Seeded DCSS version 0.28.0-47-ge53b351184 (webtiles) character file. Game seed: 16231518552412186568 (custom seed) 35 Selrock the Conjurer (level 3, 21/21 HPs) Began as an Octopode Conjurer on May 9, 2022. Was a Follower of Elyvilon. Quit the game on level 2 of the Dungeon. The game lasted 00:05:16 (1781 turns). Selrock the Conjurer (Octopode Conjurer) Turns: 1781, Time: 00:05:16 Health: 21/21 AC: 1 Str: 6 XL: 3 Next: 35% Magic: 7/7 EV: 13 Int: 22 God: Elyvilon [*.....] Gold: 68 SH: 0 Dex: 10 Spells: 6/7 levels left rFire . . . SeeInvis + n - +0 staff of Battle {staff} rCold . . . Faith . (no shield) rNeg . . . Spirit . (helmet restricted) rPois . Reflect . (no amulet) rElec . Harm . k - ring of see invisible rCorr . Rampage . (no ring) Will ..... (no ring) Stlth +++....... (no ring) HPRegen 0.07/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) (no ring) @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion, Purification You were on level 2 of the Dungeon. You worshipped Elyvilon. Elyvilon was aware of your devotion. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 68 gold pieces. Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Skills: - Level 2.0 Dodging - Level 2.6 Stealth + Level 2.8 Spellcasting + Level 4.5 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 68% 2d6 3% 2 Dazzling Flash Conj/Hex 38% N/A 16% 3 Fulminant Prism Conj/Hex 9% 3d7 45% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 45% 4 Inventory: Hand Weapons c - a +0 quarterstaff {staff} (You found it on level 1 of the Dungeon) n - the +0 staff of Battle (weapon) {staff} (You found it on level 2 of the Dungeon) It enhances your conjuration magic. It summons a battlesphere in combat, with strength depending on Conjurations skill. Its strikes trigger the battlesphere's blasts. Missiles l - 16 arrows Jewellery k - a ring of see invisible (left tentacle) (You found it on level 2 of the Dungeon) Scrolls a - 3 scrolls of vulnerability {unknown} e - 3 scrolls of identify {unknown} f - a scroll of magic mapping {unknown} m - a scroll of blinking {unknown} Potions b - a potion of berserk rage {unknown} d - a potion of flight {unknown} g - 3 potions of curing {unknown} h - a potion of brilliance {unknown} i - a potion of lignification {unknown} j - a potion of mutation {unknown} Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Elyvilon Shops: D:2 [ ...#.#.......# ##.##.###.# #... .....#.#####.####........# #... ...###.# #.....).#.###.# #... ...# #.# ##..)........### #... ...# #.# #..#######...# #... ...###.####..#.....#...#######... ....)...........<................ ...###.##...#.#...#.#............ ...# #.##...#...@...#............ ...# #.###..#.<...<.#............ >..# #.# #..#...#...#..########.. .).# #.# #..##.....##..# #.. #### #.# ##..###.###...# #.. #.# #...........## #####.. #.# #..#.......## #...... #.####.#####....# #...... #...............######...... There were no monsters in sight! Message History You start resting. 😎 MP[+2] Your mp is fully restored (7). You see here a +0 mace {mace}. You see here a jackal corpse. A jackal comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - jackal Aim: a jackal (wandering, hasn't noticed you, 100% to hit) The magic dart hits the jackal. The jackal barks! 😎 MP[-1] You lost 1 mp, and now have 6/7 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - jackal Aim: a jackal (severely wounded, 100% to hit) The magic dart hits the jackal. You kill the jackal! 😎 MP[-1] You lost 1 mp, and now have 5/7 mp. A goblin comes into view. It is wielding a +0 dagger. 😎 MP[+2] Your mp is fully restored (7). Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - goblin Aim: a goblin, wielding a +0 dagger (asleep, 100% to hit) The magic dart hits the goblin. The goblin shouts! 😎 MP[-1] You lost 1 mp, and now have 6/7 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - goblin Aim: a goblin, wielding a +0 dagger (moderately wounded, 100% to hit) The magic dart hits the goblin! You kill the goblin! 😎 MP[-1] You lost 1 mp, and now have 5/7 mp. You aren't carrying any wearable armour. Unknown command. Okay, then. You see here a +0 dagger {short}. A quokka comes into view. 😎 MP[+2] Your mp is fully restored (7). Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - quokka Aim: a quokka (asleep, 100% to hit) The magic dart hits the quokka. 😎 MP[-1] You lost 1 mp, and now have 6/7 mp. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - quokka Aim: a quokka (heavily wounded, 100% to hit) The magic dart hits the quokka. You kill the quokka! 😎 MP[-1] You lost 1 mp, and now have 5/7 mp. You see here a quokka corpse. n - the +0 staff of Battle {staff} 😎 MP[+2] Your mp is fully restored (7). n - the +0 staff of Battle (weapon) {staff} You see here a rat skeleton. You see here a +0 scale mail. A bat comes into view. You conjure a globe of magical energy. You see here 13 stones {throwing}. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - bat Aim: a bat (asleep, 100% to hit) You feel a surge of power! The magic dart hits the bat. You kill the bat! 😎 MP[-1] You lost 1 mp, and now have 6/7 mp. Done exploring. 😎 MP[+1] Your mp is fully restored (7). You see here a +0 whip {mace}. Your battlesphere wavers and loses cohesion. There is a faded altar of an unknown god here. You cannot tell which god this altar belongs to. Convert to them anyway? Elyvilon accepts your prayer! Elyvilon welcomes you! You can now purify yourself. Okay, then. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) Action || total -------------------------++------- Melee: Unarmed || 7 Tentacles || 1 Constrict || 1 Quarterstaff || 2 Cast: Magic Dart || 55 Dodge: Dodged || 5 Levels and vault maps discovered: D:1: roderic_crop_circles_arrival_small, layout_loops_ring, serial_rivers, chequers_serial_rivers_large_a, chequers_serial_rivers_micro_e, chequers_serial_rivers_micro_c, chequers_serial_rivers_room_a, chequers_serial_rivers_small_b D:2: layout_basic, serial_shops, nicolae_shop_hallway_stairs, nicolae_ecumenical_pavilion, serial_curves, eino_curves_02, eino_curves_04, minmay_pentomino_z4 Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Selrock the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 0 | D:1 | magus.rc [v1.9.6] 408 | D:1 | Reached XP level 2. HP: 12/17 MP: 1/5 721 | D:2 | Found Dadiol's Antique Armour Boutique. 1123 | D:2 | Found a faded altar of an unknown god. 1163 | D:2 | Reached XP level 3. HP: 21/21 MP: 2/6 1667 | D:2 | Found the +0 staff of Battle 1780 | D:2 | Prayed at the altar of an unknown god. 1780 | D:2 | Became a worshipper of Elyvilon the Healer 1780 | D:2 | Reached * piety under Elyvilon 1781 | D:2 | Quit the game Vanquished Creatures 3 ball pythons (D:2) 2 endoplasms 3 giant cockroaches 5 goblins 4 hobgoblins 2 jackals (D:2) 4 kobolds 2 quokkas (D:2) 2 bats (D:2) 4 rats (D:2) 31 creatures vanquished. Table legend: A = Non-vault XP B = Vault XP C = Vault XP percentage of total XP D = Non-vault monster count E = Vault monster count F = Vault count percentage of total count A B C D E F +---------+---------+-------+---------+---------+------- Total | 46 | 5 | 9.8 | 28 | 3 | 9.7 +---------+---------+-------+---------+---------+------- D:1 | 18 | 0 | 0.0 | 10 | 0 | 0.0 D:2 | 28 | 5 | 15.2 | 18 | 3 | 14.3 +---------+---------+-------+---------+---------+------- Illustrated notes Table legend: A = Kills in this place as a percentage of kills in entire the game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 25.5 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 25.5 +-------+-------+-------+-------+-------+---------------------- Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1779 | 1779 | 0 | 228 | 1290 | 2 | 889.5 | Dungeon | 1779 | 1779 | 0 | 228 | 1290 | 2 | 889.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1059 daAuts D:1: 720 daAuts