Seeded DCSS version 0.27.1-35-g4d5d836560 (webtiles) character file. Game seed: 8840528127268114696 (custom seed) 59 Selrock the Magician (level 3, -5/31 HPs) Began as a Troll Hedge Wizard on Feb 25, 2022. Killed by divine providence ... invoked by an orc priest (14 damage) ... on level 3 of the Dungeon. The game lasted 00:07:26 (1397 turns). Selrock the Magician (Troll Hedge Wizard) Turns: 1397, Time: 00:07:26 Health: -5/31 AC: 2 Str: 18 XL: 3 Next: 78% Magic: 14/14 EV: 9 Int: 16 God: Gold: 382 SH: 0 Dex: 10 Spells: 5/6 levels left rFire + . . SeeInvis . a - +0 dagger rCold + . . Faith . (no shield) rNeg + . . Spirit . b - +0 robe rPois + Reflect . d - -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} rElec + Harm . (no cloak) rCorr + Rampage . (gloves unavailable) rMut + (boots unavailable) Will +.... (no amulet) Stlth +......... e - +6 ring of intelligence HPRegen 1.10/turn i - ring of magical power MPRegen 0.14/turn @: no status effects A: large, unfitting armour, claws 3, regeneration 1, shaggy fur 1, tough skin 1 a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 382 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles l - 6 boomerangs Armour b - a +0 robe (worn) c - a +0 hat d - the -2 hat of the Alchemist (worn) {rElec rPois rF+ rC+ rN+ Will+ rMut rCorr} (You acquired it on level 1 of the Dungeon) rF: It protects you from fire. rC: It protects you from cold. rElec: It insulates you from electricity. rPois: It protects you from poison. rN: It protects you from negative energy. rCorr: It protects you from acid and corrosion. rMut: It protects you from mutation. Will: It increases your willpower. Jewellery e - a +6 ring of intelligence (left claw) f - a ring of positive energy i - a ring of magical power (right claw) k - a ring of see invisible o - a ring of poison resistance Scrolls h - 5 scrolls of identify {unknown} j - a scroll of holy word {unknown} n - a scroll of magic mapping {unknown} Potions g - 3 potions of curing {unknown} m - a potion of might {unknown} p - a potion of heal wounds {unknown} Skills: - Level 1.5 Dodging - Level 1.0 Stealth + Level 1.8 Unarmed Combat + Level 2.3 Spellcasting - Level 1.1 Conjurations - Level 0.6 Summonings + Level 1.2 Translocations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 20% 1d4 12% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc N/A N/A 19% 2 Call Imp Summ 3% N/A 24% 2 Slow Hex 1% N/A 30% 2 Call Canine Familiar Summ 3% N/A 43% 3 Conjure Flame Conj/Fire 3% 6-21 43% 3 Portal Projectile Hex/Tloc 6% N/A 43% 3 Mephitic Cloud Conj/Pois/Air 3% N/A 45% 3 Leda's Liquefaction Hex/Erth 0% N/A 89% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are too large for most types of armour. You have claws for hands. Your natural rate of healing is unusually fast. You are covered in fur. (AC +1) You have tough skin. (AC +1) Message History You kill the adder! Your Translocations skill increases to level 1! You see here an adder corpse. n - a scroll labelled JISHRU GEOBAMN You now have 371 gold pieces (gained 5). Found 11 gold pieces. Found a stone staircase leading down. You now have 382 gold pieces (gained 11). There is a stone staircase leading down here. A kobold comes into view. It is wielding a +0 dagger. Found a long glowing staff. The kobold shouts! You hear a shout! A goblin comes into view. It is wielding a +0 dagger. The kobold hits you with a +0 dagger. You closely miss the kobold. The kobold hits you with a +0 dagger. You hit the kobold. You kill the kobold! Things that are here: a +0 dagger; a staff of fire You closely miss the goblin. The goblin hits you but does no damage. You miss the goblin. The goblin hits you with a +0 dagger. You hit the goblin but do no damage. The goblin hits you but does no damage. You hit the goblin. The goblin is severely wounded. The goblin closely misses you. You closely miss the goblin. The goblin is severely wounded. The goblin completely misses you. You hit the goblin. You kill the goblin! Found a twisted cabochon ring. Things that are here: a +0 dagger; a goblin corpse o - a ring of poison resistance Found a bubbling white potion. g - 3 bubbling white potions (gained 1) You open the door. There is an open door here. You enter the shallow water. Moving in this stuff is going to be slow. You open the door. There is an open door here. Found a robe. You see here a +0 short sword. You see here 20 sling bullets. You see here a +0 short sword. Done exploring. There is a stone staircase leading down here. You climb downwards. Found a mace. There is a stone staircase leading up here. Found a scroll labelled JITUME URYEDGH. h - 5 scrolls labelled JITUME URYEDGH (gained 1) An adder and an endoplasm come into view. Found a stone staircase leading down. The adder hisses angrily. The adder barely misses you. You closely miss the adder. The adder bites you. You hit the adder. The adder is moderately wounded. The adder bites you but does no damage. You hit the adder but do no damage. The adder is lightly wounded. The adder barely misses you. The adder bites you but does no damage. You closely miss the adder. The adder is lightly wounded. The adder bites you. You miss the adder. The adder is lightly wounded. The adder bites you. You barely miss the adder. The adder is lightly wounded. The adder bites you. The adder barely misses you. You hit the adder but do no damage. The adder is lightly wounded. The adder bites you. You hit the adder. The adder is moderately wounded. The adder bites you. You hit the adder. The adder is heavily wounded. The adder completely misses you. You miss the adder. The adder is heavily wounded. The adder bites you. x2 You hit the adder but do no damage. The adder is heavily wounded. The adder closely misses you. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (heavily wounded, 100% to hit) The magic dart hits the adder but does no damage. The adder is heavily wounded. The adder bites you but does no damage. You hit the adder. The adder is severely wounded. The adder bites you but does no damage. The adder barely misses you. You miss the adder. The adder is severely wounded. The adder barely misses you. You closely miss the adder. The adder is severely wounded. The adder bites you. You hit the adder. The adder is almost dead. The adder closely misses you. The adder barely misses you. You hit the adder. You kill the adder! You hit the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You resist. You hit the endoplasm. The endoplasm is severely wounded. The endoplasm hits you. You hit the endoplasm. You kill the endoplasm! HP restored. A goblin comes into view. It is wielding a +0 dagger. You completely miss the goblin. The goblin hits you with a +0 dagger. You hit the goblin. The goblin is heavily wounded. The goblin closely misses you. You hit the goblin. You kill the goblin! Found a leather armour. You see here a +0 dagger. Found a sedimented red potion. A dart slug comes into view. Found 19 stones and 7 poisoned darts. You see here a sedimented red potion. An orc comes into view. It is wielding a +0 whip. The orc shouts! You hear a shout! The dart slug launches a dart at you. The slug dart hits you. An endoplasm comes into view. The endoplasm quivers. You hit the dart slug. The dart slug is moderately wounded. The dart slug completely misses you. You hit the dart slug. The dart slug is heavily wounded. An orc priest comes into view. It is wielding a +0 short sword. The dart slug completely misses you. An orc comes into view. It is wielding a +0 whip. The orc priest shouts! You hit the dart slug. The dart slug is heavily wounded. You hit the dart slug. You claw the dart slug. You kill the dart slug! You see here a sedimented red potion. p - a sedimented red potion The orc priest looks encouraged for a moment. The orc hits you with a +0 whip. Casting: Magic Dart (safe; 12% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 12% risk of failure) Press: ? - help, Shift-Dir - straight line, f - orc Aim: an orc, wielding a +0 whip (100% to hit) The magic dart hits the orc. The orc is moderately wounded. You hit the orc but do no damage. The orc is moderately wounded. The orc hits you with a +0 whip. You completely miss the orc. The orc is moderately wounded. The orc barely misses you. You barely miss the orc. The orc is moderately wounded. The orc hits you with a +0 whip. You hit the orc but do no damage. The orc is moderately wounded. The orc hits you with a +0 whip. You hit the orc. The orc is heavily wounded. The orc hits you with a +0 whip. You completely miss the orc. The orc is heavily wounded. The orc barely misses you. You barely miss the orc. The orc is heavily wounded. The orc hits you with a +0 whip. The orc priest invokes the aid of Beogh against you. Beogh smites you! A rat comes into view. The orc priest looks braver for a moment. The rat twitches its whiskers. The orc priest calls upon Beogh to heal the orc. The orc's wounds heal themselves! The orc hits you with a +0 whip. You barely miss the orc. You hit the orc but do no damage. The orc closely misses you. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You closely miss the orc. The orc hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The orc priest invokes the aid of Beogh against you. Beogh smites you! You die... #.# #.....#### #.## #...o.### #..# #o###...# ##.# #r##..#...... #.# ###o#..####.... #.# #.............. #.# #...o.......[.. #.# #####..)..######. #.# #..@o...### ##.#####.##.## #...........# ##..###....## ##.# #.##>.# #.# #.###.# ..# #.# ... .## ..# #.# .. .## ... You could see an orc priest and an orc. Vanquished Creatures 2 adders A worm (D:2) 2 dart slugs 5 bats 2 endoplasms 5 goblins 2 hobgoblins (D:1) 4 kobolds A quokka (D:2) 6 ball pythons A frilled lizard (D:2) 2 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Selrock the Troll Hedge Wizard began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 2/2 111 | D:1 | Reached skill level 1 in Conjurations 136 | D:1 | Reached XP level 2. HP: 20/24 MP: 4/4 248 | D:1 | Reached skill level 1 in Unarmed Combat 312 | D:1 | Identified 3 scrolls of acquirement 312 | D:1 | Acquired a ring of magical power 313 | D:1 | Acquired 318 gold pieces 321 | D:1 | Acquired the -2 hat of the Alchemist {rElec rPois rF+ rC+ | rN+ Will+ rMut rCorr} 321 | D:1 | Found the -2 hat of the Alchemist {rElec rPois rF+ rC+ rN+ | Will+ rMut rCorr} 852 | D:2 | Found a faded altar of an unknown god. 860 | D:2 | Reached XP level 3. HP: 24/31 MP: 5/5 1018 | D:2 | Reached skill level 1 in Translocations 1397 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_semitransparent, layout_basic D:2: layout_rooms, chequers_ecumenical_altar_simple_redux, minmay_liquid_box D:3: layout_rooms, chequers_serial_rivers_small_3, guppyfry_early_lair_pool Skill XL: | 1 2 3 | ---------------+----------+----- Conjurations | 1 | 1.1 Unarmed Combat | 1 | 1.8 Translocations | 1 | 1.2 Dodging | | 1.5 Stealth | | 1.0 Spellcasting | | 2.3 Summonings | | 0.6 Action || total -------------------------++------- Melee: Unarmed || 90 Dagger || 50 Punch || 1 Cast: Magic Dart || 10 Use: Scroll || 3 Stab: Sleeping || 3 Armor: Robe || 46 Dodge: Dodged || 72