Seeded DCSS version 0.32.1-6-ge8736a44df (webtiles) character file. Game seed: 16 (custom seed) 16 Selrock the Grave Robber (level 2, 19/19 HPs) Began as a Demonspawn Necromancer on Mar 4, 2025. Quit the game on level 1 of the Dungeon. The game lasted 00:02:47 (857 turns). Selrock the Grave Robber (Demonspawn Necromancer) Turns: 857, Time: 00:02:48 Health: 19/19 AC: 2 Str: 8 XL: 2 Next: 41% Magic: 5/5 EV: 10 Int: 15 God: Gold: 27 SH: 8 Dex: 13 Spells: 4/5 levels left rFire . . . a - +0 dagger rCold . . . f - +0 buckler of Protective Custody {rElec Will+ Stlth-} rNeg + + . b - +0 robe rPois + (helmet restricted) rElec + (no cloak) rCorr . (no gloves) SInv . (no boots) Will +.... e - amulet "Jeulemm" {Reflect -Tele Fly rPois rN++ SH+5} Stlth + (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.09/turn %: no teleportation, reflection @: flying A: horns 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 27 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) f - the +0 buckler of Protective Custody (worn) {rElec Will+ Stlth-} (You acquired it on level 1 of the Dungeon) rElec: It insulates you from electricity. Will+: It increases your willpower. Stlth-: It makes you less stealthy. Jewellery e - the amulet "Jeulemm" (around neck) {Reflect -Tele Fly rPois rN++ SH+5} (You acquired it on level 1 of the Dungeon) [amulet of reflection] Reflect: It reflects blocked missile attacks. rPois: It protects you from poison. rN++: It greatly protects you from negative energy. Fly: It grants you flight. -Tele: It prevents most forms of teleportation. SH+5: It affects your SH (+5). Scrolls d - a scroll of vulnerability {unknown} Potions c - a potion of magic Skills: + Level 2.1 Dodging + Level 2.1 Stealth + Level 2.2 Spellcasting + Level 4.6 Necromancy You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 60% N/A 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 30% 2d9 8% 2 Vampiric Draining Necr 15% 2d7 16% 3 Freeze Ice 4% 1d3 34% 1 Animate Dead Necr 15% N/A 45% 4 Frozen Ramparts Ice 2% 1d1 71% 3 Hailstorm Conj/Ice 1% 3d5 71% 3 Curse of Agony Necr 15% N/A 82% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a pair of small horns on your head. Message History A fragment of the goblin's soul is dislodged from its body. The goblin looks weaker. Your soul wisp closely misses the goblin. The goblin hits you with a +0 dagger. You barely miss the goblin. Your headbutt misses the goblin. Your soul wisp touches the goblin. The goblin misses you. You closely miss the goblin. The goblin is moderately wounded. Your soul wisp closely misses the goblin. The goblin hits you but does no damage. You barely miss the goblin. Your headbutt misses the goblin. The goblin is moderately wounded. Your soul wisp completely misses the goblin. The goblin hits you but does no damage. You hit the goblin. You kill the goblin! You swap places. You see here a +0 dagger. You see here a +0 dagger. e - 3 scrolls labelled BOTOD AZIHUAPP You see here a rat corpse. There is an open door here. There is a stone staircase leading down here. Found a short sword. This is a scroll of acquirement! Something appears at your feet! You start putting on your armour. You continue putting on the +0 buckler of Protective Custody {rElec Will+ Stlth-}. x4 You finish putting on the +0 buckler of Protective Custody {rElec Will+ Stlth-}. Something appears at your feet! You can't wield that with only one hand. Something appears at your feet! You start putting on your amulet. You continue putting on the amulet "Jeulemm" {Reflect -Tele Fly rPois rN++ SH+5}. x5 You finish putting on the amulet "Jeulemm" {Reflect -Tele Fly rPois rN++ SH+5}. You feel a shielding aura gather around you. You fly up into the air. e - the amulet "Jeulemm" (around neck) {Reflect -Tele Fly rPois rN++ SH+5} You can't wield that with only one hand. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) #.# #.# #.####### #.......# #..####.# ###..### )########## ## ####......##.#........# #. ....^........#.######.# #. ######...#.#@##.#### #.# #. ..# ##..#.........# #.#####. # #.# #..###.##.##.# #....... # #.# #......##.##.# #..<.... . #.# ##'#######>...###...###' # #.# ##...## #..........##.. ### #.###.....## ##.#####...'.## #.###.##.......## #..## ##..#.#§ ......#.........####÷..####..#.## There were no monsters in sight! Vanquished Creatures A ball python (D:1) 3 endoplasms (D:1) 2 goblins (D:1) A hobgoblin (D:1) A quokka (D:1) A frilled lizard (D:1) 2 kobolds (D:1) 2 rats (D:1) 13 creatures vanquished. Vanquished Creatures (collateral kills) A ball python (D:1) A bat (D:1) 2 creatures vanquished. Grand Total: 15 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Selrock the Demonspawn Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 374 | D:1 | Gained mutation: You have a pair of small horns on your | head. [demonic ancestry] 374 | D:1 | Reached XP level 2. HP: 19/19 MP: 5/5 843 | D:1 | Identified 3 scrolls of acquirement 843 | D:1 | Acquired the +0 buckler of Protective Custody {rElec Will+ | Stlth-} 849 | D:1 | Acquired the +11 plutonium sword {^Contam Stlth-} 849 | D:1 | Found the +11 plutonium sword {^Contam Stlth-} 850 | D:1 | Acquired the amulet "Jeulemm" {Reflect -Tele Fly rPois rN++ | SH+5} 857 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_stone_box, layout_loops_corners Skill XL: | 1 | ---------------+----+----- Dodging | 2 | 2.1 Stealth | 2 | 2.1 Spellcasting | | 2.2 Necromancy | | 4.6 Action || total ---------------------------++------- Melee: Dagger || 49 Headbutt || 3 Cast: Soul Splinter || 5 Use: Scroll || 3 Stab: Sleeping || 7 Armour: Robe || 26 Dodge: Dodged || 24