Seeded DCSS version 0.29.1-1-gd02db6906a (webtiles) character file. Game seed: 7028337668155707849 (custom seed) 11 Selrock the Magician (level 2, 0/21 HPs) Began as a Djinni Fire Elementalist on Sept 23, 2022. Slain by a bat (1 damage) ... on level 1 of the Dungeon. The game lasted 00:01:35 (760 turns). Selrock the Magician (Djinni Fire Elementalist) Turns: 760, Time: 00:01:35 Health: 0/21 AC: 2 Str: 7 XL: 2 Next: 35% Gold: 46 EV: 12 Int: 16 God: SH: 0 Dex: 13 rFire + + . SeeInvis . (no weapon) rCold x . . Faith . (no shield) rNeg . . . Spirit . a - +0 robe rPois ∞ Reflect . (no helmet) rElec . Harm . d - scarf {repulsion} rCorr . Rampage . (no gloves) Will ..... (boots unavailable) Stlth ++........ (no amulet) HPRegen 0.07/turn (no ring) MPRegen 0.00/turn (no ring) @: flying, repel missiles A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 46 gold pieces. Inventory: Armour a - a +0 robe (worn) d - a scarf of repulsion (worn) Scrolls b - a scroll of teleportation {unknown} c - a scroll of fear {unknown} Skills: + Level 2.5 Dodging + Level 1.9 Stealth + Level 2.6 Spellcasting You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 40% 2x1d6 7% 1 b - Scorch Fire 20% 2d6 10% 2 c - Conjure Flame Conj/Fire 10% 6-21 21% 3 d - Inner Flame Hex/Fire 10% N/A 21% 3 e - Flame Wave Conj/Fire 10% 2d6 54% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History You conjure some foxfire! The hobgoblin hits you. A bat comes into view. The foxfire hits the endoplasm. The endoplasm is heavily wounded. The foxfire hits the endoplasm. You kill the endoplasm! The hobgoblin barely misses you. You closely miss the hobgoblin. The hobgoblin is severely wounded. The hobgoblin barely misses you. You hit the hobgoblin. The hobgoblin is almost dead. The hobgoblin hits you. You hit the hobgoblin but do no damage. The hobgoblin is severely wounded. The hobgoblin misses you. You hit the hobgoblin but do no damage. The hobgoblin is severely wounded. The hobgoblin closely misses you. You hit the hobgoblin but do no damage. The hobgoblin is severely wounded. The hobgoblin barely misses you. You completely miss the hobgoblin. The hobgoblin is severely wounded. The bat closely misses you. The hobgoblin hits you. Casting: Foxfire (safe; 7% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The bat misses you. The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The bat attacks as you move away! The bat closely misses you. The foxfire hits the bat but does no damage. The foxfire hits the bat. The bat is severely wounded. The bat closely misses you. x2; The hobgoblin closely misses you. The bat hits you. * * * LOW HITPOINT WARNING * * * The hobgoblin attacks as you move away! The hobgoblin hits you. * * * LOW HITPOINT WARNING * * * The bat hits you. You die... .. .. .....# .....# .....# .# .....# ..# .....# #.##########..## .[...# #.#............. .....# #.#....@........ .....# #.#....b........ ...### #.#...g.......[. ...# #.#............. ...### #.#............. ...'.#####.#............. ...#..##...'............. ...##.##.#.#............. ...##....#.#............. You could see a hobgoblin and a bat. Vanquished Creatures A bat (D:1) 2 endoplasms (D:1) A giant cockroach (D:1) A goblin (D:1) A hobgoblin (D:1) A kobold (D:1) A frilled lizard (D:1) A rat (D:1) 9 creatures vanquished. Vanquished Creatures (others) 19 foxfires (D:1) 19 creatures vanquished. Grand Total: 28 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Selrock the Djinni Fire Elementalist began the quest for | the Orb. 0 | D:1 | Selrock set off with the following spells memorised: | Foxfire, Scorch, Conjure Flame, Inner Flame, Flame Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 169 | D:1 | Found a faded altar of an unknown god. 264 | D:1 | Reached XP level 2. HP: 1/21 MP: 0/0 760 | D:1 | HP: 1/21 [hobgoblin (2)] 760 | D:1 | Slain by a bat Illustrated notes Levels and vault maps discovered: D:1: evilmike_arrival_plus, layout_basic, hellmonk_ecumenical_altar_pennies_from_heaven Action || total -------------------------++------- Melee: Unarmed || 23 Punch || 1 Cast: Foxfire || 13 Armor: Robe || 8 Dodge: Dodged || 30