Seeded DCSS version 0.28.0-53-g5a82cb258f (webtiles) character file. Game seed: 13591998346360536447 (custom seed) 530 Selrock the Magician (level 7, -3/50 HPs) Began as a Djinni Conjurer on June 10, 2022. Slain by Edmund ... wielding a +3 flail of holy wrath (13 damage) ... on level 5 of the Dungeon. The game lasted 00:12:49 (4774 turns). Selrock the Magician (Djinni Conjurer) Turns: 4774, Time: 00:12:50 Health: -3/50 AC: 7 Str: 9 XL: 7 Next: 48% Gold: 865 EV: 12 Int: 21 God: SH: 0 Dex: 12 rFire + + + SeeInvis . f - staff of conjuration rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . p - +1 hat rElec . Harm + e - scarf {harm} rCorr + Rampage . m - +3 pair of gloves of the Fisher {rF+ Will+ Str+3} Will +.... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.16/turn i - ring of resist corrosion MPRegen 0.00/turn j - ring of protection from fire @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 865 gold pieces. Inventory: Hand Weapons n - a +1 demon trident of venom t - the +1 whip of Eternal Harmony {flame, rElec Int+2} (You found it on level 3 of the Dungeon) It burns those it strikes, dealing additional fire damage. Int: It affects your intelligence (+2). rElec: It insulates you from electricity. Missiles b - 3 poisoned darts Armour a - a +0 robe (worn) e - a scarf of harm (worn) m - the +3 pair of gloves of the Fisher (worn) {rF+ Will+ Str+3} (You acquired it on level 2 of the Dungeon) Str: It affects your strength (+3). rF: It protects you from fire. Will: It increases your willpower. p - a +1 hat (worn) Magical Staves f - a staff of conjuration (weapon) Jewellery i - a ring of resist corrosion (left hand) j - a ring of protection from fire (right hand) o - a ring of protection from fire Wands l - a wand of flame (29) v - a wand of charming (10) Scrolls c - 2 scrolls of teleportation g - a scroll of amnesia {unknown} h - a scroll of vulnerability {unknown} q - 2 scrolls of summoning s - a scroll of torment {unknown} Potions d - 3 potions of haste k - a potion of heal wounds r - a potion of lignification u - a potion of mutation {unknown} Skills: + Level 3.2 Fighting - Level 2.8 Dodging + Level 3.9 Stealth + Level 4.4 Spellcasting + Level 2.4 Evocations You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 70% 2d7 2% 2 c - Dazzling Flash Conj/Hex 70% N/A 5% 3 d - Fulminant Prism Conj/Hex 17% 3d11 19% 4 e - Iskenderun's Mystic Conj/Tloc 35% 2d8 19% 4 f - Sandblast Erth 46% 2d11 1% 1 g - Ensorcelled Hibernat Hex/Ice 46% N/A 2% 2 h - Stone Arrow Conj/Erth 70% 3d11 5% 3 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Hepliaklqana The Shining One Annotations: D:3 2 transporters, pkoi's ghost, amateur DgWz D:5 Edmund Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Edmund Aim: Edmund, wielding a +3 flail of holy wrath and wearing a +1 chain mail of willpower (86% to hit) You feel a surge of power! The searing ray misses Edmund. (Press . to maintain the ray.) The searing ray hits Edmund! Edmund is moderately wounded. The searing ray hits Edmund. Edmund is moderately wounded. The searing ray hits Edmund! Edmund is heavily wounded. You finish channelling your searing ray. Edmund hits you with a +3 flail of holy wrath! Edmund hits you with a +3 flail of holy wrath. There is a stone staircase leading up here. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Edmund Aim: Edmund, wielding a +3 flail of holy wrath and wearing a +1 chain mail of willpower (heavily wounded, 86% to hit) You feel a surge of power! The searing ray misses Edmund. (Press . to maintain the ray.) Edmund hits you with a +3 flail of holy wrath! * * * LOW HITPOINT WARNING * * * The searing ray hits Edmund! Edmund is severely wounded. * * * LOW HITPOINT WARNING * * * Edmund hits you with a +3 flail of holy wrath. * * * LOW HITPOINT WARNING * * * A jelly comes into view. The searing ray hits Edmund. Edmund is almost dead. * * * LOW HITPOINT WARNING * * * Edmund hits you with a +3 flail of holy wrath! You die... #.# #.# #.# # #.# # #. #.# #.#.### #.# ....... #)# ....... #.# ....<..###@# ...)...).@.# ....J.###### ..... .... ... .. . You could see Edmund and a jelly (wandering). Vanquished Creatures An ogre (D:5) A hound (D:4) An orc priest (D:5) A bullfrog skeleton (D:4) Ijyb (D:5) 2 iguanas (D:5) Natasha (thrice) (D:2) An orc wizard (D:5) 2 hound skeletons (D:4) 3 gnolls (D:4) 2 adders 2 adder skeletons (D:4) 3 worms 6 dart slugs 2 orcs 3 bats 8 endoplasms 2 giant cockroaches 10 hobgoblins 5 jackals 8 kobolds A quokka (D:2) 5 ball pythons A frilled lizard (D:2) 4 goblins 9 rats A spectral hobgoblin (D:4) 88 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Selrock the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 213 | D:1 | Reached XP level 2. HP: 17/21 MP: 0/0 765 | D:1 | Reached XP level 3. HP: 18/25 MP: 0/0 765 | D:1 | Learned a level 1 spell: Sandblast 1929 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 2102 | D:2 | Found a faded altar of an unknown god. 2134 | D:2 | Noticed Natasha 2140 | D:2 | Killed Natasha 2141 | D:2 | Reached skill level 1 in Fighting 2458 | D:2 | Noticed Natasha 2464 | D:2 | Killed Natasha 2465 | D:2 | Reached XP level 5. HP: 13/38 MP: 0/0 2465 | D:2 | Learned a level 2 spell: Ensorcelled Hibernation 2553 | D:2 | Noticed Natasha 2567 | D:2 | Killed Natasha 2856 | D:2 | Identified 3 scrolls of acquirement 2856 | D:2 | Acquired the +3 pair of gloves of the Fisher {rF+ Will+ | Str+3} 2862 | D:2 | Acquired a +1 demon trident of venom 2864 | D:2 | Acquired a staff of conjuration 3015 | D:3 | Found a glowing golden altar of the Shining One. 3160 | D:3 | Reached skill level 4 in Spellcasting 3207 | D:3 | Found a transporter. 3210 | D:3 | Noticed pkoi's ghost (amateur DgWz) 3437 | D:3 | Found a transporter. 3515 | D:3 | Identified the +1 whip of Eternal Harmony {flame, rElec | Int+2} 3727 | D:4 | Reached XP level 6. HP: 40/43 MP: 0/0 3827 | D:4 | Found a hazy altar of Hepliaklqana. 3897 | D:4 | Reached skill level 1 in Evocations 4410 | D:4 | Acquired 721 gold pieces 4417 | D:5 | Entered Level 5 of the Dungeon 4435 | D:5 | Reached XP level 7. HP: 18/49 MP: 0/0 4435 | D:5 | Learned a level 3 spell: Stone Arrow 4442 | D:5 | Noticed Ijyb 4454 | D:5 | Killed Ijyb 4760 | D:5 | Noticed Edmund 4774 | D:5 | Slain by Edmund Illustrated notes Levels and vault maps discovered: D:1: wander_arrival_fairy_ring, layout_basic, chequers_serial_rivers_room_a D:2: layout_loops_ring, shapermc_ecumenical_altar_venn, uniq_natasha D:3: layout_loops_ring, mainiacjoe_overflow_chevrons, gammafunk_ghost_arena, hangedman_glass_teeth D:4: layout_basic, nicolae_hepliaklqana_monster_ancestors, due_unseen_surprise D:5: layout_basic, lemuel_doored_altar, overflow_temple_1_default, amethyst_overflow_temple_binary, minmay_manual_mess, uniq_ijyb, uniq_edmund, uniq_sigmund, uniq_menkaure Skill XL: | 1 2 3 4 5 6 7 | ---------------+----------------------+----- Stealth | 2 3 | 3.9 Fighting | 1 2 3 | 3.2 Spellcasting | 4 | 4.4 Evocations | 1 2 | 2.4 Dodging | | 2.8 Action | 1- 3 | 4- 6 | 7- 9 || total -------------------------+-------+-------+-------++------- Melee: Staff | | 3 | || 3 Cast: Magic Dart | 88 | 110 | 9 || 207 Searing Ray | | 4 | 6 || 10 Use: Scroll | | 9 | || 9 Armor: Robe | | 2 | 1 || 3 Dodge: Dodged | 7 | 10 | || 17