Dungeon Crawl Stone Soup version 0.32-a0-1726-g1e61e2beae (webtiles) character file. Game seed: 15903113414204611352 0 Setbun the Apothecary (level 1, -4/15 HPs) Began as a Djinni Fire Elementalist on July 13, 2024. Frozen to death by an endoplasm (7 damage) ... on level 1 of the Dungeon. The game lasted 00:00:52 (31 turns). Setbun the Apothecary(Djinni Fire Elementalist) Turns: 31, Time: 00:00:52 Health: -4/15 AC: 2 Str: 7 XL: 1 Next: 0% Gold: 12 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) %: infuse magic (-5 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls b - a scroll of butterflies {unknown} Potions c - a potion of brilliance {unknown} Skills: + Level 2.1 Dodging - Level 1.5 Stealth * Level 3.1 Spellcasting * Level 3.1 Conjurations * Level 3.1 Hexes Level 0.0 Charms * Level 3.1 Summonings * Level 3.1 Necromancy * Level 3.1 Translocations Level 0.0 Transmutations * Level 3.1 Fire Magic * Level 3.1 Ice Magic * Level 3.1 Air Magic * Level 3.1 Earth Magic * Level 3.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Foxfire Conj/Fire 48% 2x1d6 5% 1 b - Scorch Fire 24% 2d6 8% 2 c - Volatile Blastmotes Fire/Tloc 24% 2d12 16% 3 d - Inner Flame Hex/Fire 12% N/A 16% 3 e - Flame Wave Conj/Fire 12% 2d6 45% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The endoplasm quivers. Cast which spell? (? or * to list) You don't know that spell. Cast which spell? (? or * to list) You conjure some foxfire! The endoplasm barely misses you. Your foxfire dissipates! The foxfire hits the endoplasm. The endoplasm is heavily wounded. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! Unknown command. Your foxfire dissipates! The foxfire hits the endoplasm. The endoplasm is almost dead. The endoplasm freezes you. You are frozen. You feel a terrible chill! Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You conjure some foxfire! The endoplasm hits you. Your foxfire dissipates! The foxfire hits the endoplasm but does no damage. The endoplasm is almost dead. The endoplasm hits you but does no damage. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Foxfire (safe; 5% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm freezes you. You are frozen! You feel a terrible chill! * * * LOW HITPOINT WARNING * * * You hit the endoplasm but do no damage. The endoplasm is almost dead. The endoplasm freezes you. You are frozen! You feel a terrible chill! You die... ########.)...## ##.....## ##.....## # # ####.....##.#.## ..##.....#..... #.##......# #..##.....# #...##.#### # #.@.# #.##.##J.## ####. #.......##...... ##..##.......... ## #.###...... .... ####. +...... #......# #......# You could see an endoplasm. Vanquished Creatures (others) 3 foxfires (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Setbun the Djinni Fire Elementalist began the quest for the | Orb. 0 | D:1 | Setbun set off with the following spells memorised: | Foxfire, Scorch, Volatile Blastmotes, Inner Flame, Flame | Wave. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 31 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: psy_arrival_spokes, layout_loops_cross, serial_shops, shop, ebering_ecumenical_altar_abandoned, dk_noncrumbling_3, chequers_garden Action || total ---------------------------++------- Melee: Unarmed || 2 Cast: Foxfire || 3 Armour: Robe || 2 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 31 | 31 | 0 | 0 | 17 | 1 | 31.0 | Dungeon | 31 | 31 | 0 | 0 | 17 | 1 | 31.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 31 daAuts