Seeded DCSS version 0.28.0-1-gb440e238dd (webtiles) character file. Game seed: 2753595311405518180 (custom seed) 712 Selrock the Ducker (level 8, -3/50 HPs) Began as a Djinni Conjurer on Feb 21, 2022. Slain by an orc (6 damage) ... on level 7 of the Dungeon. The game lasted 00:16:07 (3360 turns). Selrock the Ducker (Djinni Conjurer) Turns: 3360, Time: 00:16:07 Health: -3/50 AC: 4 Str: 6 XL: 8 Next: 0% Gold: 145 EV: 12 Int: 23 God: SH: 0 Dex: 11 rFire + + . SeeInvis . l - +2 dagger (venom) rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 troll leather armour rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ c - amulet of regeneration HPRegen 1.76/turn (no ring) MPRegen 0.00/turn (no ring) @: about to teleport, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 7 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 145 gold pieces. Inventory: Hand Weapons j - a +2 dagger of flaming l - a +2 dagger of venom (weapon) Missiles f - 2 boomerangs Armour b - a +0 troll leather armour (worn) Jewellery c - an amulet of regeneration (around neck) Wands a - a wand of paralysis (3) Scrolls d - a scroll of enchant armour {unknown} e - a scroll of blinking {unknown} g - a scroll of fog {unknown} h - a scroll of immolation n - a scroll of summoning {unknown} Potions i - 2 potions of heal wounds p - a potion of might {unknown} Skills: + Level 5.5 Dodging + Level 4.5 Stealth + Level 4.9 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 56% 2d6 3% 2 c - Dazzling Flash Conj/Hex 56% N/A 6% 3 d - Fulminant Prism Conj/Hex 14% 3d9 21% 4 e - Iskenderun's Mystic Conj/Tloc 28% 2d7 21% 4 f - Foxfire Conj/Fire 100% 2x1d9 1% 1 g - Static Discharge Conj/Air 28% N/A 3% 2 h - Poisonous Vapours Pois/Air 56% N/A 3% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Your magical contamination has completely faded away. Items here: ) [ ††. Found an escape hatch in the floor. Found a stone staircase leading down. Found a dagger. An adder and a worm come into view. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - worm Aim: a worm (wandering, hasn't noticed you, 100% to hit) The magic dart hits the worm. The worm is lightly wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (lightly wounded, 100% to hit) The magic dart hits the worm. The worm is heavily wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (heavily wounded, 100% to hit) The magic dart hits the worm. The worm is severely wounded. The adder hisses angrily. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (severely wounded, 100% to hit) The magic dart hits the worm. The worm is severely wounded. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (severely wounded, 100% to hit) The magic dart hits the worm. The worm is almost dead. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (almost dead, 100% to hit) The magic dart hits the worm. The worm is almost dead. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - worm Aim: a worm (almost dead, 100% to hit) The magic dart hits the worm. You kill the worm! The adder bites you. The adder bites you. You see here a +0 dagger. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (100% to hit) The magic dart hits the adder. The adder is moderately wounded. The adder bites you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (moderately wounded, 100% to hit) The magic dart hits the adder. The adder is heavily wounded. The adder bites you. The adder barely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder. The adder is severely wounded. The adder bites you but does no damage. The adder closely misses you. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (severely wounded, 100% to hit) The magic dart hits the adder. You kill the adder! You have reached level 8! You feel clever. You see here an adder corpse. You see here a +0 dagger. Found a dagger. Found an escape hatch in the ceiling. You see here a +0 dagger. A ball python comes into view. The ball python hisses angrily. There is an open door here. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (100% to hit) The magic dart hits the ball python. You kill the ball python! There is an open door here. Found a robe. There is an escape hatch in the ceiling here. There is an open door here. There is an escape hatch in the floor here. As you open the door, it creaks loudly! There is an open door here. Found a stone staircase leading down. An orc comes into view. It is wielding a +0 short sword. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 short sword (wandering, hasn't noticed you, 100% to hit) The magic dart hits the orc. The orc is heavily wounded. The orc shouts! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 short sword (heavily wounded, 100% to hit) The magic dart hits the orc. The orc is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc Aim: an orc, wielding a +0 short sword (severely wounded, 100% to hit) The magic dart hits the orc. You kill the orc! There is an open door here. Done exploring. Done exploring. There is an escape hatch in the floor here. There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. A sourceless malevolence fills the Dungeon... You are sucked into a shaft and drop 2 floors! The shaft crumbles and collapses. 4 wights come into view. The wight closely misses you. The wight hits you with a +3 trident! A howler monkey comes into view. Found 27 stones. The wight hits you from afar with a +3 trident! A water moccasin comes into view. The water moccasin hisses angrily. The wight hits you with a +0 mace. You closely miss the water moccasin. The water moccasin bites you. The water moccasin barely misses you. The wight closely misses you. The water moccasin barely misses you. The water moccasin bites you but does no damage. An orc warrior and an orc come into view. A howler monkey and an orc come into view. The water moccasin barely misses you. An orc comes into view. It is wielding a +0 hand axe. The orc shouts! The orc warrior shouts! The orc shouts! The howler monkey howls! Found 9 gold pieces. The orc shouts! The water moccasin barely misses you. Found a club. The orc closely misses you. You closely miss the howler monkey. The water moccasin bites you. The howler monkey hoots and howls with incredible vigour! The water moccasin bites you but does no damage. The orc closely misses you. You hit the howler monkey. The howler monkey is poisoned. The howler monkey is lightly wounded. The orc warrior hits you with a +0 dire flail. The water moccasin bites you. The howler monkey hits you. The orc closely misses you. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. The orc warrior closely misses you. The water moccasin bites you. The howler monkey barely misses you. The orc hits you with a +0 flail. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc warrior Aim: an orc warrior, wielding a +0 dire flail and wearing a +0 chain mail (77% to hit) The searing ray hits the orc warrior but does no damage. The searing ray hits the orc. The orc is lightly wounded. (Press . to maintain the ray.) The water moccasin bites you! The orc warrior hits you with a +0 dire flail! * * * LOW HITPOINT WARNING * * * The howler monkey hits you. * * * LOW HITPOINT WARNING * * * The water moccasin closely misses you. The orc hits you with a +0 flail. You die... ####........# #...........# #........(..# #......z....# #....######.# #....# #....# #..zz###....####### #..zzS.#........... #...oo@#........### #....oh####.....# #.....o. #.....# #........ #.....# #.........####### #####.....# #....$# #....)# You could see an orc warrior, a water moccasin, a howler monkey (very poisoned), 4 wights and 3 orcs. Vanquished Creatures Pikel (D:4) 4 lemures (D:4) 3 orc wizards An iguana (D:4) 3 adders A shadow imp (D:3) An adder skeleton (D:4) A worm (D:4) 7 orcs 5 bats 5 endoplasms 2 giant cockroaches 12 goblins 10 hobgoblins 11 jackals 5 quokkas 7 ball pythons 2 frilled lizards 11 kobolds 4 rats (D:2) 96 creatures vanquished. Vanquished Creatures (others) A foxfire (D:4) 4 toadstools (D:1) 5 creatures vanquished. Grand Total: 101 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Selrock the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 245 | D:1 | Reached XP level 2. HP: 15/21 MP: 0/0 564 | D:1 | Found a faded altar of an unknown god. 639 | D:1 | Reached XP level 3. HP: 25/25 MP: 0/0 639 | D:1 | Learned a level 1 spell: Foxfire 1071 | D:2 | Reached skill level 3 in Dodging 1126 | D:2 | Reached XP level 4. HP: 29/31 MP: 0/0 1685 | D:3 | Reached XP level 5. HP: 35/35 MP: 0/0 1685 | D:3 | Learned a level 2 spell: Static Discharge 2721 | D:4 | Noticed a lemure 2721 | D:4 | Noticed a lemure 2721 | D:4 | Noticed Pikel 2721 | D:4 | Noticed a lemure 2723 | D:4 | Noticed a lemure 2737 | D:4 | Killed a lemure 2763 | D:4 | Killed a lemure 2790 | D:4 | Killed a lemure 2791 | D:4 | Killed a lemure 2828 | D:4 | Killed Pikel 2829 | D:4 | Reached skill level 5 in Dodging 2829 | D:4 | Reached XP level 6. HP: 13/40 MP: 0/0 2829 | D:4 | Reached XP level 7. HP: 14/45 MP: 0/0 2829 | D:4 | Learned a level 2 spell: Poisonous Vapours 3171 | D:4 | Reached XP level 8. HP: 50/50 MP: 0/0 3332 | D:5 | Entered Level 5 of the Dungeon 3336 | D:5 | You are sucked into a shaft and drop 2 floors! 3360 | D:7 | Slain by an orc Illustrated notes Levels and vault maps discovered: D:1: ldierk_water_garden, layout_basic, dreamdust_ecumenical_altar_hidden_monk_grotto, lemuel_another_geyser D:2: layout_basic D:3: layout_loops_corners, minmay_cupped D:4: layout_basic, uniq_pikel D:5: layout_basic D:7: layout_basic Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 2 4 | 4.5 Dodging | 3 5 | 5.5 Spellcasting | 4 | 4.9 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Unarmed | | 1 | || 1 Dagger | | | 3 || 3 Cast: Magic Dart | 70 | 71 | 34 || 175 Searing Ray | 1 | 9 | 5 || 15 Foxfire | | 2 | || 2 Use: Scroll | | 5 | 1 || 6 Armor: Robe | 1 | | || 1 Troll leather arm | 2 | 8 | 5 || 15 Dodge: Dodged | 6 | 16 | 19 || 41