Dungeon Crawl Stone Soup version 0.31-a0-175-g9f7f995f2b (webtiles) character file. Game seed: 11229784685538513624 65 Serulin the Conjurer (level 4, 0/27 HPs) Began as an Octopode Conjurer on June 18, 2023. Was an Initiate of Gozag. Slain by Terence ... wielding a +0 flail (9 damage) ... on level 3 of the Dungeon. The game lasted 00:06:28 (2457 turns). Serulin the Conjurer (Octopode Conjurer) Turns: 2457, Time: 00:06:29 Health: 0/27 AC: 1 Str: 6 XL: 4 Next: 14% Magic: 0/8 EV: 13 Int: 22 God: Gozag Gold: 273 SH: 0 Dex: 10 Spells: 5/8 levels left rFire . . . k - +0 whip (venom) rCold . . . (no shield) rNeg . . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: Renounce Religion, Potion Petition, Call Merchant, Bribe Branch You were on level 3 of the Dungeon. You worshipped Gozag. Gozag was aware of your devotion. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 273 gold pieces. Inventory: Hand Weapons k - a +0 whip of venom (weapon) Jewellery j - a ring of protection from cold m - an amulet of guardian spirit Wands l - a wand of roots (7) Scrolls c - a scroll of vulnerability {unknown} d - 2 scrolls of identify g - 2 scrolls of teleportation {unknown} Potions a - a potion of magic b - 2 potions of enlightenment e - a potion of curing {unknown} f - a potion of brilliance {unknown} h - a potion of mutation {unknown} i - a potion of haste {unknown} Skills: + Level 0.5 Fighting + Level 2.5 Dodging - Level 2.6 Stealth * Level 2.9 Spellcasting * Level 4.6 Conjurations You had 5 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 92% 1d7 1% 1 b - Searing Ray Conj 46% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sandblast Erth 6% 2d5 13% 1 Dazzling Flash Conj/Hex 26% N/A 14% 3 Stone Arrow Conj/Erth 26% 3d8 14% 3 Passwall Tmut/Erth 2% N/A 19% 2 Fulminant Prism Conj/Hex 6% 3d7 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Gozag Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The searing ray hits Terence! Terence is heavily wounded. The searing ray hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +0 flail. The searing ray hits Terence but does no damage. Terence is heavily wounded. You finish channelling your searing ray. Terence hits you with a +0 flail. Terence hits you with a +0 flail. Terence misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (heavily wounded, 84% to hit) The searing ray hits Terence but does no damage. Terence is heavily wounded. (Press . to maintain the ray.) Terence hits you with a +0 flail. Without enough magic to sustain it, your searing ray dissipates. Terence hits you with a +0 flail. Terence misses you. You barely miss Terence. Your grab misses Terence. You squeeze Terence, but do no damage. Terence is heavily wounded. Terence hits you with a +0 flail. Okay, then. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Okay, then. Unknown command. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 flail and wearing a +0 chain mail (heavily wounded, 100% to hit) The magic dart hits Terence but does no damage. Terence is heavily wounded. Terence hits you with a +0 flail! You die... Your body crumbles into a pile of gold. #### ##. #. #. ## # ## #. +######################. .......@................ ..#...@################. #.... #....... #.... #.#####. #.... #. #.... #. #.... #. ##### #. ## You could see Terence. Vanquished Creatures An adder (D:2) 4 ball pythons 4 bats 3 endoplasms 3 hobgoblins 14 jackals 3 quokkas (D:1) 3 frilled lizards 4 goblins 5 kobolds 4 rats (D:1) 48 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Serulin the Octopode Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 216 | D:1 | Reached XP level 2. HP: 17/17 MP: 1/5 745 | D:1 | Reached XP level 3. HP: 12/21 MP: 0/6 848 | D:1 | Learned a level 2 spell: Searing Ray 905 | D:1 | Found a faded altar of an unknown god. 914 | D:1 | Prayed at the altar of an unknown god. 914 | D:1 | Became a worshipper of Gozag Ym Sagoz the Greedy 2156 | D:3 | Reached XP level 4. HP: 27/27 MP: 4/8 2445 | D:3 | Noticed Terence 2457 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_four_houses, layout_loops_ring, basic_ecumenical_altar D:2: layout_basic D:3: layout_basic, chequers_arboretum, minmay_diced_spiral, uniq_terence, uniq_jessica Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 28 | || 28 Tentacles | 8 | 1 || 9 Constrict | 9 | || 9 Punch | 1 | || 1 Whip | 2 | 3 || 5 Cast: Magic Dart | 62 | 19 || 81 Searing Ray | 3 | 2 || 5 Use: Scroll | 3 | || 3 Armour: Skin | 3 | || 3 Dodge: Dodged | 23 | 4 || 27 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 2456 | 2387 | 69 | 0 | 2114 | 3 | 818.7 | Dungeon | 2456 | 2387 | 69 | 0 | 2114 | 3 | 818.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 1073 daAuts D:2: 852 daAuts D:3: 531 daAuts