Seeded DCSS version 0.28.0-45-g0d030f2227 (webtiles) character file. Game seed: 12438630275245706108 (custom seed) 28 Selrock the Conjurer (level 3, 0/21 HPs) Began as an Octopode Conjurer on Apr 18, 2022. Was a Believer of Lugonu. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:02:35 (1293 turns). Selrock the Conjurer (Octopode Conjurer) Turns: 1293, Time: 00:02:36 Health: 0/21 AC: 1 Str: 8 XL: 3 Next: 12% Magic: 13/15 EV: 13 Int: 20 God: Lugonu [**....] Gold: 70 SH: 0 Dex: 10 Spells: 4/7 levels left rFire . . . SeeInvis . c - +0 club {mace} rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . a - ring of magical power rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.14/turn (no ring) (no ring) (no ring) @: lethally poisoned (0 -> -1) A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion, Depart the Abyss, Bend Space You were on level 2 of the Dungeon. You worshipped Lugonu. Lugonu was pleased with you. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 70 gold pieces. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Skills: - Level 2.0 Dodging + Level 3.5 Stealth + Level 2.5 Spellcasting + Level 4.3 Conjurations You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 76% 1d6 2% 1 b - Searing Ray Conj 38% 2d5 3% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Dazzling Flash Conj/Hex 22% N/A 19% 3 Fulminant Prism Conj/Hex 5% 3d7 52% 4 Iskenderun's Mystic Bla Conj/Tloc 11% 2d4 52% 4 Inventory: Hand Weapons c - a +0 club (weapon) {mace} (You took it off a goblin on level 1 of the Dungeon) Missiles e - 27 stones {throwing} Jewellery a - a ring of magical power (left tentacle) (You found it on level 1 of the Dungeon) Scrolls b - 3 scrolls of identify {unknown} d - a scroll of vulnerability {unknown} f - a scroll of blinking {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Lugonu Shops: D:1 = ### ..# #.### #######...# .......<# #.......# #.#####@# #.# #####.# #<....# ####### There were no monsters in sight! Message History You see here 9 gold pieces. 😕 HP[-4] You take 4 damage, and now have 13/17 hp. MASSIVE DAMAGE!! (PAUSE) You hit the kobold but do no damage. You grab the kobold. You constrict the kobold, but do no damage. The kobold hits you with a +0 short sword. 😮 HP[-4] You take 4 damage, and now have 9/17 hp. MASSIVE DAMAGE!! (PAUSE) You hit the kobold. You squeeze the kobold. You kill the kobold! Lugonu accepts your kill. The rat closely misses you. The rat barely misses you. Things that are here: a +0 short sword {short}; a kobold corpse You hit the rat but do no damage. Your grab misses the rat. You squeeze the rat. You kill the rat! Lugonu accepts your kill. You now have 70 gold pieces (gained 9). A goblin comes into view. It is wielding a +0 club. 😎 HP[+8] Your hp is fully restored (17). The helpless goblin fails to defend itself. You hit the goblin. Your grab misses the goblin. The goblin barely misses you. You closely miss the goblin. You grab the goblin. You squeeze the goblin. You kill the goblin! Lugonu accepts your kill. You see here a quokka skeleton. Done exploring. Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Memorise Searing Ray, consuming 2 spell levels and leaving 2? You start memorising the spell. You continue memorising. x2 You finish memorising. Spell assigned to 'b'. Done exploring. There is a stone staircase leading down here. You climb downwards. There is a stone staircase leading up here. An adder comes into view. Found a stone staircase leading up. The adder hisses angrily. You barely miss the adder. Your grab misses the adder. The adder misses you. x2 You completely miss the adder. You grab the adder. Your squeeze misses the adder. You constrict the adder. The adder bites you. You are poisoned. The adder poisons you! The adder bites you. You are lethally poisoned! The adder poisons you! 😮 HP[-7] You take 7 damage, and now have 10/17 hp. MASSIVE DAMAGE!! (PAUSE) Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (moderately wounded, constricted by you, 92% to hit) The searing ray hits the adder! (Press . to maintain the ray.) You constrict the adder. You kill the adder! Lugonu accepts your kill. * * * LOW HITPOINT WARNING * * * You feel very sick. You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel stronger. x2 😨 HP[-2] MP[-2] You now have 21 max hp (+4). You lost 2 mp, and now have 12/15 mp. You aren't carrying any potions. * * * LOW HITPOINT WARNING * * * You feel sick. 😨 HP[-2] You take 2 damage, and now have 6/21 hp. * * * LOW HITPOINT WARNING * * * You feel sick. 😱 HP[-1] You take 1 damage, and now have 5/21 hp. There is a lethal amount of poison in your body! * * * LOW HITPOINT WARNING * * * You feel sick. 😱 HP[-2] You take 2 damage, and now have 3/21 hp. * * * LOW HITPOINT WARNING * * * You feel sick. * * * LOW HITPOINT WARNING * * * You feel sick. There is a stone staircase leading up here. You see here an adder corpse. 😱 HP[-1] You take 1 damage, and now have 2/21 hp. * * * LOW HITPOINT WARNING * * * You feel sick. 😱 HP[-1] MP[+1] You take 1 damage, and now have 1/21 hp. You die... Skill XL: | 1 | ---------------+----+----- Stealth | 3 | 3.5 Dodging | | 2.0 Spellcasting | | 2.5 Conjurations | | 4.3 Action || total -------------------------++------- Melee: Unarmed || 9 Club || 26 Constrict || 14 Tentacles || 11 Cast: Magic Dart || 2 Searing Ray || 1 Stab: Sleeping || 7 Armor: Skin || 3 Dodge: Dodged || 28 Levels and vault maps discovered: D:1: minmay_arrival_split_and_join, layout_basic, hellmonk_ecumenical_altar_arch_garden, nicolae_shop_unique_rings D:2: layout_basic, serial_glass, glass_columns_b, glass_columns_c, serial_shops, nicolae_diamond_shop, patterned_corridor, uniq_terence, uniq_natasha Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Selrock the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D:1 | magus.rc [v1.9.6] 263 | D:1 | Reached skill level 3 in Stealth 382 | D:1 | Found Fetet's One-of-a-Kind Rings. 417 | D:1 | Reached XP level 2. HP: 16/17 MP: 5/5 670 | D:1 | Found a faded altar of an unknown god. 682 | D:1 | Prayed at the altar of an unknown god. 682 | D:1 | Became a worshipper of Lugonu the Unformed 682 | D:1 | Reached * piety under Lugonu 682 | D:1 | Reached ** piety under Lugonu 1253 | D:1 | Learned a level 2 spell: Searing Ray 1287 | D:2 | Reached XP level 3. HP: 8/21 MP: 6/6 1288 | D:2 | HP: 5/21 [poisoned by an adder] 1291 | D:2 | HP: 2/21 [poisoned by an adder] 1293 | D:2 | Succumbed to an adder's poison Vanquished Creatures An adder (D:2) 2 bats (D:1) 3 endoplasms (D:1) 2 goblins (D:1) A hobgoblin (D:1) 2 quokkas (D:1) 3 ball pythons (D:1) A kobold (D:1) 2 rats (D:1) 17 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 40 | 0 | 0.0 | 17 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 27 | 0 | 0.0 | 16 | 0 | 0.0 D:2 | 13 | 0 | 0.0 | 1 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 20.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 20.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1299 | 1277 | 22 | 69 | 1020 | 2 | 649.5 | Dungeon | 1299 | 1277 | 22 | 69 | 1020 | 2 | 649.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1282 daAuts D:2: 17 daAuts