC+ rN+} 2893 | D:4 | Noticed a necrophage 2908 | D:4 | Killed a necrophage 2909 | D:4 | Reached skill level 1 in Throwing 2909 | D:4 | Reached skill level 5 in Stealth 2909 | D:4 | Reached XP level 5. HP: 20/24 MP: 3/12 3057 | D:4 | Noticed a black bear 3064 | D:4 | Noticed a water moccasin 3064 | D:4 | a black bear changed into a water moccasin 3075 | D:4 | Killed a water moccasin 3076 | D:4 | Reached XP level 6. HP: 22/28 MP: 0/13 3189 | D:4 | Identified the +12 dagger "Otivvoak" {vorpal, Int+5} 3222 | D:4 | Received a gift from Nemelex Xobeh 3301 | D:4 | Reached skill level 1 in Short Blades 3747 | D:4 | Learned a level 3 spell: Dazzling Flash 3935 | D:4 | Reached *** piety under Nemelex Xobeh 4073 | D:4 | Reached skill level 5 in Spellcasting 4073 | D:4 | Reached XP level 7. HP: 12/32 MP: 9/15 4314 | D:5 | Entered Level 5 of the Dungeon 4369 | D:5 | Received a gift from Nemelex Xobeh 4604 | D:5 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_rooms, shapermc_ecumenical_altar_mp_vishouse, minmay_tripent D:2: kennysheep_big_flooded_room, layout_loops_cross, uniq_jessica D:3: layout_loops_ring, gammafunk_temple_overflow_claw D:4: layout_loops_cross, hangedman_feature_mirror, serial_park_tiny_2 D:5: layout_loops_cross Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 3 4 | 4.2 Dodging | 3 4 | 4.6 Spellcasting | 3 4 5 | 5.5 Stealth | 4 5 | 5.5 Throwing | 1 | 1.7 Short Blades | 2 4 | 4.0 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | 26 | 2 | || 28 Dagger | | 17 | 11 || 28 Cast: Magic Dart | 41 | 108 | 17 || 166 Searing Ray | 6 | 6 | 3 || 15 Dazzling Flash | | | 2 || 2 Invok: Draw Destruction | | 1 | 1 || 2 Stab: Sleeping | 3 | 1 | 2 || 6 Armor: Robe | 4 | | 3 || 7 Dodge: Dodged | 43 | 25 | 8 || 76