Dungeon Crawl Stone Soup version 0.33-a0-26-gd232e38429 (webtiles) character file. Game seed: 13798280369232574014 38 Setbun the Magician (level 3, -5/26 HPs) Began as a Djinni Conjurer on Aug 26, 2024. Slain by Terence ... wielding a +4 mace of protection (9 damage) ... on level 2 of the Dungeon. The game lasted 00:01:51 (1051 turns). Setbun the Magician(Djinni Conjurer) Turns: 1051, Time: 00:01:52 Health: -5/26 AC: 2 Str: 6 XL: 3 Next: 65% Gold: 47 EV: 11 Int: 21 God: SH: 0 Dex: 11 rFire + + . (no weapon) rCold x . . (no shield) rNeg + . . a - +0 robe rPois ∞ (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (boots unavailable) Will ..... f - amulet of regeneration Stlth ++ i - ring of positive energy HPRegen 1.04/turn (no ring) %: infuse magic (-6 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 47 gold pieces. Inventory: Armour a - a +0 robe (worn) Jewellery f - an amulet of regeneration (around neck) i - a ring of positive energy (left hand) Scrolls b - a scroll of enchant armour {unknown} d - a scroll of teleportation {unknown} g - 2 scrolls of enchant weapon {unknown} h - a scroll of revelation {unknown} j - 2 scrolls of identify {unknown} Potions c - a potion of cancellation {unknown} e - a potion of might {unknown} Skills: + Level 0.3 Fighting + Level 2.7 Dodging + Level 2.1 Stealth * Level 3.9 Spellcasting * Level 3.9 Conjurations * Level 3.9 Hexes * Level 3.9 Summonings * Level 3.9 Necromancy * Level 3.9 Translocations * Level 3.9 Fire Magic * Level 3.9 Ice Magic * Level 3.9 Air Magic * Level 3.9 Earth Magic * Level 3.9 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 80% 1d7 2% 1 b - Searing Ray Conj 40% 2d5 3% 2 c - Fulminant Prism Conj/Alch 10% 3d9 24% 4 d - Iskenderun's Mystic Conj/Tloc 20% 2d6 (+2d3 24% 4 e - Shock Conj/Air 80% 1d8 2% 1 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. Your flesh is very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History Terence looks scornfully at you. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f - Terence Aim: Terence, wielding a +4 mace of protection and wearing a +3 scale mail of fire resistance (81% to hit) The searing ray misses Terence. (Press . to maintain the ray.) The searing ray hits Terence. Terence is lightly wounded. The searing ray hits Terence. Terence is heavily wounded. The searing ray hits the rat! You kill the rat! Terence closely misses you. The searing ray hits Terence. Terence is heavily wounded. You finish channelling your searing ray. Terence barely misses you. Terence hits you with a +4 mace of protection. Casting: Searing Ray (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - Terence Aim: Terence, wielding a +4 mace of protection and wearing a +3 scale mail of fire resistance (heavily wounded, 81% to hit) The searing ray hits Terence. Terence is severely wounded. (Press . to maintain the ray.) Terence hits you with a +4 mace of protection. The searing ray hits Terence but does no damage. Terence is severely wounded. Terence hits you with a +4 mace of protection! * * * LOW HITPOINT WARNING * * * The searing ray hits Terence. Terence is almost dead. * * * LOW HITPOINT WARNING * * * Terence says, "I'm tired of war. But if you want blood, you'll get blood!" Terence hits you with a +4 mace of protection! You die... Terence says, "Finally, peace and quiet." #.# ###.....#######.......... #.# ####...# ##......... ..# #.#.# #..#....... ### #.#.# ###.#........ #.#.####.....####### #..........##### #.....##.#...... #.#.####...#...# ###@###..>...##### #@##............ #.##............ #†##..r......... #...@#.......... ###..###.......... ##....# #........g. #.##.## #...@r..... ####.# #####...... You could see Terence. Vanquished Creatures An adder (D:2) 2 ball pythons 4 endoplasms 3 giant cockroaches A hobgoblin (D:2) 2 jackals (D:1) 3 quokkas (D:1) 2 bats (D:1) 2 frilled lizards 3 goblins (D:1) A kobold (D:1) 2 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Setbun the Djinni Conjurer began the quest for the Orb. 0 | D:1 | Setbun set off with the following spells memorised: Magic | Dart, Searing Ray, Fulminant Prism, Iskenderun's Mystic | Blast. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 245 | D:1 | Reached XP level 2. HP: 18/21 MP: 0/0 533 | D:1 | Found a faded altar of an unknown god. 647 | D:1 | Reached XP level 3. HP: 23/25 MP: 0/0 647 | D:1 | Learned a level 1 spell: Shock 1030 | D:2 | Noticed Terence 1051 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_split_and_join, layout_loops_ring, hellmonk_ecumenical_altar_run_dry D:2: minmay_chambers_of_twos, layout_rooms, uniq_robin, uniq_terence, uniq_sigmund Skill XL: | 1 2 | ---------------+-------+----- Stealth | 2 | 2.1 Fighting | | 0.3 Dodging | | 2.7 Spellcasting | | 3.9 Conjurations | | 3.9 Hexes | | 3.9 Summonings | | 3.9 Necromancy | | 3.9 Translocations | | 3.9 Fire Magic | | 3.9 Ice Magic | | 3.9 Air Magic | | 3.9 Earth Magic | | 3.9 Alchemy | | 3.9 Action || total ---------------------------++------- Melee: Unarmed || 10 Cast: Magic Dart || 51 Searing Ray || 8 Stab: Sleeping || 1 Armour: Robe || 13 Dodge: Dodged || 14 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1050 | 1045 | 5 | 4 | 898 | 2 | 525.0 | Dungeon | 1050 | 1045 | 5 | 4 | 898 | 2 | 525.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 880 daAuts D:2: 170 daAuts