Seeded DCSS version 0.28.0 (webtiles) character file. Game seed: 13591998346360536447 (custom seed) 704 Selrock the Magician (level 7, -10/32 HPs) Began as a Spriggan Conjurer on Feb 15, 2022. Mangled by an ogre (39 damage) ... on level 5 of the Dungeon. The game lasted 00:18:22 (5564 turns). Selrock the Magician (Spriggan Conjurer) Turns: 5564, Time: 00:18:23 Health: -10/32 AC: 3 Str: 5 XL: 7 Next: 39% Magic: 3/17 EV: 16 Int: 21 God: Gold: 859 SH: 6 Dex: 14 Spells: 15/18 levels left rFire . . . SeeInvis + s - +1 whip of Eternal Harmony {flame, rElec Int+2} rCold . . . Faith . j - +0 buckler of Infinity {Will++ Stlth+} rNeg . . . Spirit . a - +0 robe rPois . Reflect . o - +1 hat rElec + Harm + d - scarf {harm} rCorr . Rampage . (gloves unavailable) Will +++.. (boots unavailable) Stlth +++....... (no amulet) HPRegen 0.10/turn (no ring) MPRegen 0.15/turn (no ring) @: very quick A: very small, no large weapons, unfitting armour, see invisible, speed 3 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 859 gold pieces. Inventory: Hand Weapons s - the +1 whip of Eternal Harmony (weapon) {flame, rElec Int+2} (You found it on level 3 of the Dungeon) It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+2). rElec: It insulates you from electricity. Missiles c - 3 poisoned darts Armour a - a +0 robe (worn) d - a scarf of harm (worn) g - a +0 buckler of reflection j - the +0 buckler of Infinity (worn) {Will++ Stlth+} (You acquired it on level 2 of the Dungeon) Will: It greatly increases your willpower. Stlth: It makes you more stealthy. o - a +1 hat (worn) Magical Staves h - a staff of conjuration Jewellery f - a ring of resist corrosion i - a ring of protection from fire m - a ring of protection from fire Wands k - a wand of flame (50) t - a wand of mindburst (17) Scrolls b - 2 scrolls of teleportation n - a scroll of vulnerability p - a scroll of torment {unknown} q - 2 scrolls of summoning u - a scroll of amnesia {unknown} Potions e - 3 potions of haste l - a potion of heal wounds r - a potion of lignification {unknown} v - a potion of mutation {unknown} w - a potion of ambrosia {unknown} Skills: - Level 2.6 Dodging - Level 3.0 Stealth + Level 2.1 Shields + Level 6.1 Spellcasting + Level 4.5 Conjurations + Level 4.6 Evocations You had 15 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 3% 1 b - Searing Ray Conj 50% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 32% N/A 24% 3 Sublimation of Blood Necr 6% N/A 30% 2 Wereblood Tmut 6% N/A 30% 2 Ozocubu's Armour Ice 6% N/A 52% 3 Fulminant Prism Conj/Hex 8% 3d7 61% 4 Iskenderun's Mystic Bla Conj/Tloc 16% 2d5 61% 4 Ozocubu's Refrigeration Ice 3% 4d5 100% 7 Summon Hydra Summ 3% N/A 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Hepliaklqana Sif Muna The Shining One Annotations: D:3 2 transporters, Fractals's ghost, amateur HuFi D:5 Edmund Innate Abilities, Weirdness & Mutations You are very small and have problems with some larger weapons. You are too small for most types of armour. You have supernaturally acute eyesight. (SInv) You cover ground extremely quickly. (Speed+++) Message History Press: ? - help, Shift-Dir - straight line, f/p - hound skeleton Aim: a hound skeleton (heavily damaged, 100% to hit) The magic dart hits the hound skeleton. The hound skeleton is heavily damaged. The hound skeleton bites you but does no damage. You hit the hound skeleton. You burn the hound skeleton. The hound skeleton is severely damaged. The hound skeleton bites you but does no damage. You hit the hound skeleton. You burn the hound skeleton. You destroy the hound skeleton! You start resting. Magic restored. You start resting. An orc priest is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc priest Aim: an orc priest, wielding a +0 hand axe (wandering, hasn't noticed you, 100% to hit) The magic dart hits the orc priest. The orc priest is lightly wounded. The orc priest shouts! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 hand axe (lightly wounded, 100% to hit) The magic dart hits the orc priest. The orc priest is heavily wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 hand axe (heavily wounded, 100% to hit) The magic dart hits the orc priest. The orc priest is heavily wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 hand axe (heavily wounded, 100% to hit) The magic dart hits the orc priest. The orc priest is severely wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 hand axe (severely wounded, 100% to hit) The magic dart hits the orc priest. The orc priest is severely wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc priest Aim: an orc priest, wielding a +0 hand axe (severely wounded, 100% to hit) The magic dart hits the orc priest! You kill the orc priest! Your Shields skill increases to level 2! You start resting. A sky beast is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - sky beast Aim: a sky beast (wandering, hasn't noticed you, 100% to hit) The magic dart hits the sky beast but does no damage. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sky beast Aim: a sky beast (100% to hit) The magic dart hits the sky beast but does no damage. The sky beast flickers out of sight for a moment. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sky beast Aim: a sky beast (slightly transparent, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sky beast Aim: a sky beast (slightly transparent, 100% to hit) The magic dart hits the sky beast. The sky beast is moderately wounded. You hit the sky beast but do no damage. The sky beast is moderately wounded. The sky beast closely misses you. You barely miss the sky beast. The sky beast is moderately wounded. You block the sky beast's attack. You barely miss the sky beast. The sky beast is moderately wounded. The sky beast misses you. You closely miss the sky beast. The sky beast is moderately wounded. The sky beast barely misses you. Your magical contamination has completely faded away. You barely miss the sky beast. The sky beast is moderately wounded. You block the sky beast's attack. x2 You hit the sky beast but do no damage. The sky beast is moderately wounded. An ogre comes into view. It is wielding a +0 giant club. The sky beast misses you. The ogre shouts! You hit the sky beast. You burn the sky beast. The sky beast is moderately wounded. The sky beast barely misses you. You miss the sky beast. The sky beast is moderately wounded. You block the sky beast's attack. You closely miss the sky beast. The sky beast is moderately wounded. The sky beast flickers out of sight for a moment. You block the sky beast's attack. You closely miss the sky beast. The sky beast is moderately wounded. The sky beast closely misses you. The sky beast misses you. You closely miss the sky beast. The sky beast is moderately wounded. The sky beast hits you. The sky beast shocks you. You resist. You closely miss the sky beast. The sky beast is moderately wounded. The sky beast completely misses you. You hit the sky beast. You burn the sky beast. The sky beast is heavily wounded. You block the sky beast's attack. You hit the sky beast but do no damage. The sky beast is heavily wounded. The sky beast closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - sky beast Aim: a sky beast (rain, heavily wounded, 71% to hit) The searing ray hits the sky beast! You kill the sky beast! The searing ray misses the ogre. (Press . to maintain the ray.) Your Spellcasting skill increases to level 6! The searing ray misses the ogre. The ogre barely misses you. The searing ray hits the ogre! The ogre is moderately wounded. The ogre barely misses you. The searing ray hits the ogre. The ogre is moderately wounded. You finish channelling your searing ray. The ogre closely misses you. Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ogre Aim: an ogre, wielding a +0 giant club (moderately wounded, 100% to hit) The magic dart hits the ogre. The ogre is heavily wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (moderately wounded, 100% to hit) The magic dart hits the ogre! The ogre is severely wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (severely wounded, 100% to hit) The magic dart hits the ogre. The ogre is severely wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (severely wounded, 100% to hit) The magic dart hits the ogre. The ogre is severely wounded. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (severely wounded, 100% to hit) The magic dart hits the ogre. The ogre is almost dead. You block the ogre's attack. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ogre Aim: an ogre, wielding a +0 giant club (severely wounded, 100% to hit) The magic dart hits the ogre. The ogre is almost dead. You barely miss the ogre. The ogre is almost dead. The ogre hits you with a +0 giant club!! Ouch! That really hurt! You die... ###### ....Z. ..... ...## ..... .# #######################...#. #..@...........O@....)...... Y.....##.....##########+#### #.###.##.....#### #.# #.##....O...# #'###.##........# '_###.##........## #'###.##.........# #.# #.##.....##### #.###.##.....# You could see an ogre. Vanquished Creatures An ice beast (D:5) A sky beast (D:5) A bullfrog zombie (D:5) A hound (D:4) An orc priest (D:5) 2 bullfrog skeletons 2 iguanas (D:5) Ijyb (D:5) Natasha (thrice) (D:2) An orc wizard (D:5) 3 hound skeletons 3 gnolls (D:4) 3 adders 2 adder skeletons (D:4) 3 worms 6 dart slugs 2 orcs 3 bats 7 endoplasms 2 giant cockroaches 10 hobgoblins 5 jackals 8 kobolds 3 quokkas 5 ball pythons A frilled lizard (D:2) 4 goblins 9 rats A spectral hobgoblin (D:4) 94 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Selrock the Spriggan Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 5/5 183 | D:1 | Reached skill level 3 in Spellcasting 231 | D:1 | Reached XP level 2. HP: 13/13 MP: 0/7 391 | D:1 | Learned a level 2 spell: Searing Ray 869 | D:1 | Reached XP level 3. HP: 16/16 MP: 6/9 1264 | D:2 | Noticed Natasha 1272 | D:2 | Killed Natasha 1273 | D:2 | Reached skill level 4 in Spellcasting 1385 | D:2 | Identified 2 scrolls of acquirement 1385 | D:2 | Acquired a +0 buckler of reflection 1386 | D:2 | Acquired a staff of conjuration 1400 | D:2 | Noticed Natasha 1404 | D:2 | Killed Natasha 1405 | D:2 | Reached skill level 1 in Evocations 1405 | D:2 | Reached XP level 4. HP: 10/21 MP: 6/11 1690 | D:2 | Found a faded altar of an unknown god. 1783 | D:2 | Noticed Natasha 2042 | D:2 | Killed Natasha 2228 | D:2 | Reached XP level 5. HP: 24/24 MP: 7/12 2676 | D:2 | Acquired the +0 buckler of Infinity {Will++ Stlth+} 2798 | D:3 | Found a glowing golden altar of the Shining One. 2935 | D:3 | Found a transporter. 2947 | D:3 | Noticed Fractals's ghost (amateur HuFi) 3043 | D:3 | Found a transporter. 3442 | D:3 | Identified the +1 whip of Eternal Harmony {flame, rElec | Int+2} 3724 | D:4 | Acquired 690 gold pieces 3760 | D:4 | Reached skill level 5 in Spellcasting 3800 | D:4 | Found a hazy altar of Hepliaklqana. 4299 | D:4 | Reached skill level 1 in Shields 4299 | D:4 | Reached XP level 6. HP: 28/28 MP: 7/14 4428 | D:5 | Entered Level 5 of the Dungeon 4728 | D:5 | Found a shimmering blue altar of Sif Muna. 4752 | D:5 | Noticed an ice beast 4760 | D:5 | HP: 1/28 [quokka (1)] 4770 | D:5 | Killed an ice beast 5103 | D:5 | Noticed Ijyb 5121 | D:5 | Noticed Edmund 5122 | D:5 | Killed Ijyb 5154 | D:5 | Noticed a sky beast 5217 | D:5 | Reached XP level 7. HP: 20/32 MP: 4/16 5528 | D:5 | Reached skill level 6 in Spellcasting 5564 | D:5 | Mangled by an ogre Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, chequers_serial_rivers_room_a D:2: layout_loops_ring, shapermc_ecumenical_altar_venn, uniq_natasha D:3: layout_loops_ring, mainiacjoe_overflow_chevrons, gammafunk_ghost_arena, hangedman_glass_teeth D:4: layout_basic, nicolae_hepliaklqana_monster_ancestors, due_unseen_surprise D:5: layout_basic, lemuel_doored_altar, overflow_temple_1_default, amethyst_overflow_temple_binary, minmay_manual_mess, uniq_ijyb, uniq_edmund, uniq_sigmund, uniq_menkaure Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Conjurations | 3 4 | 4.5 Spellcasting | 3 4 5 6 | 6.1 Evocations | 1 2 3 4 | 4.6 Shields | 1 2 | 2.1 Dodging | | 2.6 Stealth | | 3.0 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Whip | | 37 | 31 || 68 Cast: Magic Dart | 73 | 144 | 27 || 244 Searing Ray | | 5 | 1 || 6 Use: Scroll | 2 | 7 | || 9 Stab: Sleeping | | 2 | || 2 Armor: Robe | 2 | 6 | 5 || 13 Dodge: Dodged | 16 | 49 | 25 || 90 Block: Buckler | | 13 | 8 || 21