Dungeon Crawl Stone Soup version 0.33-a0-26-gd232e38429 (webtiles) character file. Game seed: 9534936909037411202 129 Setbun the Magician (level 5, -1/35 HPs) Began as a Djinni Conjurer on Aug 26, 2024. Slain by an orc wizard ... wielding a +0 dagger (2 damage) ... on level 3 of the Dungeon. The game lasted 00:02:42 (1857 turns). Setbun the Magician(Djinni Conjurer) Turns: 1857, Time: 00:02:42 Health: -1/35 AC: 3 Str: 5 XL: 5 Next: 35% Gold: 166 EV: 11 Int: 25 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg . . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . e - +0 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.25/turn (no ring) %: infuse magic (-2 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1, clever 1 a: Convert to Beogh You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 166 gold pieces. Inventory: Armour a - a +0 robe (worn) e - a +0 pair of gloves (worn) Wands i - a wand of flame (18) Scrolls b - 3 scrolls of revelation {unknown} c - 2 scrolls of teleportation {unknown} d - a scroll of noise {unknown} h - a scroll of blinking {unknown} k - 2 scrolls of identify {unknown} Potions f - a potion of mutation g - 2 potions of curing {unknown} j - a potion of heal wounds {unknown} Skills: + Level 3.6 Dodging - Level 1.5 Stealth * Level 4.7 Spellcasting * Level 4.7 Conjurations * Level 4.7 Hexes * Level 4.7 Summonings * Level 4.7 Necromancy * Level 4.7 Translocations * Level 4.7 Fire Magic * Level 4.7 Ice Magic * Level 4.7 Air Magic * Level 4.7 Earth Magic * Level 4.7 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 c - Fulminant Prism Conj/Alch 14% 3d9 12% 4 d - Iskenderun's Mystic Conj/Tloc 29% 2d7 (+2d3 12% 4 e - Soul Splinter Necr 100% N/A 1% 1 f - Mercury Vapours Alch/Air 58% N/A 1% 2 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Your mind is acute. (Int +4, Str/Dex -1) Message History Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +2 robe of positive energy (moderately wounded, 74% to hit) The searing ray hits the orc wizard. The orc wizard is heavily wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The orc wizard barely misses you. The orc priest closely misses you. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +2 robe of positive energy (heavily wounded, 74% to hit) The searing ray misses the orc wizard. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The orc priest hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The orc wizard gestures at you while chanting. You resist with some effort. Casting: Searing Ray (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - orc wizard Aim: an orc wizard, wielding a +0 dagger and wearing a +2 robe of positive energy (heavily wounded, 74% to hit) The searing ray hits the orc wizard. The orc wizard is severely wounded. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * The orc priest hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * The orc wizard closely misses you. It was a potion of mutation. You feel extremely strange. You feel clever. The orc priest calls upon Beogh to heal the orc wizard. The orc wizard is healed somewhat. The orc wizard hits you with a +0 dagger. You die... ...............# ..#............# .# .§##.##........# .# ####.##.##.###.# .# # #.##.##.# #.# .# # #.##.##.# #.# .# # #.##.##.###.##.## ................## .........>...@.?.# ........#.#..oo### ..........####.# ..##<##..## .# . ........ .. ....##.## .## ... #.# .# #. .# You could see an orc priest and an orc wizard. Vanquished Creatures 2 orc priests (D:3) 3 adders (D:2) A ribbon worm (D:3) 2 dart slugs (D:2) 3 orcs (D:3) 3 endoplasms A giant cockroach (D:2) 4 hobgoblins 3 kobolds 4 ball pythons 4 bats 2 frilled lizards (D:1) A goblin (D:1) 5 rats 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Setbun the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Setbun set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 309 | D:1 | Reached XP level 2. HP: 20/21 MP: 0/0 585 | D:2 | Reached XP level 3. HP: 15/25 MP: 0/0 585 | D:2 | Learned a level 1 spell: Soul Splinter 1157 | D:2 | Reached XP level 4. HP: 28/31 MP: 0/0 1620 | D:3 | Reached XP level 5. HP: 21/35 MP: 0/0 1620 | D:3 | Learned a level 2 spell: Mercury Vapours 1856 | D:3 | HP: 1/35 [orc priest/+0 whip (3)] 1857 | D:3 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 1857 | D:3 | Slain by an orc wizard Illustrated notes Levels and vault maps discovered: D:1: shiori_arrival_elements, layout_basic, minmay_tromino_v4_c D:2: layout_basic, serial_bayou_crossing D:3: layout_basic, nicolae_wu_jian_immortal_techniques, zin_statuary, nicolae_kikubaaqudgha_miasma_corner, lemuel_coloured_pillars_altar, portal_sewer_entry_e, uniq_grinder Skill XL: | 1 2 3 | ---------------+----------+----- Spellcasting | 4 | 4.7 Conjurations | 4 | 4.7 Hexes | 4 | 4.7 Summonings | 4 | 4.7 Necromancy | 4 | 4.7 Translocations | 4 | 4.7 Fire Magic | 4 | 4.7 Ice Magic | 4 | 4.7 Air Magic | 4 | 4.7 Earth Magic | 4 | 4.7 Alchemy | 4 | 4.7 Dodging | 3 | 3.6 Stealth | | 1.5 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 6 | || 6 Cast: Magic Dart | 57 | 8 || 65 Searing Ray | 1 | 25 || 26 Use: Potion | | 1 || 1 Armour: Robe | 11 | 6 || 17 Dodge: Dodged | 8 | 3 || 11 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1858 | 1807 | 51 | 125 | 1463 | 3 | 619.3 | Dungeon | 1858 | 1807 | 51 | 125 | 1463 | 3 | 619.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 818 daAuts D:1: 731 daAuts D:3: 308 daAuts