Seeded DCSS version 0.28.0-1-gb440e238dd (webtiles) character file. Game seed: 2753595311405518180 (custom seed) 6706 Selrock the Nimble (level 11, -2/65 HPs) Began as a Djinni Conjurer on Feb 21, 2022. Was a Believer of Ashenzari. Killed from afar by an acid dragon (33 damage) ... with a splash of acid ... on level 10 of the Dungeon. The game lasted 00:42:15 (7276 turns). Selrock the Nimble (Djinni Conjurer) Turns: 7276, Time: 00:42:16 Health: -2/65 AC: 0 Str: 6 XL: 11 Next: 23% Gold: 272 EV: 15 Int: 23 God: Ashenzari [**....] SH: 0 Dex: 13 rFire + + . SeeInvis + j - +2 dagger "Cynicism of Ashenzari" {venom, Cun, Evo} (curse) rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +1 troll leather armour rPois ∞ Reflect . g - +0 helmet "Gaze Upon Infinity" {Fort, Evo} (curse) rElec . Harm . (no cloak) rCorr . Rampage . r - +0 pair of gloves Will +.... (boots unavailable) Stlth ++++...... c - amulet "Tethered Together" {Regen+, Range, Self} (curse) HPRegen 1.80/turn (no ring) MPRegen 0.00/turn (no ring) @: corroded, flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: Renounce Religion, Shatter the Chains You were on level 10 of the Dungeon. You worshipped Ashenzari. Ashenzari was pleased with you. You visited 2 branches of the dungeon, and saw 11 of its levels. You collected 414 gold pieces. You spent 142 gold pieces at shops. Inventory: Hand Weapons j - the cursed +2 dagger "Cynicism of Ashenzari" (weapon) {venom, Cun, Evo} (You took it off a kobold on level 3 of the Dungeon) It poisons the flesh of those it strikes. It has a curse which improves the following skills: Cunning: Dodging and Stealth. Evocations: Evocations. Missiles f - 8 boomerangs i - 3 poisoned darts Armour a - a +0 robe b - a +1 troll leather armour (worn) g - the cursed +0 helmet "Gaze Upon Infinity" (worn) {Fort, Evo} (You found it on level 8 of the Dungeon) It has a curse which improves the following skills: Fortitude: Armour and Shields. Evocations: Evocations. r - a +0 pair of gloves (worn) u - the +1 robe of the Heron {Str+4 Archmagi} (You bought it in a shop on level 8 of the Dungeon) Str: It affects your strength (+4). Archmagi: It increases the power of your magical spells. x - a +0 pair of boots Jewellery c - the cursed amulet "Tethered Together" (around neck) {Regen+, Range, Self} (You found it on level 1 of the Dungeon) [amulet of regeneration] Regen: It increases your rate of health regeneration. It has a curse which improves the following skills: Ranged Combat: Slings, Bows, Crossbows and Throwing. Introspection: Fighting and Spellcasting. m - an amulet of the acrobat Wands d - a wand of paralysis (3) q - a wand of mindburst (8) v - a wand of flame (10) Scrolls k - a scroll of holy word n - a scroll of fear o - a scroll of magic mapping s - a scroll of blinking t - a scroll of summoning w - a scroll of enchant weapon Potions e - 2 potions of haste h - 2 potions of heal wounds l - a potion of curing p - a potion of might Skills: + Level 3.7(4.9) Armour - Level 9.3(10.6) Dodging + Level 8.6(9.9) Stealth + Level 7.8(9.1) Spellcasting + Level 4.1(5.9) Evocations You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 c - Dazzling Flash Conj/Hex 100% N/A 1% 3 d - Fulminant Prism Conj/Hex 25% 3d14 1% 4 e - Iskenderun's Mystic Conj/Tloc 51% 2d11 1% 4 f - Foxfire Conj/Fire 100% 2x1d9 1% 1 g - Static Discharge Conj/Air 51% N/A 1% 2 h - Poisonous Vapours Pois/Air 100% N/A 1% 2 i - Confusing Touch Hex 51% N/A 1% 3 j - Lightning Bolt Conj/Air 25% 1d41 6% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (10/15) Temple (1/1) D:6 Lair (0/6) D:9 Orc: D:9-12 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Shops: D:8 [ Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The yak is heavily wounded. The searing ray hits the yak. The yak is severely wounded. You finish channelling your searing ray. The yak gores you. The yak gores you! The yak misses you. The yak gores you. The yak closely misses you. You fly upwards. There is a stone staircase leading down here. The yak barely misses you. The yak gores you! The yak enters a dispersal trap! The yak blinks! x4; You blink. The yak blinks! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (100% to hit) The magic dart hits the yak but does no damage. The yak enters a dispersal trap! You blink. The yak enters a dispersal trap! The yak blinks! You blink. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (90% to hit) The searing ray hits the yak. The yak is lightly wounded. (Press . to maintain the ray.) The searing ray hits the yak. The yak is moderately wounded. The searing ray hits the yak! The yak is heavily wounded. The searing ray hits the yak! The yak is severely wounded. The yak misses you. The searing ray hits the yak. The yak is severely wounded. The searing ray hits the yak! You kill the yak! You finish channelling your searing ray. The yak gores you but does no damage. The yak gores you! Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - yak Aim: a yak (severely wounded, 90% to hit) The searing ray hits the yak! The yak is severely wounded. The searing ray hits the yak! The yak is moderately wounded. (Press . to maintain the ray.) The yak completely misses you. The searing ray hits the yak! The yak is almost dead. The searing ray hits the yak. The yak is moderately wounded. The yak gores you but does no damage. The searing ray hits the yak. You kill the yak! The searing ray hits the yak. The yak is heavily wounded. The searing ray hits the yak. The yak is heavily wounded. You finish channelling your searing ray. The yak barely misses you. The yak gores you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - yak Aim: a yak (heavily wounded, 90% to hit) The searing ray hits the yak! The yak is severely wounded. (Press . to maintain the ray.) The yak gores you! The searing ray hits the yak! You kill the yak! Your base Evocations skill increases to level 4! There are no items here. HP restored. Things that are here: a yak corpse; a yak corpse Done exploring. Done exploring. Things that are here: a yak corpse; a yak corpse There is a stone staircase leading down here. You fly downwards. There is a stone staircase leading up here. Found 2 scrolls of magic mapping. A wyvern comes into view. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Fulminant Prism (dangerous; 2% risk of failure) Press: ? - help, Dir - move target You conjure a prism of explosive energy! A fulminant prism comes into view. Your fulminant prism crackles loudly. Casting: Fulminant Prism (dangerous; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - wyvern Aim: a wyvern (asleep, ally target, 100% to hit) The magic dart hits the wyvern. The wyvern is lightly wounded. The wyvern hisses angrily. Your fulminant prism explodes! The blast of energy engulfs the wyvern! The wyvern is severely wounded. You hear a roar! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wyvern Aim: a wyvern (severely wounded, 100% to hit) The magic dart hits the wyvern. The wyvern is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wyvern Aim: a wyvern (severely wounded, 100% to hit) The magic dart hits the wyvern but does no damage. The wyvern is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wyvern Aim: a wyvern (severely wounded, 100% to hit) The magic dart hits the wyvern. The wyvern is severely wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wyvern Aim: a wyvern (severely wounded, 100% to hit) The magic dart hits the wyvern. The wyvern is almost dead. The wyvern bites you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wyvern Aim: a wyvern (almost dead, 100% to hit) The magic dart hits the wyvern. The wyvern is almost dead. The wyvern hisses menacingly. The wyvern closely misses you. The wyvern completely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - wyvern Aim: a wyvern (almost dead, 100% to hit) The magic dart hits the wyvern. You kill the wyvern! Found a potion of cancellation. An acid dragon comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - acid dragon Aim: an acid dragon (wandering, hasn't noticed you, 100% to hit) The magic dart hits the acid dragon. The acid dragon is lightly wounded. The acid dragon roars! You hear a shout! The acid dragon spits acid at you. The splash of acid hits you! The acid corrodes you! You hear a shout! x3 Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - acid dragon Aim: an acid dragon (lightly wounded, catching its breath, 83% to hit) The searing ray hits the acid dragon! The acid dragon is heavily wounded. (Press . to maintain the ray.) The searing ray hits the acid dragon! The acid dragon is almost dead. An orc wizard comes into view. It is wielding a +0 dagger. The searing ray hits the acid dragon but does no damage. The acid dragon is almost dead. A centaur comes into view. The searing ray hits the acid dragon. The acid dragon is almost dead. You finish channelling your searing ray. The centaur wields a +0 shortbow. The centaur shoots an arrow. The arrow hits you! The acid dragon closely misses you. The acid dragon barely misses you. The acid dragon closely misses you. x2 The centaur shoots an arrow. The arrow completely misses you. The acid dragon spits acid at you. The splash of acid hits you! The acid corrodes you! The centaur shoots an arrow. The arrow closely misses you. The acid dragon spits acid at you. The splash of acid hits you!! Ouch! That really hurt! You die... ......... , #######, ........# #.##..... ......?.# #.##....# , , ........#####.##....####. ,, ............#.##......... , .........o..#.##......:.. ....c...D...#.##......... , ..!.........#.##.<....... , ...........@............. ........................., , .###....#####.#.#####(... , , , ###..., *#+#.# ... , #.. , ,..# ,.. , #.., , ,...# * . , , ,....#* * ** , * * ....# , , , , , You could see an acid dragon (catching breath), a centaur and an orc wizard. Vanquished Creatures Pikel (D:4) An elephant (D:9) A wraith (D:9) 11 yaks 3 wyverns A basilisk (D:9) 3 water moccasins A black bear (D:9) 3 ice beasts 3 orc warriors 2 necrophages 4 ogres 4 centaurs A gnoll sergeant (D:9) 4 bullfrogs 2 water moccasin skeletons 4 wights (D:7) 7 howler monkeys A centaur zombie (D:9) A hound (D:5) A jelly (D:5) 5 orc priests 16 orc wizards 3 iguanas A killer bee zombie (D:8) 8 gnolls 3 adders A shadow imp (D:3) A white imp (D:5) An ufetubus (D:6) An adder skeleton (D:4) A worm (D:4) 26 orcs 5 bats 5 endoplasms 2 giant cockroaches 12 goblins 10 hobgoblins 11 jackals 5 quokkas 7 ball pythons 2 frilled lizards 11 kobolds 4 rats (D:2) 200 creatures vanquished. Vanquished Creatures (others) 2 foxfires (D:9) 7 fulminant prisms A plant (D:9) 4 toadstools (D:1) 14 creatures vanquished. Grand Total: 214 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Selrock the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 291 | D:1 | Reached XP level 2. HP: 11/21 MP: 0/0 728 | D:1 | Found a faded altar of an unknown god. 816 | D:1 | Reached XP level 3. HP: 25/25 MP: 0/0 816 | D:1 | Learned a level 1 spell: Foxfire 1196 | D:2 | Reached skill level 3 in Dodging 1265 | D:2 | Reached XP level 4. HP: 31/31 MP: 0/0 1879 | D:3 | Reached XP level 5. HP: 29/35 MP: 0/0 1879 | D:3 | Learned a level 2 spell: Static Discharge 2798 | D:4 | Reached skill level 4 in Dodging 2798 | D:4 | Reached XP level 6. HP: 33/40 MP: 0/0 3035 | D:4 | Noticed Pikel 3461 | D:4 | Killed Pikel 3462 | D:4 | Reached skill level 5 in Dodging 3462 | D:4 | Reached XP level 7. HP: 34/45 MP: 0/0 3462 | D:4 | Learned a level 2 spell: Poisonous Vapours 3462 | D:4 | Reached XP level 8. HP: 38/50 MP: 0/0 3564 | D:5 | Entered Level 5 of the Dungeon 3651 | D:5 | Reached skill level 5 in Spellcasting 3743 | D:5 | Reached skill level 6 in Dodging 3774 | D:5 | Reached skill level 5 in Stealth 4230 | D:6 | Reached skill level 7 in Dodging 4230 | D:6 | Reached XP level 9. HP: 55/55 MP: 0/0 4230 | D:6 | Learned a level 3 spell: Confusing Touch 4429 | D:6 | Found a staircase to the Ecumenical Temple. 4447 | Temple | Entered the Ecumenical Temple 4483 | Temple | Became a worshipper of Ashenzari the Shackled 4760 | D:6 | Found an ornate altar of the Wu Jian Council. 5204 | D:7 | Reached skill level 8 in Dodging 5398 | D:7 | Reached XP level 10. HP: 43/60 MP: 0/0 5711 | D:8 | Reached skill level 9 in Dodging 5824 | D:8 | Found Xorumn's Antique Armour Shop. 5840 | D:8 | Bought a twisted robe for 142 gold pieces 5840 | D:8 | Identified the +1 robe of the Heron {Str+4 Archmagi} (You | bought it in a shop on level 8 of the Dungeon) 5885 | D:8 | Reached * piety under Ashenzari 6268 | D:8 | Reached skill level 1 in Evocations 6590 | D:9 | Reached skill level 1 in Armour 6712 | D:9 | Noticed an elephant 6719 | D:9 | Killed an elephant 6720 | D:9 | Reached XP level 11. HP: 65/65 MP: 0/0 6720 | D:9 | Learned a level 5 spell: Lightning Bolt 6721 | D:9 | Found a staircase to the Lair. 6928 | D:9 | Reached ** piety under Ashenzari 7080 | D:10 | Entered Level 10 of the Dungeon 7100 | D:10 | Noticed a cyclops 7276 | D:10 | Killed from afar by an acid dragon Illustrated notes Levels and vault maps discovered: D:1: ldierk_water_garden, layout_basic, dreamdust_ecumenical_altar_hidden_monk_grotto, lemuel_another_geyser D:2: layout_basic D:3: layout_loops_corners, minmay_cupped D:4: layout_basic, uniq_pikel D:5: layout_basic D:6: layout_loops_ring, pdpol_wu_jian_five_deadly_venoms, minmay_temple_entry_slanted D:7: layout_basic D:8: layout_rooms, serial_shops, shop D:9: layout_cave_pools, david_lair_generic D:10: layout_basic Temple: nicolae_temple_the_god_donut Skill XL: | 1 2 3 4 5 6 7 8 9 10 11 | ---------------+----------------------------------+----- Stealth | 2 3 4 5 7 8 | 8.6 Dodging | 3 4 5 7 8 9 | 9.3 Spellcasting | 4 5 6 7 | 7.8 Evocations | 3 4 | 4.1 Armour | 2 3 | 3.7 Action | 1- 3 | 4- 6 | 7- 9 | 10-12 || total -------------------------+-------+-------+-------+-------++------- Melee: Unarmed | | 1 | | || 1 Dagger | | 4 | 5 | 43 || 52 Punch | | | | 2 || 2 Cast: Magic Dart | 76 | 110 | 145 | 168 || 499 Searing Ray | 1 | 15 | 19 | 27 || 62 Poisonous Vapours | | | 5 | 2 || 7 Confusing Touch | | | | 8 || 8 Fulminant Prism | | | | 8 || 8 Static Discharge | | | | 1 || 1 Dazzling Flash | | | | 1 || 1 Foxfire | | | | 1 || 1 Lightning Bolt | | | | 1 || 1 Invok: Curse Item | | | | 3 || 3 Use: Scroll | | 10 | | 4 || 14 Potion | | | | 1 || 1 Stab: Confused | | | | 2 || 2 Armor: Robe | 3 | | | || 3 Troll leather arm | 1 | 18 | 15 | 62 || 96 Dodge: Dodged | 5 | 25 | 64 | 181 || 275