Dungeon Crawl Stone Soup version 0.28.0-47-ge53b351184 (webtiles) character file. Game seed: 9237033289489436083 9 Selrock the Magician (level 2, 0/22 HPs) Began as a Djinni Necromancer on May 6, 2022. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:04 (596 turns). Selrock the Magician (Djinni Necromancer) Turns: 596, Time: 00:01:05 Health: 0/22 AC: 2 Str: 7 XL: 2 Next: 20% Gold: 22 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . d - +0 short sword {short} rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . (no cloak) rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 22 gold pieces. Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Skills: + Level 0.8 Fighting - Level 2.1 Dodging + Level 1.9 Stealth + Level 3.3 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Pain Necr 52% 1d6 4% 1 b - Animate Skeleton Necr 26% N/A 4% 1 c - Vampiric Draining Necr 13% 2d6 14% 3 d - Animate Dead Necr 6% N/A 41% 4 e - Agony Necr 13% N/A 77% 5 Your spell library was empty. Inventory: Hand Weapons d - a +0 short sword (weapon) {short} (You took it off a kobold on level 1 of the Dungeon) Missiles b - 26 stones {throwing} Armour a - a +0 robe (worn) Scrolls c - 3 scrolls of identify {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: ############ #.....†....# #####..........#######.. ....÷.>.........@hrS.... ###÷.....).....#######.. # #............# # #..÷.################### # ###### #........# # ######........# # #............... # #####.####........## # #..........######## You could see a jackal, a ball python and a rat. Message History Aiming: Pain (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (asleep, chance to affect: 83%) The jackal barks! The jackal writhes in agony. The jackal barks! You hear a bark! You hear an angry hiss. A rat comes into view. 😕 HP[-2] You take 2 damage, and now have 20/22 hp. Casting: Pain (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal, p - jackal Aim: a jackal (chance to affect: 83%) The jackal writhes in agony. A jackal comes into view. 😕 HP[-2] You take 2 damage, and now have 18/22 hp. Casting: Pain (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, chance to affect: 83%) The jackal writhes in agony. You kill the jackal! A ball python comes into view. 😮 HP[-2] You take 2 damage, and now have 16/22 hp. A jackal comes into view. The jackal moves out of view. Casting: Pain (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (lightly wounded, chance to affect: 83%) The jackal writhes in agony. 😮 HP[-2] You take 2 damage, and now have 14/22 hp. Casting: Pain (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, chance to affect: 83%) The jackal writhes in agony. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you. * * * LOW HITPOINT WARNING * * * 😨 HP[-5] You take 5 damage, and now have 9/22 hp. MASSIVE DAMAGE!! (PAUSE) Casting: Pain (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (heavily wounded, chance to affect: 83%) The jackal writhes in agony. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. 😨 HP[-2] You take 2 damage, and now have 7/22 hp. Casting: Pain (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, chance to affect: 83%) You miscast Pain. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The jackal closely misses you. Casting: Pain (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (almost dead, chance to affect: 83%) The jackal writhes in agony. You kill the jackal! * * * LOW HITPOINT WARNING * * * The jackal barely misses you. 😱 HP[-2] You take 2 damage, and now have 5/22 hp. Casting: Pain (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (chance to affect: 83%) The jackal writhes in agony. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. 😱 HP[-2] You take 2 damage, and now have 3/22 hp. Casting: Pain (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Pain (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (moderately wounded, chance to affect: 83%) The jackal writhes in agony. * * * LOW HITPOINT WARNING * * * The jackal bites you. You die... Action || total -------------------------++------- Cast: Pain || 22 Armor: Robe || 1 Dodge: Dodged || 4 Levels and vault maps discovered: D:1: dpeg_arrival_pond, layout_basic, ebering_ecumenical_altar_petrified Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Selrock the Djinni Necromancer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 0 | D:1 | magus.rc [v1.9.6] 394 | D:1 | Reached XP level 2. HP: 9/22 MP: 0/0 596 | D:1 | Slain by a jackal Vanquished Creatures 2 jackals (D:1) A kobold (D:1) A quokka (D:1) 2 ball pythons (D:1) 2 frilled lizards (D:1) A rat (D:1) 9 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 13 | 0 | 0.0 | 9 | 0 | 0.0 +---------+---------+-------+---------+---------+------- D:1 | 13 | 0 | 0.0 | 9 | 0 | 0.0 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 13.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 13.0 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 595 | 595 | 0 | 317 | 237 | 1 | 595.0 | Dungeon | 595 | 595 | 0 | 317 | 237 | 1 | 595.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 595 daAuts