Seeded DCSS version 0.28.0-47-ge53b351184 (webtiles) character file. Game seed: 14440481006042591651 (custom seed) 9 Selrock the Magician (level 2, 0/22 HPs) Began as a Djinni Conjurer on May 6, 2022. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:25 (346 turns). Selrock the Magician (Djinni Conjurer) Turns: 346, Time: 00:01:26 Health: 0/22 AC: 2 Str: 6 XL: 2 Next: 20% Gold: 20 EV: 12 Int: 19 God: SH: 0 Dex: 11 rFire + + . SeeInvis . b - +0 dagger {short} rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 20 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Skills: + Level 0.8 Fighting - Level 2.1 Dodging + Level 1.9 Stealth + Level 3.3 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 64% 1d6 3% 1 b - Searing Ray Conj 32% 2d5 5% 2 c - Dazzling Flash Conj/Hex 32% N/A 11% 3 d - Fulminant Prism Conj/Hex 8% 3d7 36% 4 e - Iskenderun's Mystic Conj/Tloc 16% 2d5 36% 4 Your spell library was empty. Inventory: Hand Weapons b - a +0 dagger (weapon) {short} (You took it off a goblin on level 1 of the Dungeon) Armour a - a +0 robe (worn) Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: #...##...## ##†........# ###..#.##.... #..h##.# . #.)###.## ##......####.. #####........ #h#####.. #@# ####.#### ##.......## ##.........### #............. #.........).#. #............. ##.........#.. ##.......##.# You could see a jackal. Message History The magic dart hits the goblin. You kill the goblin! * * * LOW HITPOINT WARNING * * * The bat hits you. * * * LOW HITPOINT WARNING * * * 😨 HP[-2] You take 2 damage, and now have 7/22 hp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (100% to hit) The magic dart hits the bat. * * * LOW HITPOINT WARNING * * * The bat closely misses you. 😨 HP[-1] You take 1 damage, and now have 6/22 hp. You start resting. The bat closely misses you. A bat is nearby! Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - bat Aim: a bat (severely wounded, 100% to hit) The magic dart hits the bat. You kill the bat! * * * LOW HITPOINT WARNING * * * 😱 HP[-1] You take 1 damage, and now have 5/22 hp. You start resting. A jackal comes into view. 😨 HP[+4] You regained 4 hp, and now have 9/22 hp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (wandering, hasn't noticed you, 100% to hit) The magic dart hits the jackal but does no damage. The jackal barks! * * * LOW HITPOINT WARNING * * * 😨 HP[-1] You take 1 damage, and now have 8/22 hp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (100% to hit) The magic dart hits the jackal. * * * LOW HITPOINT WARNING * * * A jackal comes into view. 😨 HP[-1] You take 1 damage, and now have 7/22 hp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (lightly wounded, 100% to hit) The magic dart hits the jackal. The jackal barks! * * * LOW HITPOINT WARNING * * * 😨 HP[-1] You take 1 damage, and now have 6/22 hp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, 100% to hit) The magic dart hits the jackal but does no damage. * * * LOW HITPOINT WARNING * * * 😱 HP[-1] You take 1 damage, and now have 5/22 hp. Things that are here: a +0 dagger {short}; a goblin corpse; 😨 HP[+1] The jackal barely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * 😱 HP[-3] You take 3 damage, and now have 3/22 hp. The jackal closely misses you. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, 100% to hit) The magic dart hits the jackal. * * * LOW HITPOINT WARNING * * * The jackal barely misses you. The jackal completely misses you. 😱 HP[-1] You take 1 damage, and now have 2/22 hp. Casting: Magic Dart (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... Action || total -------------------------++------- Melee: Dagger || 3 Cast: Magic Dart || 24 Dodge: Dodged || 11 Levels and vault maps discovered: D:1: minmay_arrival_split_and_join, layout_rooms Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Selrock the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D:1 | magus.rc [v1.9.6] 264 | D:1 | Reached XP level 2. HP: 15/22 MP: 0/0 340 | D:1 | HP: 3/22 [jackal (3)] 346 | D:1 | Slain by a jackal Vanquished Creatures 2 goblins (D:1) 2 hobgoblins (D:1) 2 jackals (D:1) A ball python (D:1) A bat (D:1) A kobold (D:1) 9 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 15 | 0 | 0.0 | 9 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 15 | 0 | 0.0 | 9 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 15.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 15.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 345 | 345 | 0 | 196 | 29 | 1 | 345.0 | Dungeon | 345 | 345 | 0 | 196 | 29 | 1 | 345.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 345 daAuts