Seeded DCSS version 0.33-a0-53-g9043e79ccf (webtiles) character file. Game seed: 16 (custom seed) 28 Selrock the Ducker (level 3, 26/28 HPs) Began as a Merfolk Gladiator on Sept 11, 2024. Quit the game on level 2 of the Dungeon. The game lasted 00:03:05 (1077 turns). Selrock the Ducker (Merfolk Gladiator) Turns: 1077, Time: 00:03:06 Health: 26/28 AC: 4 Str: 14 XL: 3 Next: 14% Magic: 3/3 EV: 12 Int: 9 God: Gold: 73 SH: 0 Dex: 15 Spells: 1/2 levels left rFire . . . a - +0 quarterstaff rCold . . . (shield currently unavailable) rNeg . . . b - +0 leather armour rPois . c - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth + h - ring of wizardry HPRegen 0.24/turn (no ring) MPRegen 0.08/turn %: wizardry (x1) @: studying Ice Magic A: (nimble swimmer 2), mertail a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 73 gold pieces. Inventory: Hand Weapons a - a +0 quarterstaff (weapon) Missiles d - 3 throwing nets (quivered) e - a javelin Armour b - a +0 leather armour (worn) c - a +0 helmet (worn) i - the sphere of Battle (You acquired it on level 1 of the Dungeon) Battle: It summons a battlesphere in combat, with strength depending on Conjurations skill. Destructive: It enhances your destructive magic, and weakens non-destructive magic. Jewellery h - a ring of wizardry (left hand) Scrolls f - a scroll of enchant armour {unknown} g - a scroll of vulnerability {unknown} j - 3 scrolls of identify {unknown} Skills: - Level 2.5 Fighting + Level 2.7 Staves - Level 2.3 Throwing - Level 4.3 Dodging + Level 0.3 Spellcasting + Level 1.0 Ice Magic You had one spell level left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Freeze Ice 8% 1d3 13% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Frozen Ramparts Ice 4% 1d1 36% 3 Hailstorm Conj/Ice 1% 3d5 43% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. Message History a +0 dagger; a kobold corpse You now have 73 gold pieces (gained 11). Things that are here: a +0 dagger; a kobold corpse Found a stone staircase leading down. There is a stone staircase leading down here. j - 3 scrolls labelled YGYJ TO YLOBIE (gained 1) A goblin comes into view. It is wielding a +0 club. A goblin is nearby! The goblin shouts! The goblin closely misses you. You sock the goblin! You kill the goblin! You have reached level 3! Your experience leads to an increase in your attributes! Increase (S)trength, (I)ntelligence, or (D)exterity? You feel clever. x2 An endoplasm comes into view. The endoplasm moves out of view. You start memorising the spell. You continue memorising. You finish memorising. Spell assigned to 'a'. An endoplasm is nearby! The endoplasm quivers. The endoplasm freezes you. You are frozen. You hit the endoplasm. You kill the endoplasm! A dart slug comes into view. The dart slug launches a dart at you. The slug dart hits you but does no damage. You hit the dart slug. The dart slug is heavily wounded. The dart slug bites you. You sock the dart slug! You kill the dart slug! Your Ice Magic skill increases to level 1! Okay, then. Okay, then. You'd need three hands to do that! Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) ## #.# #.# ##.. #.# ... .#.# #.# ... #.#.# #.# #.# ..#.# #.# #.##.##.# #># #.##.##.####.# ...#####.##.##......# #........@....)##### #.#####.##.#...# #.##.#...# #.#####.#......# #.........#....# #.#####.#....#.# #.##.#.#.# .#####.#....#.# .............#.# There were no monsters in sight! Vanquished Creatures A dart slug (D:2) 2 ball pythons (D:1) 5 endoplasms 3 goblins A hobgoblin (D:1) 3 jackals (D:2) A quokka (D:1) A bat (D:1) A frilled lizard (D:1) 3 kobolds 2 rats (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Selrock the Merfolk Gladiator began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 16/16 MP: 1/1 341 | D:1 | Reached XP level 2. HP: 18/23 MP: 2/2 876 | D:1 | Identified 3 scrolls of acquirement 876 | D:1 | Acquired the sphere of Battle 876 | D:1 | Found the sphere of Battle 878 | D:1 | Acquired a manual of Ice Magic 880 | D:1 | Acquired a ring of wizardry 1048 | D:2 | Reached XP level 3. HP: 28/28 MP: 3/3 1052 | D:2 | Learned a level 1 spell: Freeze 1077 | D:2 | Reached skill level 1 in Ice Magic 1077 | D:2 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_loops_corners D:2: layout_loops_ring Skill XL: | 1 2 3 | ---------------+----------+----- Ice Magic | 1 | 1.0 Fighting | | 2.5 Staves | | 2.7 Throwing | | 2.3 Dodging | | 4.3 Spellcasting | | 0.3 Action || total ---------------------------++------- Melee: Quarterstaff || 54 Use: Scroll || 3 Stab: Distracted || 1 Armour: Leather armour || 39 Dodge: Dodged || 37 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1085 | 1042 | 43 | 0 | 868 | 2 | 542.5 | Dungeon | 1085 | 1042 | 43 | 0 | 868 | 2 | 542.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 931 daAuts D:2: 153 daAuts