Seeded DCSS version 0.27.1-35-g4d5d836560 (webtiles) character file. Game seed: 8840528127268114696 (custom seed) 0 Selrock the Magician (level 1, 0/15 HPs) Began as a Djinni Enchanter on Feb 25, 2022. Slain by a bat (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:41 (93 turns). Selrock the Magician (Djinni Enchanter) Turns: 93, Time: 00:00:42 Health: 0/15 AC: 2 Str: 7 XL: 1 Next: 11% Gold: 3 EV: 12 Int: 22 God: SH: 0 Dex: 13 rFire + + . SeeInvis . a - +1 dagger rCold x . . Faith . (no shield) rNeg . . . Spirit . b - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.05/turn d - +6 ring of intelligence MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, hp casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 3 gold pieces. Inventory: Hand Weapons a - a +1 dagger (weapon) Armour b - a +0 robe (worn) Jewellery d - a +6 ring of intelligence (left hand) e - a ring of positive energy Scrolls c - 3 scrolls of acquirement {unknown} Skills: + Level 0.9 Short Blades - Level 2.1 Dodging - Level 2.4 Stealth + Level 2.4 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Corona Hex 14% N/A 4% 1 b - Ensorcelled Hibernat Hex/Ice 26% N/A 8% 2 c - Confusing Touch Hex 13% N/A 14% 3 d - Tukima's Dance Hex 13% N/A 14% 3 e - Dazzling Flash Conj/Hex 26% N/A 14% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 HP) Message History Welcome, Selrock the Djinni Enchanter. Game seed: 8840528127268114696 (custom seed) Press ? for a list of commands and other information. Found 3 scrolls labelled JYGURA PUBAQI and 3 gold pieces. Found a staircase leading out of the dungeon. You begin with the following spells memorised: Corona, Ensorcelled Hibernation, Confusing Touch, Tukima's Dance, Dazzling Flash. A ball python comes into view. The ball python hisses angrily. You see here 3 scrolls labelled JYGURA PUBAQI. Found a bronze ring. You see here 3 scrolls labelled JYGURA PUBAQI. c - 3 scrolls labelled JYGURA PUBAQI Cast which spell? (? or * to list) Aiming: Corona (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f - ball python Aim: a ball python (chance to affect: 62%) The ball python is outlined in light. Casting: Corona (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 8% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - ball python Aim: a ball python (softly glowing, chance to affect: 62%) The ball python glows brighter. The ball python bites you but does no damage. The ball python closely misses you. You hit the ball python but do no damage. The ball python closely misses you. The ball python barely misses you. You hit the ball python. You kill the ball python! Casting: Corona (safe; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. You now have 3 gold pieces. d - a +6 ring of intelligence You feel clever. d - a +6 ring of intelligence (left hand) HP restored. Found a robe. Found a shiny iron ring. A kobold comes into view. It is wielding a +0 short sword. Casting: Corona (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Corona (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - kobold Aim: a kobold, wielding a +0 short sword (asleep, chance to affect: 67%) The kobold shouts! The kobold is outlined in light. e - a ring of positive energy A bat comes into view. The kobold hits you with a +0 short sword. You hit the kobold. The kobold is moderately wounded. The kobold hits you with a +0 short sword. You closely miss the kobold. The kobold is moderately wounded. The kobold hits you with a +0 short sword. You closely miss the kobold. The kobold is moderately wounded. The kobold hits you but does no damage. You hit the kobold but do no damage. The kobold is moderately wounded. A goblin comes into view. It is wielding a +0 club. The kobold hits you with a +0 short sword. You barely miss the kobold. The goblin shouts! The kobold hits you with a +0 short sword. * * * LOW HITPOINT WARNING * * * The kobold closely misses you. The kobold stops glowing. The bat hits you. You die... ....#....................# ....#.###......###.......# ....#.# ...............# ......# ###.###.####### ...##### ##.#....[....# .... ... #......#.#.#.# .... ....###....###.#.# #.. ....#.#....# .. ..........@# .#. .........#b##..#.# #.##......K......# #....##..#....##.# .........g###.# #.#####....b#... . .......##.# ### ........ ... .......##. .... You could see a goblin, a bat and a kobold. Vanquished Creatures A ball python (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Selrock the Djinni Enchanter began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 93 | D:1 | Slain by a bat Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_semitransparent, layout_basic Action || total -------------------------++------- Melee: Dagger || 7 Cast: Corona || 3 Armor: Robe || 2 Dodge: Dodged || 4