Seeded DCSS version 0.28.0-1-gb440e238dd (webtiles) character file. Game seed: 2753595311405518180 (custom seed) 10 Selrock the Magician (level 2, -1/21 HPs) Began as a Djinni Venom Mage on Feb 21, 2022. Frozen to death by an endoplasm (7 damage) ... on level 1 of the Dungeon. The game lasted 00:01:02 (362 turns). Selrock the Magician (Djinni Venom Mage) Turns: 362, Time: 00:01:03 Health: -1/21 AC: 2 Str: 7 XL: 2 Next: 30% Gold: 0 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Skills: + Level 2.5 Dodging + Level 1.9 Stealth + Level 2.5 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sting Tmut/Pois 40% 1d5 7% 1 b - Poisonous Vapours Pois/Air 20% N/A 11% 2 c - Mephitic Cloud Conj/Pois/Air 10% N/A 21% 3 d - Olgreb's Toxic Radia Pois 10% N/A 56% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You kill the hobgoblin! The kobold shouts! Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - frilled lizard Aim: a frilled lizard (48% to hit) The sting hits the frilled lizard. The frilled lizard is poisoned. You kill the frilled lizard! Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. The kobold throws a stone. The stone completely misses you. Casting: Sting (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 dagger and quivering stones (60% to hit) The sting hits the kobold. The kobold is poisoned. You kill the kobold! You see here a hobgoblin corpse. You start resting. A quokka comes into view. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (wandering, hasn't noticed you, 56% to hit) The sting misses the quokka. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (56% to hit) The sting hits the quokka. The quokka is poisoned. The quokka is moderately wounded. The quokka closely misses you. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (heavily wounded, poisoned, 56% to hit) The sting hits the quokka but does no damage. The quokka looks even sicker. The quokka is heavily wounded. The quokka bites you but does no damage. You completely miss the quokka. The quokka is almost dead. The quokka barely misses you. You kill the quokka! You start resting. HP restored. Things that are here: a +0 dagger; a stone A kobold comes into view. It is wielding a +0 club. Found a ring mail and 10 gold pieces. The kobold throws a stone. The stone closely misses you. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) The kobold throws a stone. The stone misses you. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Unknown command. An endoplasm comes into view. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 club and quivering stones (60% to hit) The sting hits the kobold. The kobold is poisoned. The kobold is severely wounded. The endoplasm quivers. You kill the kobold! A goblin comes into view. It is wielding a +0 club. Found a scroll labelled EREPO OCLUMA. The goblin shouts! You hear a shout! A quokka comes into view. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (98% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is poisoned. The endoplasm is moderately wounded. The quokka twitches its whiskers. The endoplasm jiggles. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, poisoned, 98% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm looks even sicker. The endoplasm is severely wounded. The endoplasm hits you but does no damage. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (almost dead, very poisoned, 98% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm looks even sicker. You kill the endoplasm! You have reached level 2! Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 club (64% to hit) The sting hits the goblin. The goblin is poisoned. The goblin is severely wounded. You kill the goblin! Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (60% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. The quokka bites you but does no damage. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (60% to hit) The sting hits the quokka but does no damage. The quokka is poisoned. The quokka barely misses you. You closely miss the quokka. The quokka bites you. The quokka misses you. You hit the quokka. The quokka is moderately wounded. The quokka bites you but does no damage. You hit the quokka. The quokka is severely wounded. The quokka misses you. You hit the quokka. The quokka is almost dead. The quokka bites you. Your magical contamination has completely faded away. You closely miss the quokka. The quokka is almost dead. You kill the quokka! You start resting. A goblin comes into view. It is wielding a +0 dagger. You see here a quokka corpse. The goblin shouts! You see here a +0 club. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (64% to hit) The sting misses the goblin. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (64% to hit) The sting hits the goblin. The goblin is poisoned. You kill the goblin! An endoplasm comes into view. You see here a +0 dagger. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f - endoplasm Aim: an endoplasm (98% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is lightly wounded. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (lightly wounded, 98% to hit) You miscast Sting. You are very lightly contaminated with residual magic. Nothing appears to happen. Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (lightly wounded, 98% to hit) The sting hits the endoplasm. The endoplasm partially resists. The endoplasm is moderately wounded. The endoplasm freezes you. You are frozen! You feel a terrible chill! Casting: Sting (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Sting (safe; 7% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (moderately wounded, 98% to hit) The sting hits the endoplasm. The endoplasm is poisoned. The endoplasm is heavily wounded. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen! You feel a terrible chill! You die... #.##.##.... . #...?......# #. #..........# #..#..........# #[#...$......# #............# #...........# #.#...J.....# #.#..@.)....# #.#..)......# #...........# ##.##)####### #..#†# ##.#.# #.#.# #########...### ...........)..# You could see an endoplasm (poisoned). Vanquished Creatures An endoplasm (D:1) 2 goblins (D:1) A hobgoblin (D:1) 2 quokkas (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 9 creatures vanquished. Vanquished Creatures (others) 4 toadstools (D:1) 4 creatures vanquished. Grand Total: 13 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Selrock the Djinni Venom Mage began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 230 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 362 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: ldierk_water_garden, layout_basic, dreamdust_ecumenical_altar_hidden_monk_grotto, lemuel_another_geyser Action || total -------------------------++------- Melee: Unarmed || 6 Cast: Sting || 19 Armor: Robe || 4 Dodge: Dodged || 9