Dungeon Crawl Stone Soup version 0.32-a0-1726-g1e61e2beae (webtiles) character file. Game seed: 12655659846170335769 35 Setbun the Magician (level 3, -2/25 HPs) Began as a Djinni Conjurer on July 13, 2024. Slain by Terence ... wielding a +0 trident (4 damage) ... on level 2 of the Dungeon. The game lasted 00:01:47 (808 turns). Setbun the Magician(Djinni Conjurer) Turns: 808, Time: 00:01:47 Health: -2/25 AC: 2 Str: 12 XL: 3 Next: 52% Gold: 58 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + + e - staff of fire rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ b - +6 ring of strength HPRegen 0.24/turn (no ring) %: infuse magic (-3 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 58 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves e - a staff of fire (weapon) Jewellery b - a +6 ring of strength (left hand) Scrolls c - a scroll of teleportation {unknown} f - a scroll of brand weapon {unknown} Potions d - a potion of might {unknown} g - a potion of lignification {unknown} Skills: - Level 2.5 Dodging - Level 1.9 Stealth + Level 4.1 Spellcasting + Level 4.1 Conjurations + Level 4.1 Hexes + Level 4.1 Summonings + Level 4.1 Necromancy + Level 4.1 Translocations + Level 4.1 Fire Magic + Level 4.1 Ice Magic + Level 4.1 Air Magic + Level 4.1 Earth Magic + Level 4.1 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 84% 1d7 2% 1 b - Searing Ray Conj 42% 2d6 3% 2 c - Fulminant Prism Conj/Alch 10% 3d8 22% 4 d - Iskenderun's Mystic Conj/Tloc 21% 2d6 (+2d3 22% 4 e - Summon Small Mammal Summ 84% N/A 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Sigmund, Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (grey smoke, lightly wounded, ally target, 81% to hit) The searing ray hits Terence. Terence is moderately wounded. (Press . to maintain the ray.) Your quokka bites Terence but does no damage. Terence closely misses you. Your quokka bites Terence but does no damage. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (moderately wounded, ally target, 81% to hit) The searing ray hits Terence. Terence is heavily wounded. (Press . to maintain the ray.) Terence barely misses you. Your quokka bites Terence but does no damage. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (heavily wounded, ally target, 81% to hit) The searing ray hits Terence! Terence is almost dead. (Press . to maintain the ray.) Terence hits you from afar with a +0 trident! * * * LOW HITPOINT WARNING * * * Your quokka misses Terence. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +0 trident and wearing a +0 scale mail (almost dead, ally target, 81% to hit) The searing ray hits Terence. Terence is almost dead. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * Terence hits you from afar with a +0 trident. You die... Terence says, "Win and live. Lose and die. It's the rule of life." #..# #..# ..# ..# #.#####.. #r......# #.###@## #......# #####@## #.# # ###.##.# # #......# #.###......# #..<.......# #####......... #.....#### ###.#.# You could see Terence (ally target) and a friendly quokka (summoned). Vanquished Creatures An adder (D:2) A dart slug (D:1) An endoplasm (D:1) A giant cockroach (D:1) 2 goblins (D:1) 3 hobgoblins (D:1) 3 quokkas (D:1) A ball python (D:1) 3 bats (D:1) 2 frilled lizards (D:1) 3 kobolds (D:1) 3 rats (D:1) 24 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Setbun the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Setbun set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 75 | D:1 | Reached XP level 2. HP: 16/21 MP: 0/0 372 | D:1 | Reached XP level 3. HP: 20/25 MP: 0/0 372 | D:1 | Learned a level 1 spell: Summon Small Mammal 607 | D:2 | Noticed Sigmund 794 | D:2 | Noticed Terence 808 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_short_road, layout_basic D:2: minmay_skewed_foursquare, layout_loops_ring, basic_altar, shapermc_ecumenical_altar_acropolis, roderic_lattice_a, uniq_crazy_yiuf_cottage, uniq_terence, uniq_sigmund, uniq_robin Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.1 Conjurations | 4 | 4.1 Hexes | 4 | 4.1 Summonings | 4 | 4.1 Necromancy | 4 | 4.1 Translocations | 4 | 4.1 Fire Magic | 4 | 4.1 Ice Magic | 4 | 4.1 Air Magic | 4 | 4.1 Earth Magic | 4 | 4.1 Alchemy | 4 | 4.1 Dodging | | 2.5 Stealth | | 1.9 Action || total ---------------------------++------- Cast: Magic Dart || 44 Searing Ray || 11 Summon Small Mamm || 2 Armour: Robe || 12 Dodge: Dodged || 20 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 809 | 757 | 52 | 124 | 517 | 2 | 404.5 | Dungeon | 809 | 757 | 52 | 124 | 517 | 2 | 404.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 771 daAuts D:2: 37 daAuts