Dungeon Crawl Stone Soup version 0.32-a0-1726-g1e61e2beae (webtiles) character file. Game seed: 11953273153038659780 5 Setbun the Magician (level 1, -2/15 HPs) Began as a Djinni Conjurer on July 13, 2024. Frozen to death by an endoplasm (6 damage) ... on level 1 of the Dungeon. The game lasted 00:00:13 (261 turns). Setbun the Magician(Djinni Conjurer) Turns: 261, Time: 00:00:13 Health: -2/15 AC: 2 Str: 6 XL: 1 Next: 88% Gold: 0 EV: 11 Int: 25 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ d - +6 ring of intelligence HPRegen 0.22/turn (no ring) %: infuse magic (-3 HP) @: flying, very slightly contaminated A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Armour a - a +0 robe (worn) Jewellery d - a +6 ring of intelligence (left hand) Scrolls b - a scroll of fear {unknown} c - a scroll of identify {unknown} Skills: + Level 2.3 Dodging + Level 1.7 Stealth + Level 3.6 Spellcasting + Level 3.6 Conjurations + Level 3.6 Hexes + Level 3.6 Summonings + Level 3.6 Necromancy + Level 3.6 Translocations + Level 3.6 Fire Magic + Level 3.6 Ice Magic + Level 3.6 Air Magic + Level 3.6 Earth Magic + Level 3.6 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 2% 1 b - Searing Ray Conj 44% 2d6 3% 2 c - Fulminant Prism Conj/Alch 11% 3d9 22% 4 d - Iskenderun's Mystic Conj/Tloc 22% 2d6 (+2d3 22% 4 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History No target in view! You feel clever. d - a +6 ring of intelligence (left hand) You see here a +2 sling of flaming. An endoplasm comes into view. The endoplasm quivers. An endoplasm is nearby! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The magic dart hits the endoplasm. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. The magic dart hits the endoplasm but does no damage. The endoplasm is heavily wounded. The endoplasm freezes you. You are frozen. You feel a terrible chill! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - endoplasm Aim: an endoplasm (heavily wounded, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. * * * LOW HITPOINT WARNING * * * The endoplasm freezes you. You are frozen. You feel a terrible chill! You die... #....[..........## #...............# #..#########....# #..# ###### #..# #..# #..# #..# #@.# #...J..# ######## You could see an endoplasm. Vanquished Creatures A dart slug (D:1) 2 ball pythons (D:1) A rat (D:1) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Setbun the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Setbun set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 261 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: eino_arrival_cavern_e, layout_basic Action || total ---------------------------++------- Cast: Magic Dart || 9 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 260 | 260 | 0 | 0 | 237 | 1 | 260.0 | Dungeon | 260 | 260 | 0 | 0 | 237 | 1 | 260.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 260 daAuts