Seeded DCSS version 0.28.0 (webtiles) character file. Game seed: 16246147751276941076 (custom seed) 2625 Selrock the Thaumaturge (level 9, -2/39 HPs) Began as a Spriggan Conjurer on Feb 13, 2022. Was an Elder of Vehumet. Slain by a killer bee (8 damage) ... on level 8 of the Dungeon. The game lasted 00:38:01 (9934 turns). Selrock the Thaumaturge (Spriggan Conjurer) Turns: 9934, Time: 00:38:02 Health: -2/39 AC: 5 Str: 5 XL: 9 Next: 34% Magic: 10/24 EV: 17 Int: 24 God: Vehumet [****..] Gold: 372 SH: 0 Dex: 16 Spells: 1/28 levels left rFire . . . SeeInvis + n - +12 dagger "Otivvoak" {vorpal, Int+5} rCold . . . Faith . (no shield) rNeg + . . Spirit . a - +0 robe rPois . Reflect . z - +2 hat rElec . Harm . v - +0 cloak rCorr . Rampage . (gloves unavailable) Will +.... (boots unavailable) Stlth +++....... g - amulet of the acrobat HPRegen 0.13/turn p - ring of wizardry MPRegen 0.19/turn r - ring of positive energy @: very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: Renounce Religion You were on level 8 of the Dungeon. You worshipped Vehumet. Vehumet was greatly pleased with you. You visited 1 branch of the dungeon, and saw 8 of its levels. You collected 372 gold pieces. Inventory: Hand Weapons n - the +12 dagger "Otivvoak" (weapon) {vorpal, Int+5} (You found it on level 4 of the Dungeon) It inflicts extra damage upon your enemies. Int: It affects your intelligence (+5). Missiles x - 7 poisoned darts Armour a - a +0 robe (worn) v - a +0 cloak (worn) z - a +2 hat (worn) Jewellery g - an amulet of the acrobat (around neck) p - a ring of wizardry (left hand) r - a ring of positive energy (right hand) Wands b - a wand of iceblast (9) i - a wand of polymorph (12) Scrolls c - 3 scrolls of teleportation {unknown} f - a scroll of amnesia {unknown} h - a scroll of blinking {unknown} s - 3 scrolls of fog {unknown} t - 2 scrolls of vulnerability {unknown} y - 2 scrolls of brand weapon {unknown} Potions d - 2 potions of haste e - 2 potions of flight k - a potion of attraction {unknown} m - a potion of brilliance {unknown} o - a potion of heal wounds {unknown} A - a potion of mutation {unknown} Skills: - Level 2.8 Dodging - Level 6.5 Stealth + Level 10.2 Spellcasting + Level 7.0 Conjurations - Level 2.8 Fire Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Foxfire Conj/Fire 100% 2x1d9 1% 1 c - Searing Ray Conj 92% 2d7 1% 2 d - Shock Conj/Air 100% 1d9 1% 1 e - Ignite Poison Fire/Tmut/Pois 16% N/A 1% 3 f - Conjure Flame Conj/Fire 35% 6-21 1% 3 g - Dazzling Flash Conj/Hex 58% N/A 1% 3 h - Fulminant Prism Conj/Hex 14% 3d9 1% 4 i - Iskenderun's Mystic Conj/Tloc 29% 2d7 1% 4 j - Lee's Rapid Deconstr Erth 6% 3d7* 16% 5 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 48% 1d7 1% 1 Frozen Ramparts Ice 24% 1d4 1% 3 Hailstorm Conj/Ice 29% 3d8 1% 4 Swiftness Air 12% N/A 6% 3 Airstrike Air 6% N/A 6% 4 Dungeon Overview and Level Annotations Branches: Dungeon (8/15) Temple (0/1) D:7 Lair: D:8-11 Altars: Cheibriados Elyvilon Hepliaklqana Vehumet Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You cover ground extremely quickly. (Speed+++) Message History You hit the water moccasin. The water moccasin is almost dead. The water moccasin barely misses you. The water moccasin closely misses you. You completely miss the water moccasin. The water moccasin is almost dead. The water moccasin bites you but does no damage. You puncture the water moccasin! You kill the water moccasin! Vehumet accepts your kill. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) You see here a water moccasin corpse. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc warrior Aim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (80% to hit) The searing ray misses the orc warrior. (Press . to maintain the ray.) The searing ray misses the orc warrior. The searing ray misses the orc warrior. The orc warrior completely misses you. The searing ray hits the orc warrior. The orc warrior is moderately wounded. You finish channelling your searing ray. The orc warrior completely misses you. The orc warrior misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the orc warrior but does no damage. The orc warrior is moderately wounded. The foxfire hits the orc warrior but does no damage. The orc warrior is moderately wounded. Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The foxfire hits the orc warrior but does no damage. The orc warrior is moderately wounded. The foxfire hits the orc warrior but does no damage. The orc warrior is moderately wounded. The orc warrior hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * Casting: Foxfire (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The fire begins to smoulder! The fire ignites! There is a stone staircase leading up here. You start resting. An orc warrior is nearby! An orc warrior is nearby! Casting: Conjure Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (lightly wounded, 100% to hit) The magic dart hits the orc warrior! The orc warrior is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (heavily wounded, 100% to hit) The magic dart hits the orc warrior. The orc warrior is heavily wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (heavily wounded, 100% to hit) The magic dart hits the orc warrior. The orc warrior is heavily wounded. The orc warrior closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The fire begins to smoulder! The orc warrior barely misses you. The fire ignites! There is a stone staircase leading up here. Casting: Conjure Flame (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (heavily wounded, 100% to hit) The magic dart hits the orc warrior but does no damage. The orc warrior is heavily wounded. The orc warrior barely misses you. Things that are here: a +0 falchion; a +0 scale mail; an orc skeleton Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (heavily wounded, 100% to hit) The magic dart hits the orc warrior. The orc warrior is severely wounded. The orc warrior hits you from afar with a +0 halberd! * * * LOW HITPOINT WARNING * * * Things that are here: a +0 flail; a +0 chain mail Found a stone staircase leading up. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (severely wounded, 80% to hit) The searing ray hits the orc warrior. The orc warrior is severely wounded. (Press . to maintain the ray.) The searing ray hits the orc warrior but does no damage. The orc warrior is severely wounded. 2 killer bees come into view. The killer bee buzzes angrily. You hear an angry buzzing noise. You feel better. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc warrior Aim: an orc warrior, wielding a +0 halberd and wearing a +0 chain mail (severely wounded, 80% to hit) The searing ray hits the orc warrior. The orc warrior is almost dead. (Press . to maintain the ray.) A killer bee comes into view. The killer bee stings you! * * * LOW HITPOINT WARNING * * * The searing ray hits the orc warrior. You kill the orc warrior! Vehumet accepts your kill. You feel your power returning. The killer bee misses you. The killer bee completely misses you. Your Spellcasting skill increases to level 10! The killer bee misses you. Things that are here: a +0 halberd; a +0 chain mail Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee (63% to hit) The searing ray hits the killer bee! The killer bee is heavily wounded. The searing ray hits the killer bee! The killer bee is heavily wounded. (Press . to maintain the ray.) The killer bee stings you. * * * LOW HITPOINT WARNING * * * The killer bee closely misses you. The searing ray misses the killer bee. The searing ray hits the killer bee. The killer bee is severely wounded. The killer bee completely misses you. x2 The searing ray misses the killer bee. The searing ray hits the killer bee. The killer bee is severely wounded. The killer bee completely misses you. x2 The searing ray hits the killer bee! The killer bee is almost dead. The searing ray hits the killer bee! You kill the killer bee! Vehumet accepts your kill. You feel your power returning. You finish channelling your searing ray. The killer bee completely misses you. x2 Your Conjurations skill increases to level 7! You puncture the killer bee! You kill the killer bee! Vehumet accepts your kill. You feel your power returning. You start resting. A killer bee comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - killer bee Aim: a killer bee (wandering, hasn't noticed you, 100% to hit) The magic dart hits the killer bee. The killer bee is moderately wounded. The killer bee buzzes angrily. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - killer bee Aim: a killer bee (moderately wounded, 100% to hit) The magic dart hits the killer bee. The killer bee is severely wounded. The killer bee stings you. * * * LOW HITPOINT WARNING * * * You are lethally poisoned! The killer bee poisons you! * * * LOW HITPOINT WARNING * * * You feel sick. You feel better. The killer bee stings you. * * * LOW HITPOINT WARNING * * * The killer bee closely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The fire begins to smoulder! The killer bee buzzes angrily. The killer bee misses you. The killer bee stings you! You die... ######.##<# ##.....# # ..........#####.###.# # #...o..))<.# #.... #.########.# ##... #.# #.# .## #y# #.# #.## #)# #.# .# #y# #.# #@# #.# #.# #.# #.# #.# #.# #.# #.# ... ..# You could see 2 killer bees. Vanquished Creatures 2 water moccasins A sky beast (D:5) 3 necrophages A black bear (D:4) 3 ogres 2 orc warriors (D:8) A kobold brigand (D:6) 3 bullfrogs 3 scorpions 2 killer bees (D:8) 3 wights (D:7) A howler monkey (D:6) A crimson imp (D:6) A centaur zombie (D:5) 2 hounds A gnoll shaman (D:6) 2 orc priests (D:5) 4 iguanas Jessica (D:2) A bullfrog skeleton (D:6) 8 orc wizards 4 gnolls (D:6) 8 adders 3 white imps An ufetubus (D:4) An adder skeleton (D:4) 3 worms 2 dart slugs 30 orcs 9 ball pythons 2 bats 5 endoplasms A giant cockroach (D:2) 5 goblins 4 hobgoblins 3 quokkas 7 frilled lizards 14 kobolds 3 rats 151 creatures vanquished. Vanquished Creatures (others) 33 foxfires 3 fulminant prisms (D:7) 3 plants (D:7) 39 creatures vanquished. Grand Total: 190 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Selrock the Spriggan Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 237 | D:1 | Found a faded altar of an unknown god. 240 | D:1 | Prayed at the altar of an unknown god. 240 | D:1 | Became a worshipper of Vehumet 240 | D:1 | Reached * piety under Vehumet 240 | D:1 | Offered knowledge of Foxfire by Vehumet. 243 | D:1 | Learned a level 1 spell: Foxfire 417 | D:1 | Reached XP level 2. HP: 13/13 MP: 4/6 462 | D:1 | Reached skill level 3 in Spellcasting 998 | D:2 | Reached XP level 3. HP: 16/16 MP: 2/8 1061 | D:2 | Offered knowledge of Shock by Vehumet. 1249 | D:2 | Noticed Jessica 1298 | D:2 | Killed Jessica 1298 | D:2 | Reached ** piety under Vehumet 1299 | D:2 | Reached skill level 1 in Fire Magic 1841 | D:2 | Reached XP level 4. HP: 21/21 MP: 1/10 1846 | D:2 | Learned a level 2 spell: Searing Ray 2847 | D:3 | Found a white marble altar of Elyvilon. 2847 | D:3 | Found a hazy altar of Hepliaklqana. 2847 | D:3 | Found a snail-covered altar of Cheibriados. 3085 | D:3 | Identified the +7 falchion of Death {vorpal, Contam +Blink | rC+ rN+} 3393 | D:4 | Noticed an ogre 3416 | D:4 | Killed an ogre 3417 | D:4 | Reached skill level 5 in Stealth 3417 | D:4 | Reached skill level 4 in Spellcasting 3417 | D:4 | Reached XP level 5. HP: 24/24 MP: 2/12 3592 | D:4 | HP: 1/24 [poisoned by a scorpion] 4355 | D:4 | Noticed a necrophage 4503 | D:4 | Reached XP level 6. HP: 27/28 MP: 5/13 4505 | D:4 | Learned a level 1 spell: Shock 4671 | D:4 | Offered knowledge of Ignite Poison by Vehumet. 4676 | D:4 | Learned a level 3 spell: Ignite Poison 5086 | D:4 | Identified the +12 dagger "Otivvoak" {vorpal, Int+5} 5440 | D:4 | Reached skill level 5 in Spellcasting 5440 | D:4 | Reached XP level 7. HP: 32/32 MP: 13/15 5533 | D:5 | Entered Level 5 of the Dungeon 5761 | D:5 | Reached *** piety under Vehumet 5931 | D:5 | Reached skill level 6 in Spellcasting 6668 | D:5 | Offered knowledge of Conjure Flame by Vehumet. 6669 | D:5 | Reached skill level 5 in Conjurations 6669 | D:5 | Reached XP level 8. HP: 25/36 MP: 12/19 6673 | D:5 | Learned a level 3 spell: Conjure Flame 7099 | D:5 | Reached skill level 7 in Spellcasting 7720 | D:6 | Reached skill level 8 in Spellcasting 7804 | D:6 | Learned a level 3 spell: Dazzling Flash 8443 | D:6 | Learned a level 4 spell: Fulminant Prism 8493 | D:7 | Reached skill level 9 in Spellcasting 8541 | D:7 | Reached **** piety under Vehumet 8609 | D:7 | Found a staircase to the Ecumenical Temple. 8622 | D:7 | Noticed a gargoyle 8631 | D:7 | Reached XP level 9. HP: 39/39 MP: 14/23 8894 | D:7 | Learned a level 4 spell: Iskenderun's Mystic Blast 9258 | D:7 | Offered knowledge of Lee's Rapid Deconstruction by Vehumet. 9269 | D:7 | Learned a level 5 spell: Lee's Rapid Deconstruction 9881 | D:8 | Reached skill level 10 in Spellcasting 9934 | D:8 | Slain by a killer bee Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_castle, layout_rooms, shapermc_ecumenical_altar_mp_vishouse, minmay_tripent D:2: kennysheep_big_flooded_room, layout_loops_cross, uniq_jessica D:3: layout_loops_ring, gammafunk_temple_overflow_claw D:4: layout_loops_cross, hangedman_feature_mirror, serial_park_tiny_2 D:5: layout_loops_cross D:6: layout_rooms, minmay_fire_ice_demons D:7: layout_cave_pools, minmay_temple_entry_gardened_gates D:8: layout_loops_ring, minmay_crossroads Skill XL: | 1 2 3 4 5 6 7 8 9 | ---------------+----------------------------+----- Conjurations | 3 4 5 6 7 | 7.0 Spellcasting | 3 4 5 6 9 10 | 10.2 Stealth | 4 5 6 | 6.5 Fire Magic | 1 2 | 2.8 Dodging | | 2.8 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | 5 | 3 | || 8 Dagger | | 5 | 29 || 34 Punch | | | 1 || 1 Cast: Magic Dart | 72 | 153 | 201 || 426 Foxfire | 3 | 13 | 6 || 22 Searing Ray | | 6 | 21 || 27 Fulminant Prism | | | 3 || 3 Conjure Flame | | | 3 || 3 Shock | | | 1 || 1 Use: Potion | | 3 | 2 || 5 Scroll | | | 4 || 4 Stab: Sleeping | | 1 | 2 || 3 Armor: Robe | 3 | 4 | 3 || 10 Dodge: Dodged | 12 | 48 | 85 || 145